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SCRYBE

Screenshots

SCRYBE screenshot 1
ScrybeTrailer trailerWatch trailer on Steam ↗

SCRYBE

Goblin Byte · Published by Goblin Byte

Content notice: you play as a villain using magic to destroy cities in search of rare materials. While you’ll see buildings and environments get destroyed

Last updated 28 Sept 2026

SCRYBE is an incremental game with multiple playstyles. Battle cities for hidden resources, unlock secrets and gear, and progress at your own pace. There’s no right way to play — choose your path and enjoy the journey!

Free to PlayComing SoonDJCTQ 14

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie · More free games

Discover a unique blend of strategy and exploration as you navigate through SCRYBE's open world. With multiple playstyles and endless possibilities, tailor your path to uncover hidden resources and gear at your own pace.

About this game

Something has been stolen; now it's your job to get it back!

Learn spells to demolish cities

Employ different minions to fit your needs

Find cute familiars to help you on your mission

play your own way

No matter your playstyle, SCRYBE has something for you! Do you love:

  • Normal Incremental Gameplay?,

  • Idling and checking the game between scrolling through short-form video content on your phone?,

  • Spam-clicking and combat with tons of damage numbers?,

  • Seeing a insane amount of minions walking around?,

  • Extreme difficulty and challenging puzzles?,

  • Everything at the same time???,

Well there's a class for you!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: windows 10
  • Processor: intel i5-7200u
  • Memory: 600 MB RAM
  • Graphics: intel hd graphics 620
  • Storage: 200 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: windows 11
  • Processor: good
  • Memory: 1 GB RAM
  • Graphics: good
  • Storage: 200 MB available space
  • Sound Card: good

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Whats next for scrybe? + Small updates

    Hi everyone, its been more then 2 weeks since the demo first became available and we are once again saying how thankful we are to everyone who has tried the game and those who gave feedback, bugreports or just support overall, we will continue to make sure the demo is as bugfree as we can make it for those still enjoying the demo. We spend the past week taking a much needed break from Scrybe while also brainstorming about all the features we want to add to it. and we will go hard at work to get the full game released as soon as we can. like always we love getting feedback and ideas to try to make the best game we can!The full game will have these featuresmany minigames (all of these would be optional for those who enjoy them)5 classes with all of them having subclasses of some sort,many more maps that are heavily thematicmany more meta upgrades more minions for different tasksmore cute pets and a better pet bonding systemmany many mannnny more mechanicscompressed the spellbook view a bit so you no longer get lost when scrolling awayRebirthing gets more expensive every rebirthtutorial is improved with softlockinggame should no longer start with no soundshould no longer start with 4 extra spellslots visual improvementalot of small bugs
    Read full article on Community Announcements (Mellow)
  • AnnouncementsOfficial

    Special Thanks!, Updates + some extras

    Hi gobbos We are closing in on the end of next fest and we just want to thank everyone who tried out the game and gave some feedback/bug reports, without you we truly wouldn't be able to make this game. We are happy to say that during the next fest we have Doubled!! our Wishlist counts and it still is going up We are planning on refining the demo a bit more so you can keep playing while we start working on the full game, the full game is planned to be released somewhere around summer this year! especially since we have a lot of the base mechanics done we hope to speed up the rest of development. We also have a patch for the game today, this patch came quite late because we had some internal issues with steam but its finally here and hopefully fixed a lot of the issues you had, - opal (black pearl) cost getting removed from the eye after hovering it once - mining minigame should no longer make the mana orb disappear- spell ui visuals should be improved on relaunch- tower should no longer only have the big roof- fixed second colour pallet- mana reclaim works poggies- removed the ability to cause a infinite cooldown reduction loop- removed the ability to equip multiples of the same spell - made sure the room selectors are disabled- some qol in bug reporting so you can report bugs easier- fish now correctly rob you after you lose the minigame- enemy correctly shows hp now- rebirthing tower no longer overlaps fishing- apply meta progression correctly on ui stuff - luna gives the correct mana amount - resource tooltip for eye should display correctly - made sure bug reporting wraps like intended- deciphering persist correctly now- can now see what version the game is on main menu- tooltips that arnt supposed to displayed outside of the tutorial no longer show outside of the tutorial - fixed vault upgrades to actually work Hotfixes- miners will actually mine now- removed sequince breaking of tutorial by quiting midway
    Read full article on Community Announcements (Mellow)
  • Patch NotesOfficial

    Thank you all for playing + Bugfixes!!!

    Hello everyone who’s already joined us for Next Fest! i just want to say thank you so much for everybody who has played the demo already!!!!!! The game launched with quite a few bugs, but we’ve managed to squash most of them already. The feedback we’ve received has been incredibly helpful, and I’m genuinely grateful to everyone who took the time to play the demo.Throughout Next Fest, we’ll continue working hard to fix the remaining issues and add some quality-of-life improvements. Thanks again for your support. it truly means a lot!with lots and lots and lots of love !! - Goblin Byte duo Bug Fixes Lots of smaller fixesLots of text fixesGoblin should no longer have a twinWarlocks now workRebirthing should work correctlySpells save correctlyCorrect song type will play after loading a saveTower shouldn't disappear into thin air after a restartcan no longer summon infinite minions during summon minion castingClosing minigames should behave properly Gameplay changesAdded bug reporting to the settings menu (this only relays the text nothing else)Updated Visualsrebirths get slightly more expensive after each rebirthMiners give more researchRebalanced tower layer costsRebalanced mining minigame to have more lower levels Spell balancingAll spell durations are upped clairvoyancelowered click bonus Cinder bloombonus lowered from 2500% x extra dmg to a mere 25% extra damageBankrupt Harsher falloff and no longer does infinite damageSummon MinionSlightly faster castingSlightly lower mana **Exponential**PyroclasmDot dmg lowered
    Read full article on Community Announcements (Mellow)
  • AnnouncementsOfficial

    NextFest Demo!

    🧙‍♀️ Demo Now Live! Play the SCRYBE Demo 🧙‍♀️We’re excited to announce that the SCRYBE demo is now available on Steam!Step into our incremental spell-casting adventure and get a hands-on look at the core gameplay systems, spell progression, minions, mining, fishing (yes, really!), and much more.This demo offers an early slice of the experience and showcases the foundation we’re building toward the full release.⚒️ Help Us ImproveWe’ve worked incredibly hard to make the demo as polished and bug-free as possible. but if you encounter any issues, please report them in the Discussions section.Your feedback is invaluable and helps us make SCRYBE even better.Thank you so much for playing and supporting the project. We can’t wait to hear what you think!— GoblinByte
    Read full article on Community Announcements (Mellow)
  • Patch NotesOfficial

    Scrybe Update and news!

    Hello my fellow goblins!It’s been a little while since our last post, but we come bearing exciting news… We’re officially going to be part of Next Fest from February 28 – March 2, which means a demo will be available during that time! We’ve added a bunch of fun new features to the game. Most importantly: minigames and puzzles have finally made their way in, and we are SO excited to show them off in the demo. You can expect around three and a half minigames/puzzles in the demo (yes, the half one counts), and we’re planning for at least double that in the full game — with the demo ones expanded even further.We’ve been working extremely hard to make this game the best it can be, and we seriously can’t wait for you all to get your hands on it.We also have a Discord server where we share previews, jokes, and even host private playtests — come hang out with us if you want!Discord
    Read full article on Community Announcements (Mellow)

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