
Screenshots

Watch trailer on Steam ↗Pond
GameDevSpouse · Published by GameDevSpouse · Official site ↗
2 user reviews — 50% positive (2 reviews)
Last updated 28 Sept 2026
Build. Customize. Relax. Create your own peaceful fish pond and watch it come alive, piece by piece. Shape the terrain and decorate your pond the way you like. Place fish and see them swim around in their new home. No stress—just a soothing world where you can enjoy the beauty of nature.
£3.39
Lowest price we've ever recorded
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Price history
Indie, Casual · 2025 · More under £5 games
Discover a serene world where you can build and customize your very own fish pond. Watch as nature comes alive around you, with terrain shaping and decorations to create the perfect aquatic habitat.
About this game
Create your own peaceful pond, one gentle step at a time.
Escape into a calming world where creativity flows as naturally as water. In this relaxing idle game, you shape the land, reveal hidden waters, and build a soothing sanctuary filled with life. No deadlines. No stress. Just you, nature, and the quiet joy of watching something beautiful come to life.
🌿 Shape the terrain and reveal water
🌸 Add delicate details with plants and paint
🌲 Decorate with nature’s palette - Add trees, stones, and other objects
🐟 Place fish into the water and watch them swim peacefully through the world you've made
🗺️ Start from the setting that suits you - Choose from a variety of map bases
🌅 Just be

No goals. No pressure. Let soft visuals, ambient sounds, and idle pacing help you slow down and simply enjoy the moment.
More visual themes are on the way!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10, or Windows 11 (64-bit)
- Processor: Intel Core i3-6100 or AMD FX-6300
- Memory: 4 GB RAM
- Graphics: Integrated GPU (Radeon 680M or equivalent)
- DirectX: Version 11
- Storage: 3 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Bug fix
Bug Fixes and ImprovementsFixed a UI scaling issue that made the interface hard to use at resolutions higher than 1920x1080.Improved music transitions to make track changes smoother.Fixed a bug where the “Love Panel” did not always open on the first click.Made fish placement more intuitive and easier to control.Corrected UI text and button labels related to returning to the main menu and exiting the gameRead full article on Community Announcements (Enppu)AnnouncementsOfficial
Demo is live!
I’ve opened a spot in Discussions → Bugs for issues and feedback—feel free to drop notes there or reply here. Known Issues - Crashes: If it goes plop and vanishes, please share what you were doing, your settings, and your specs—I’ll dive for it. - FPS dip on big deletions: When you scoop out a large patch of detail, FPS may sink like a stone into pond mud. I’m on it and aiming to patch this soon. Thanks for testing and helping the pond get clearer! 🌿🐟Read full article on Community Announcements (Enppu)Patch NotesOfficial
🌿 Pond – Dev Update
I’m getting ready for the first demo build of Pond!Made several UI improvements, including a new main menu.Started working on the settings menu (input options still missing).Demo details:Includes one map.No save game yet. Full version plans:More maps to explore.Save game support.Input options & key rebinding.Possibly a small “seek & find” objects mode for some cozy exploration.Stay tuned — demo is coming soon!Read full article on Community Announcements (Enppu)Patch NotesOfficial
Dev Update: Multi-Theme Support & Reef Map Progress
Hello Pond community,I’ve got a few developments to share today:Multi-Theme ArchitectureYou can now switch between different map themes. This framework will let expand with new environments more easily.Current Map LineupMeadows MapReef Map (WIP)Forest? Or magical forest?Bug Fixes UnderwayA handful of technical glitches remain. I’m addressing these now and expect to have them resolved soon.Next MilestonesPolish and finalize the Reef mapDevelop the main menu with map-selection UIImplement core save/load functionality so your progress carries across themesThanks for your support and patience—more screens coming soon as features solidify!Read full article on Community Announcements (PostHuman)








