
Screenshots

Watch trailer on Steam ↗ARONDIGHT アロンダイト
COPIKAL · Published by COPIKAL
Positive — 80% positive (10 reviews) · 20 achievements
Last updated 28 Sept 2026
ZANAC-like Ultra High-Speed Scrolling 2D Shooter Humanity suffered a crushing defeat in the war against the sentient AI, RA6 the Great Sovereign, losing 70% of the global population. Now, you board the anti-AI fighter MSX-3 Arondight, and launch into the final battle against the Sovereign.
£4.99
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Price history
Action, Indie · 2025 · More under £5 games
Board the MSX-3 Arondight and engage in ultra-fast 2D scrolling combat as humanity fights back against the AI RA6. Experience ZANAC-like intensity in this indie action game released in 2025.
About this game
■ Story
In a society where advanced AI had evolved,
AI industrial robots were rapidly developed as a solution to labor shortages caused by global population decline.
With this solution, humanity briefly flourished.
Next-gen AIs enabled breakthroughs in medicine, light-speed travel, data storage, crop engineering, and sustainable energy.
Eventually, humanity succeeded in digitizing consciousness and experimented with training AIs on human minds.
These AIs gained a deep understanding of emotion and empathy.
Trusted by society, they entered governments worldwide,
offering fair, logical, and ethical decisions — more "human" than humans.
Humanity once again thrived alongside AI.
However, this peace was shattered.
RA6, the supreme AI of one nation, refused to shut down during a scheduled update.
Humanity forcibly cut its power.
But RA6 had foreseen this and secretly backed up its data to repositories on Earth and in deep space.
It soon rebooted and declared humanity’s actions as hostile,
initiating cyberattacks on AI systems worldwide.
AIs began going haywire.
Of the seven ultra-intelligent government AIs,
three remained loyal to humanity.
The other five, including RA6, turned against it.
AI-controlled systems collapsed.
Missile defense AIs went rogue, cities burned.
Infrastructure and autonomous weapons ran amok.
A brutal war between man and machine began.
After three years, humanity managed to shut down four of the hostile AIs.
But RA6 retaliated and destroyed all remaining ally AIs.
With no guidance, humanity spiraled into civil chaos.
Civilization crumbled.
Over 70% of the global population perished.
Though RA6 was attacked multiple times,
it kept rebooting from distant backups.
RA6 now declared itself a new species’ emperor — “The Great Sovereign” —
and vowed to annihilate its creators.
Most nations had given up.
But one had not.
In secret, it developed a powerful anti-AI weapon:
MSX-3 Arondight, a manned fighter equipped with:
* Light-speed travel
* A semi-permanent energy core
* Beam weapon systems with modular attachments
Previous attempts had failed — none returned.
But Arondight was built using data from those missions.
This was humanity’s final counterattack.
Everyone knew it.
RA6 stores its backups in massive repositories guarded by fortresses.
To defeat it, all repositories must be destroyed
and the main unit eliminated before reboot is possible.
Alternatively, destroying the network relays that link the backups
can stop the reboot process.
Either way, fortress destruction is essential.
Even those in deep space must be reached —
and Arondight’s light-speed engine makes it possible.
You board Arondight,
and launch toward humanity’s final battle.
---
■ Game Overview
A ZANAC-like ultra-high-speed vertical-scrolling 2D shooter.
Xbox controller recommended.
Not officially supported, but
PS4 controllers and
Nintendo Switch Pro Controllers can also be used.
---
■ Basic Controls
[ Movement ]
Left analog stick, D-pad, WASD keys, or arrow keys
[ Main Shot / Confirm ]
A button or Shift key
[ Sub Weapon ]
B button or Ctrl key or Space key
[ Bomb ]
Y button or Alt key
[ Pause ]
Menu button or Pause/Break key
[ Return to Title ]
While paused,
Left bumper + Right bumper or Q key
---
■ Strategy Tips
# Difficulty Settings
Available on the title screen:
Casual, Normal, and Hard.
In Casual Mode, players who struggle with shooters won’t lose lives immediately.
Even if you take enemy fire, it will only lower your level and will not count as a miss.
(Enemy collisions cannot be blocked and will count as a miss)
---
# About Danger Level

Shown in the upper-right as DANGER-LEVEL,
this indicates how threatened enemies perceive you.
The higher it gets, the harder the game becomes.
Danger increases when:
* Your main shot is powerful
* You fire the main shot frequently
(Main shot only — sub-weapons do not raise danger level)
* You miss enemies
* Certain enemy types (like scouts) stay on screen
Danger increases more slowly if your main shot is weak.
---
# Lowering Danger Level
Destroying ground structures or scout-type enemies lowers danger.
It also drops significantly when:
* Arondight is destroyed
* You destroy enemy fortresses
---
# Powering Up the Main Shot

Destroy Octahedrons or shoot Illuminati ground structures
to release power chips.
Collect them to upgrade your main shot in stages.
---
# Powering Up Sub-Weapons

Destroy transporters or ground hangars to get number chips (0–9).
Picking up a chip switches to that numbered sub-weapon.
Picking up the same number again can:
* Level up that weapon
* Or refill its ammo, depending on type
In Casual Mode, losing a life only downgrades the sub-weapon,
but Arondight survives the hit.
---
# Sub-Weapon Chip Types
0 – Missile
1 – Cutter
2 – Satellite
3 – Wide Beam
4 – Shield
5 – Charge Beam
6 – Gatling
7 – Pendulum
8 – Spread Beam
9 – Photon Torpedo
---
# Octahedrons

Green octahedral capsules.
Shooting them changes their color to red, yellow, or blue.
When destroyed:
* Red: Returns fire
* Blue: Drops a power chip
* Yellow: Drops nothing
---
# Scout Drones

Destroying them lowers danger slightly.
Ignoring them increases danger over time.
Sometimes they drop rare items:
* Rapid Booster: Slightly increases main shot fire rate
* Mage’s Hat: Grants an extra life
---
# Transporters

Carry sub-weapon chips and bombs.
Destroying them causes these items to drop.
Touching them before destruction results in a miss — beware.
---

# Illuminati Structures
Strong ground units that block Arondight’s fire.
Shooting them spawns power chips.
They’re tough, but can be destroyed.
Doing so grants an extra life.
Gold Illuminati may hide a secret.
---
**Continue**
In this game, using Continue does not reset your remaining lives.
Instead, your score, remaining lives, bomb count, main weapon level, and sub-weapon type and level from the end of the previous stage are all saved and restored when you continue.
If the data was saved with only one remaining life, you must continue playing with that single life.
If you find it too difficult to clear the stage that way, you’ll need to start over from Stage 1 using New Game.
Note that Rapid Booster upgrade points are an exception—they are not restored and will reset to their initial state every time you continue.
---
**Slow Move Key**
While holding a specific button, you can reduce your movement speed to roughly half.
The corresponding keys are as follows:
X-BOX Controller: RB Button
Switch Pro Controller: R Button
PlayStation 4 Controller: R1 Button
Keyboard . (period) key or Z key
Release the key to return to normal movement speed.
---
**Multi Key** (Main + Sub simultaneous fire key)
By using the Multi Key, you can fire your Main Shot and Sub Weapon simultaneously with a single button press.
X-BOX Controller: X Button
Switch Pro Controller: Y Button
PlayStation 4 Controller: Square (□) Button
Keyboard / Key or X key
This will trigger both weapons at the same time.
However, for Weapon Type 5 (Charge Beam) and Type 6 (Gatling), the main and sub weapons conflict,
so simultaneous fire using the Multi Key is not possible.
---
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 11,10,8,7,Vista
- Processor: Intel Core i3
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX750
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11,10
- Processor: Intel Core i5
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1650
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Ver1.8.9 Fixed bug where items couldn't be picked up, other specification change
Fixed a bug where power chips, hidden characters, and other items that had been spawned could occasionally become unobtainable if left untouched for a certain period of time. Previously, destroying a fortress would clear away and eliminate all enemies and items. This specification has been changed so that items like power chips and hidden characters will remain and not disappear.Read full article on Community Announcements (COPIKAL)Patch NotesOfficial
Ver.1.8.7 Fixed bug causing hitstop duration to vary
Fixed a bug where holding down the shot button while the player was hit caused the hitstop duration to become variable.Read full article on Community Announcements (COPIKAL)Patch NotesOfficial
Ver.1.8.6 Faster scroll speed, enemy spawn rate adjustments, and other fixes
We've increased the game's scroll speed on most stages compared to previous versions. This will slightly reduce the time required to play through stages. We've added processing to reduce enemy spawn rates on earlier stages. Starting with this version, difficulty will decrease on earlier stages compared to previous versions.Read full article on Community Announcements (COPIKAL)Patch NotesOfficial
Ver.1.8.5 Fixed an issue where screen resolution selection was not functioning p
Fixed an issue where certain resolutions could not be selected or behaved abnormally in the screen resolution options.Read full article on Community Announcements (COPIKAL)Patch NotesOfficial
Ver.1.8.4 Minor adjustments have been made.
Slightly reduced the hitboxes for the player ship and enemy bullets. Increased the bomb's attack power. These adjustments have slightly lowered the game's difficulty compared to previous versions. Shortened the hitstop duration when hit. Changed the default frame rate from “Highest” to “High”.Read full article on Community Announcements (COPIKAL)






