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Watch trailer on Steam ↗Antenna Dilemma
Goloso Games · Published by Goloso Games
Last updated 12 Oct 2026
Antenna Dilemma is a witty point-and-click adventure game in which you follow C432632, a finicky grey cube that loves watching TV and Alfred, a sphere who discovers a new world where, surprisingly, cookies don't exist.
Adventure, Indie · More free games
Navigate through the peculiar adventures of C432632 and Alfred in Antenna Dilemma, an indie adventure game from Goloso Games that combines humor with point-and-click exploration.
About this game
Story
Antenna Dilemma is a witty point-and-click adventure game in which you'll follow the story of C432632, a finicky grey cube that sure doesn't want to miss his favorite TV show.
In a media-driven society in which nothing else matters but TV, our hero is about to have a life-changing encounter.
Gone are the sofa and the remote control: for the first time of his life, C432632 is about to break out of his routine and set off, against his will, on an epic adventure.
Features
A captivating story acclaimed by players, Antenna Dilemma takes you into a surprising dystopia.
An adventure game inspired by the golden age of point and click adventure games: search every scene, find the right items to use, and solve logical puzzles.
Deadpan humour and (clever) puns, there's enough for everyone's taste!
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 / 8 / 10 / 11 (64-bit)
- Processor: Intel Core i3 or equivalent
- Memory: 4 GB RAM
- Graphics: DirectX 10 compatible GPU (Intel HD 4000 or better)
- Storage: 300 MB available space
Recommended
- OS: Windows 10 / 11 (64-bit)
- Processor: Intel Core i5 or equivalent
- Memory: 8 MB RAM
- Graphics: DirectX 11 compatible GPU
- Storage: 300 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
New Demo Version Available - Save System & Improved UI
Hello everyone,I’ve just shared a new version of the Antenna Dilemma demo. Here’s what’s new:Load/Save system: up to 5 save slots now, plus autosaveNew key art on the main menu: the previous one will be reused later for another screenUI improvements: cleaner interface, especially the text, which is now more readable, with a few subtle effects to make it more comfortable to useIf you’ve already played the game, nothing has changed content-wise!I’ll share a new devlog soon, once progress picks up again: it slowed down a bit recently, but for a good reason, I’ll explain soon :)Take care everyone, and I can’t wait to show you more of Antenna Dilemma.YannRead full article on Community Announcements (Goloso Games)AnnouncementsOfficial
Antenna Dilemma Devlog #2: Chapter 3 is getting there (and about that 2026 date)
Hi everyone,It's been a while since the last devlog, but the game has been moving forward steadily, and I have some things to share. Let's get into it.Chapter 3 is coming togetherSince Devlog #1, I've made a lot of progress on Chapter 3. The two-character system I mentioned is now fully in place and used in puzzles: switching between Cubee and Alfred is the main feature of the whole chapter. Some puzzles require you to think about how to progress "together", which I find fun to design (even if it makes my life harder when something breaks).I'll keep the spoilers out, here is a new puzzle that you can't solve right now :DThis second screenshot might give you a hint of where Chapter 4 is headed...About that 2026 release date...In the last devlog I said I was planning to finish Chapter 3 "this year" (which was 2025 at the time) and start 2026 with Chapter 4. Spoiler: Chapter 3 is 99% done now, but Chapter 4 through 5 still lie ahead.I could try to rush things to get the game out in 2026. But I'm not going to do that. Antenna Dilemma is a game I've been building for a while, and I want it to be good, not just "done". I'd rather be honest with you about it, so... Antenna Dilemma won't release in 2026. I'm aiming for 2027, once all 5 chapters are solid, tested and shipped properly. I know that's not what some of you were hoping to hear, but I'd rather tell you now than let you wait for nothing.The Curious Odyssey Steam Event!I feel super proud having Antenna Dilemma (and the two Inspector Waffles games) currently selected in a new Steam event that focuses on narrative games: the Curious Odyssey.Brought by Revolution Software (Broken Sword series creator!) and ASH Games.More of the Steam event here: https://store.steampowered.com/curator/45897815/sale/CuriousOdysseyWhat's next?Chapter 4. I'll start planning it while finishing up the last bits of Chapter 3 (there's still SFX, dialogue passes...). Philip is continuing to work on the music and I'm looking forward to sharing s...Read full article on Community Announcements (Goloso Games)AnnouncementsOfficial
Antenna Dilemma Devlog #1: Switching characters and Chapter 3!
Hi everyone,I'm going to try to make a devlog from now on and I'll share every progress I'm making. I've learned the lessons of spending years without sharing anything; it's probably better to start now than never :)Chapter 2 progressI've already shared it on the discussions hub: Chapter 2 is fully done... from my side: art, animations, story, dialogues, puzzles... Everything is done, game was even beta testing, and it all works. Only SFX and Music are missing. Most players spend 20-30min on this chapter. It isn't a lot, I'm aware of that. As I planned earlier, Antenna Dilemma will be a short game (2-4 hours max). That's why I'll also add some replayability with some new features (I'll talk about that in a future devlog).I'll try to avoid spoilers, so here are some screenshots that reveal nothing at all!Chapter 3 progressChapter 3 is going to be a little longer than Chapter 2 (around 1h) because a new gameplay feature is coming: Both characters become playable separately. It's fun to make, but its complexify affects everything. Let's say that some puzzles use this new feature, meaning that you need to use the right character on the right item, NPC and so on.Chapter 3 is 80% done. I have just one scene left to draw but still a lot of dialogues to write :)I'm obviously not talking about what's going on, so here is how you switch characters. Hope you'll like the looks of it.What's next?I'm planning to finish Chapter 3 this year. I'm not late... for now. I'll start the year 2026 with Chapter 4 if everything goes well. Philip already started to work on Music, I hope to share some bits of it for the next devlog.It's all going well and it's good to see this game is taking shape (pun intended).Take care everyone, and thanks again for supporting me and my games.YannRead full article on Community Announcements (Goloso Games)






