
Screenshots

Watch trailer on Steam ↗Cardboard Cowboy
Ded Dev Games · Published by Ded Dev Games · Official site ↗
Last updated 28 Sept 2026
Cardboard Cowboy, the cardboard Wild West shooter. Blast through handcrafted paper shooting galleries, dual-wield makeshift revolvers and shotguns, and chase high scores across three outlaw-filled regions. Beat timed weapon challenges. Collect tarot cards. Unlock the ultimate cardboard loadout.
Action, Adventure, Indie, RPG · More free games
Embark on a wild adventure where quick reflexes are key as you duel with makeshift guns in Ded Dev Games’ Cardboard Cowboy. Navigate three outlaw-filled regions, collect tarot cards, and unlock the ultimate cardboard arsenal through timed weapon challenges.
About this game

Old school style movement chaining lasso dashing, vaulting, sliding and boot kicks
Claim skill-based challenge bounties to unlock more cowboy gear with cash
Cowboy powerhouse built for speedrunners and completionists

A Western shooter set in a badlands made entirely out of cardboard
Roam around completing challenges, employed by a cactus bounty hunter
its ... it's all cardboard
A fast paced powerhouse cowboy combat design
Dual-wielding and alternate fire abilities combined in a cowboy shoot 'em up
Hang a collection of guns on your Gunderporium wall for safe keeping

Collect rare tarot cards that build out your gunslingers skills
Equip combinations to help complete skill-based bounty challenges
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit versions)
- Processor: Intel Quad Core 2GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 970
- DirectX: Version 11
- Storage: 11 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit versions)
- Processor: Intel Quad Core 2.3 Ghz
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 or Radeon RX 580
- DirectX: Version 12
- Storage: 11 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
The Paper Scoop:
Check out our latest devlog if you hate reading!THE PAPER SCOOP:Thanks for joining us in sharing a bit about where we are heading with Cardboard Cowboy and what the next few months look like! For anyone interested in playtesting, make sure to head over to our official Discord to stay informed. This marks the first devlog post from The Paper Scoop which we'll be posting often. WHAT WE'RE WORKING ON: Barrel HazardsGet ready to run from the whistling sound of BOOM BARRELS, as our first hazard makes it's way into the gallery next update. These barrels add a bit of extra style to combat with the added risk of blowing your own face up! We're planning on expanding the concept to include different material and effect yielding types such as: Root Beer Kegs (sticky/drunk effect on nearby targets), Flash Jars (moonshine flash bang stuns), and Molotov Crates (yes fire make burn).New Weapon Designs:Feast your eyes on this little beauty, the Gablerock Slotgun. With the next major demo push, players can expect to find a new batch of arsenal dropping to the gun shop! We've been working on improving the alternate fire ability, with plans to customize it more regularly for each weapon type. Individual characteristics that feel unique are a new priority of weapon alt fires, and this slot machine pistol will carry it's own random chance crit effect to reflect that. Bottom line, yes more pew pews are coming, we promise pardners. Gallery Levels Expansion: While it's been nice to see you all having so much fun with just 2 combat galleries, we aren't going to leave you hanging there for long. In the upcoming playtests, we'll be opening up our unfinished combat galleries to include block-in levels which you will be able to try to complete the challenges in. Some cool levels include Boxcar Alley, a train derailment map, and Root Beer Co., a root beer distillery facility with massive vats and pipeworks! Alongside these two additional keystone galleries will be some smaller more general combat...Read full article on Community Announcements (Mike Greasejuggler)Patch NotesOfficial
Demo Quality of Life / Bug Patch 2
Thanks for an awesome first week on the demo! We have some crazy additions in the works for future major updates to the demo. In the months ahead, we're planning on adding additional weapons to the shop, more purchasable items such as booze tonics, a line of new combat galleries and challenges, and more wild west nonsense. Join the Discord if you have any feedback or suggestions for improving combat even further, this is just one small step in the right direction! Thanks pardners, - Ded Dev GamesBugs Addressed: Slide kick broken currently Pickup list stops working after death enemy brains stop working after death Gunderporium empty page / no guns Gunderporium needs better nearby detection Restarting from checkpoint while lassoing glitches with end still on the pole Edit to ensure player can trigger leaving the tavern (keep gun from escaping through the doors as well) Toast sound multiple times player still moves after Death anchor pole doesn't glow after checkpoint reset Screen tearing even with vsync enabled on some systems Resolution options always reset even when applied Crit damage text should glow like the numbers all user interface Default subtitle settings were originally defaultedSprint being non-bindableHealth doesn’t update on death hitEnemies:Overall balancing Fighter is much more forgiving Enemies roam and fidget some before engaging in combat Enemies now can see and listen to player actions giving them more ways to engage Fighter is no longer beaming player accurately from long distanceWeapons: Slip sleevegun reduced to 2 ammo per reload, also stuns per shot, increased damage Cattleman's Levergun reduced fire rate, has mid range spread on primary fire, fire while ads has tight spread Miner's Iron spread had been widened to be less useful at long range Dragooneer Piercer now has 5 rifle rounds per reload. Primary fire is weaker non-penetrating rounds with fast fire rate, secondary fire is perfectly accurate and fires a infinitely penetrating bullet that ...Read full article on Community Announcements (Mike Greasejuggler)Patch NotesOfficial
Demo Day 1 Patch Notes and Hotfixes
DEMO 1 Patch 3/22/2027Bugs: Fixed ability to leave tutorial immediately through tavernwagon doorsFixed bug where main menu didn't create new save gameGunderporium switches pages nowGunderporium is locked in door ditch, not stupifierFixed spin trick dealing only quarter damageProperly named Dragoneer Piercer from the LevergunBrawler no longer stands still when right in front of playerBrawler no longer punches outside a reasonable radiusTimer is more easily readableTimer always starts at the start of a combat galleryMade it so you cant spam the start gallery buttonFixed the player receiving camera recoil when an enemy fires their weaponFixed the game telling the player they made money when they didn'tMap travel had a button that can be pressed Quality of Life: Added health visual effects to the fill of the barMade it easier to enter the exit doorsIncreased the payouts of Speed Demon and Head Hunter Salty Crack: Added lanterns in dark rooms for better visibilityAdded decking to a house in the last section to fix soft lock issues Balancing: Buffed Vanfuego's damage output while adding more horizontal spreadSpin trick starts at base damage and spins up much quickerCattleman's Levergun damage is significantly reduced along with more spread and slower firerate Thanks all for the bug reports and feedback, hoping to get some new content out for the demo as we move into April! Cheers pardners. -Ded Dev GamesRead full article on Community Announcements (Mike Greasejuggler)







