
Screenshots

Watch trailer on Steam ↗Godzone 6
Blue Manchu · Published by Blue Manchu · Official site ↗
Content notice: Comic-book violence and gore.
Last updated 28 Sept 2026
Build your own mutant! Each one must find their own unique way to escape the Godzone in the world's first first-person mutator - from the creators of Void Bastards and Wild Bastards.
Action, Indie · More free games
Discover unique survival paths as you mutate and navigate the dangers of Godzone. Created by the team behind Void Bastards, this first-person mutator offers endless possibilities for escape.
About this game
Deep in the Godzone, Ur-Mez is stirring for the first time in 10,000 years. Ur-Mez needs a volunteer for an important task. This worker will need to be either tough or smart or stealthy. Or maybe just have some cool tentacles.
Perhaps one of the sneaky Zuh-Pens, a bloodthirsty Vuf or a psychic Oo-Mun? In any case, by the time they pass through the many raydo-shun frontiers above, they won't be the same mutant who set out.
Welcome to the first first-person mutator, coming in something less than 10,000 years, brought to you by the creators of Void Bastards and Wild Bastards (and Card Hunter).
Godzone 6 delivers a unique blend of deep immersive sim gameplay with near infinite combinations of bizarre lineages and mutations. Stealth, melee, ranged, hacking, environmental controls, pickpocketing, ancient relics, looting, psychic powers, flying, crawling, grappling, jumping, it's all there and ready to support whatever style of gameplay you want to pursue.
Join us on our Discord or forum (you can find a link on our website) to follow and participate in testing and development now!
Godzone 6 - "Be all you probably shouldn't be."
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Quad Core 2GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 970
- Storage: 10 GB available space
Supported Languages
*languages with full audio support
Latest news
Press Coverage
Immersive sim sickos rejoice: the makers of Void Bastards are creating their most choice-driven game to date in Godzone 6
"Out of all the games I've ever worked on, Godzone 6 does provide the most choices about how you achieve things," says Jonathan Chey. It's quite a statement from a man who's worked on System Shock 2, BioShock, and two entries in the Thief series—all games predicated on the idea that players can make decisions for themselves, about where to go and how to overcome the challenges they encounter along the way. But from the little I've seen of Godzone 6, I think he may be right... Read more.Read full article on PC Gamer (Jeremy Peel)






