
Screenshots

Watch trailer on Steam ↗The Lantern of the Laughless Saint
NerveLabs · Published by NerveLabs
Content notice: Fantasy violence with blood splatter Mild nudity - exposed breasts if the player steals outfits from an NPC. No genitalia.
Very Positive — 90% positive (1,645 reviews)
Last updated 28 Sept 2026
A solo or co-op RPG inspired by Morrowind. Drawn by a shared dream, you awaken on an isolated island crowned by a silent Tower. Unravel the mystery of the Laughless Saint, confront the weight of human desire, and decide what deserves to be saved when the light beneath the world finally stirs.
£17.75
Lowest price we've ever recorded
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Price history
Action, Adventure, RPG, Early Access · 2026 · More £15 - £30 games
Explore the enigmatic world of The Lantern of the Laughless Saint, where solo or co-op play guides you through an adventure blending action, adventure, and RPG elements. Awaken on an isolated island and delve into the secrets of the Laughless Saint with NerveLabs' early access release in 2026.
About this game
Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.
The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.
Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.
And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op: explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...
What makes it different
A wild, ancient island to explore
Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.Open Ended
Most quests have multiple resolutions. Mercy, violence, compromise, deceit.A large cast of bizarre characters
Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.The Amphitheater
Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.
Visceral Combat with multiple weapon types
Punchy combat against strange horrorsFull co-op
Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.
The Tower does not call the whole. It calls the broken, the wanting.
Fill the seats. Start the performance. Find out what is buried at the bottom of the well.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or higher (64-bit OS Required)
- Processor: Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
- DirectX: Version 12
- Storage: 8 GB available space
- Additional Notes: Network connection required for multiplayer
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
UPDATE 14
Updated -Vendors remove crafted potions from their inventory every day when their inventory resets to prevent extremely large inventory sizes. More work to come on this front. -Tapping the weapon wheel key now toggles last equipped weapon -Perk menu now has tab for owned perks, unowned perks, and displays number of perk points remaining -Skills and skill descriptions exported for localization -Equipment bonuses moved panels to allow for longer item descriptions -Low-stamina now has a tutorial explaining what it does -Cut flora now persists across saves and reloads -Additional voices have been re-cut and re-edited Fixed -Co-Op guests no longer appear naked on join -Removed Co-Op jitter on death -Illegal-to-take items should always give the 'steal' prompt -NPCs don't count as dead for a single tick on load -Moonface no longer swarmed by town guards -Well Taint state persistent across saves -Crafted spells now have an inventory graphic -Frogs no longer drop three legs -Frigid broadsword does frost damage -Some collisions and blocked hallways fixed -Save menu now focuses the right save on mouseover -A door that required a key can now be lockpicked -Nur-Hasmal Greaves occasionally could not be obtainedRead full article on Community Announcements (NuclearSnake)Patch NotesOfficial
UPDATE 13
Smaller update today as a continuation from yesterdays patch Updated -Skill and perk menu overhaul -Option to disable friendly fire (in co-op the host's option determines it) -Option to visually disable helmets / capes -Option to disable the crosshair (clients in co-op partially disabled for now) -Equipment panel showing up-to-date bonuses from equipment -Quests menu now has active/completed tabs rather than both displayed at the same time -Fully resisted damage spells against enemies display a notification -Crafted levitation no longer extravagantly expensive Fixed -Older saves with previously crafted potions should now display the correct name -Rumble settings should persist across sessions -Collision and levers in new fungal area fixed -Meris no longer dead at gamestart -Updated quests should automatically re-check for items rather than requiring picking up new instances -Can now back out of the character creator -Enemies continue attacking after summons die -Enemies have fallback attacking animations if for some reason the lookup fails -Oozes death animation no longer puts them in the ground -Summons can't be pickpocketedRead full article on Community Announcements (NuclearSnake)Patch NotesOfficial
UPDATE 12
New -Stealth rework: NPCs actually sleep and remove their detection. Sleeping NPCs can be pickpocketed. Lighting affects stealth level. Detection occurs on a ramp and is no longer binary yes/no. Sneak skill affects speed and silence while crouching. NPCs turn more smoothly to allow for player reaction. Aiming bow no longer uncrouches, allowing for sneak attacks. -Force spike spell effect: if magnitude is greater than their current health, they will be blasted backwards. This will do almost no damage, but can be used to knock enemies off cliffs and is mostly just a funny thing to do. -Katanas and maces have been added and distributed -The yellow myconari zone has been expanded with another dungeon -Two new books added and placed in world -A continue button has been placed in the main menu -Saves are now sorted newest to oldest Updated -The Nighteye effect has been completely redone and should be much more useful -More quests have had their objectives clarified in text -Spellcrafting now describes the effects of the spells -Equipped items now float to the top of your inventory -Feather, waterwalking, and burden have been added to the ingredient effect pool -Other ingredients have had their effects changed to compensate -Add currency events now correctly play once per person and notify -Increasing magic levels no longer increases mana cost. Spell damage still increases with skill level (not reflected in UI yet) -Many more voices have been added / other voice lines have been trimmed to correctly match the dialogue -An option to disable 3d map shadows has been added to increase performance -Vendor NPCs now gain their shop inventory on death. This will probably incentivize murder. -Many boss-level NPCs have had their stats slightly increased -Nanek-Tal now exhibits a certain amount of fungal growth, which should illustrate what has happened to them. -Low-quality item value reduced -Certain merchants now less generous Fixed -The Main Quest, Bones Below, Jumping Off, and Fo...Read full article on Community Announcements (NuclearSnake)Patch NotesOfficial
UPDATE 11
New-Waterwalking, Feather, and Burden spell effects - available at the crafter and on some items. Spell tomes have been distributed to vendors (only on new game)-Maces and morningstars added, more to comeUpdated-Dramatic reduction in XP required for every skill (no longer exponential, now a linear curve) some many hundreds of times easier to level to 100. Thank you for the feedback on this, we are curious to know what you think.-Archery now gives +1 HP, +2 Stam, and some arrow projectile speed per level-Training cost increased 2x to compensate for easier leveling-Some heavier items are reduced in weight-Inventory menu now scaled correctly on all resolutions-Items now stack to 99999-Locks show level even if you're over the skill to open it-Gauntlets of Horny Fist now give additional unarmed-Crafted potion value now scales with alchemy skill-Input menu now shows controller glyphs-Mouse Parasols more hazardous-Additional details added to some dungeons in the Scarlet ForestFixes-Fixed autosave not storing quest state in co-op-Bronze armor and some robes clipping with most races-Freg and Zan are now friends and do not kill each other-3rd person spells target correctly-Eyeless hitbox allows consistent melee-Some spells correctly give regeneration of health/magic instead of instant-Dice entity gives reward for talking down (bi_uni_spelltome_foolsgambit)-Ghost spawning correctly spawned by distance-Many dialogue lines recut-Crown of 12 Eyes correctly rigged-Cloak assets correctly rigged-Some spears that gave 2h enchanted bonus now give spear skill bonus-Slink spell correctly costed-The console no longer locks inputs when another window is open-Certain POIs are no longer available at game start-Thricesworn tramplers now permanent bonus-Spellcrafting menu dropdowns correctly colored-Fire spellcrafting gives correct damage-Fixed skeletons from having overpowered/unique items-Fixed random bad material assignments on items/land-Fixed obstructions in tower shaft-Made starfish slo...Read full article on Community Announcements (NuclearSnake)Patch NotesOfficial
HOTFIX 10
Further camera improvements and fixed performance regression from last hotfix, my bad made a mistake when getting that out. Under accessibility you can enable fast travel to POIs now tooRead full article on Community Announcements (NuclearSnake)






