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Reborn Warrior: Chronicles

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Reborn Warrior: Chronicles screenshot 1

Reborn Warrior: Chronicles

PurrPixel Games · Published by PurrPixel Games

Content notice: The game contains scenes of violence and brutality, as well as scenes of a sexual nature, which can be turned off in the settings.

Last updated 28 Sept 2026

Our hero lived a normal life as a nerd. But after an unfortunate death he found himself on the battlefield of a fantasy world. Now his goal is to visit the domains of 8 beauties and fuc... take over their lands! Friendship or love, war or peace? It's up to you!

Free to PlayComing SoonDJCTQ 18

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, RPG, Strategy, Casual · More free games

Explore a world of strategy and RPG as Reborn Warrior: Chronicles challenges you to navigate through 8 domains, choosing love or war. PurrPixel Games crafts an indie adventure where your decisions shape the narrative.

About this game

Reborn Warrior: Chronicles is a non-linear visual novel with TowerDefence elements, set in a world full of mystery and magic. The game tells about a guy who dies and is reborn, and from that moment his new journey begins. His goal is to gain the upper hand over 8 states and their main lords. Who will he be to them: friend, foe or lover?

  • An exciting plot that will be presented in different genres from horror to comedy

  • Non-linear chapters where every choice affects the outcome of the story.

  • Explore different endings, from death to deep friendship or even love relationships.

  • TowerDefence, which is mechanically linked to how you progress through the novella

  • 18+ content is present, which is disabled in the settings

After passing the prologue you will be opened one of the 8 locations of the novella. But don't hurry to choose the path, because to open the location you need to go through a series of levels in Tower Defense mechanics, collecting stars, which you will need to pass the novel.

TowerDefence Card Collection:

Each choice you make in the game will lead to a different ending, these in turn lead to the collection of unique cards that will affect your tactics in the game. Cards can be neutral or powerful, granting passive or active skills that can be used in battles.

This game contains sexually explicit scenes, including erotic dialog, innuendo and visuals of intimate content. In addition, the game contains scenes of violence and cruelty (blood, injuries, psychological pressure).

The content is intended exclusively for adult audiences (18+). If you wish, you can disable sensitive scenes in the game settings.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows XP/Vista/7/8/10
  • Processor: 2 Ghz Dual Core
  • Graphics: 512MB+

Recommended

Recommended:
  • OS *: Windows XP/Vista/7/8/10
  • Processor: 2 Ghz Dual Core
  • Graphics: 512MB+

Supported Languages

English, Russian

Latest news

  • Patch NotesOfficial

    Happy May Day! A quick update on development

    Happy May Day! We wish you peace, warmth, strength, and good cheer 🌿Meanwhile, we’re continuing to work on the novella and want to share a quick update on what’s currently happening in development.At this stage, we’re not only working on the final assembly of scenes but also on the internal refinement of the game itself. Right now, our main focus is on ensuring that all elements feel cohesive: transitions between scenes, text delivery, the pacing of episodes, the visual perception of the interface, and the overall mood of the game.We’re paying special attention to design. We’re gradually fine-tuning the game screens, UI elements, and overall visual style so that everything not only looks beautiful on its own but also works as a cohesive whole.We’re not quite ready to show everything in its final form yet, but we’re really looking forward to sharing the results once we finish this stage. So in future posts, we’ll definitely show you more of what we’ve achieved with the game’s design.Thank you for sticking with us and following our development. It means a lot to us 💚
    Read full article on Community Announcements (PurrPixelGames)
  • Patch NotesOfficial

    Development Update: All Artwork Is Complete

    Hello, everyone!We’re back with a small but very приятный development update.We’re still hard at work on the visual novel, and one of the major milestones is now behind us: all of the artwork is completely finished. Every illustration, scene, and visual asset we needed for this stage has been drawn, and it’s one of those moments where you can finally take a breath… and then immediately get back to work.Because right now we’re in another equally important phase: finishing the game itself and focusing closely on the narrative. We’re assembling scenes, refining the pacing of the story, checking how each episode feels, and doing our best to make everything come together in a way that feels cohesive, beautiful, and emotionally impactful.But we didn’t want to leave you without a little treat. So today, we decided to share Sylvana in an artwork inspired by the current heart-shaped photo trend. A little softness, a little atmosphere, and of course, our lovely forest heroine.And for those of you who want even more content, we’ll be posting an additional artwork on Boosty. A small bonus for anyone who wants to take a closer look behind the scenes.Thank you for staying with us, following the development, and supporting the visual novel. It really means a lot to us to share this journey with you.And yes - there’s still plenty more to come.
    Read full article on Community Announcements (PurrPixelGames)
  • AnnouncementsOfficial

    April Fools' Day in the Development Team

    April Fools’ Day isn’t usually one of those days. From early morning, something suspicious starts happening in the chat rooms. Someone posts a message that’s way too serious about a “radical overhaul of the entire combat system.” Someone suggests adding a feature that’s impossible to explain without laughing. Someone pretends to have accidentally deleted something important, and for a few seconds, everyone else’s heart really does stop. And perhaps the funniest thing about it is that in game development, the line between joke and reality is sometimes too thin. Because some ideas that start as absurd pranks are being discussed almost seriously just a couple of hours later. But there’s another side to all this. Even on a day like this, we still keep making the game. Editing scenes. Rewriting dialogue. Checking how the mechanics work. Arguing over details that aren’t really details at all. So yes, we had a lot of laughs today. A little panic. A few very questionable “brilliant” suggestions. And our team’s usual love for what we’re creating. Maybe that’s exactly what a normal April Fools’ Day in development looks like.
    Read full article on Community Announcements (PurrPixelGames)
  • AnnouncementsOfficial

    Happy International Women’s Day!

    Happy International Women’s Day!We wish you spring in your soul, flowers in your hands, peace of mind, and that life, at least occasionally, functions not as a bug, but as a feature Today, we also celebrated the heroines within our own team - our narrative designer and our artist. Currently, their schedule looks something like this: Sleep - No Rest - No Finishing the storyline - Yes The work is in full swing: the plot is coming together, the art is being drawn, and nerves are being held steady by sheer willpower and a deep love for the project. We are working incredibly hard, truly. And yes, we will be showing you something new very soon. Not just "something," but actual announcements, news, and that wonderful "guys, we can finally show you this" moment. Thank you for being with us, supporting PurrPixelGames, and walking this path by our side. Happy holiday to you - you are the best
    Read full article on Community Announcements (PurrPixelGames)
  • AnnouncementsOfficial

    The holidays are over – it's back to business!

    After a short break, we returned to active development and began with an important stage: a complete overhaul of the user interface. At this stage of the project, it became clear that the existing UI worked technically, but did not fully meet the requirements for usability and readability. Instead of making minor adjustments, we decided to rebuild the interface from scratch, laying a more stable and scalable foundation. Main areas of work Structure and navigation We are simplifying the logic of the menu and transitions between screens. The interface should be predictable: the player should understand where they are and what actions are available at any given moment. Visual system All interface elements are brought into a unified style that matches the atmosphere of the game. This applies to typography, element sizes, indents, and visual accents. The goal is to remove the feeling of disjointedness and increase visual integrity. Progress display We are redesigning the way progress information is presented: completed TD levels, unlocked chapter endings, and overall progress. The priority is readability and the absence of unnecessary visual noise, while ensuring that important data can be read quickly. Translated with DeepL.com (free version) Why now? The interface directly affects the perception of game mechanics and pace. The sooner it is built correctly, the easier it will be to scale the project and add new systems without painful rework later on. The UI redesign is the first step in a larger plan for the near future. As we progress, we will share the results and interim solutions. Thank you to everyone who follows the project and supports its development. Add the game to your wish list and subscribe to updates — it helps the project grow.
    Read full article on Community Announcements (PurrPixelGames)

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