
Screenshots

Watch trailer on Steam ↗Don't Stop In Red Wood
Diego Victor · Published by Noxus Games Studio
Content notice: This game features graphic violence, blood, and dismemberment in multiple scenes, including stabbings and massacres. There are also references to alcohol consumption and its effects. If you are sensitive to extreme violence or alcohol-related content, please proceed with caution.
8 user reviews — 88% positive (8 reviews) · 15 achievements
Last updated 28 Sept 2026
A legend returns: the cold pines of Red Wood whisper of a hunter reborn… Is he alive, stalking us again?
£6.09
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Price history
Action, Adventure, Indie · 2025 · More £5 - £15 games
Explore Red Wood’s eerie forests as a reborn hunter, navigating treacherous paths and uncovering secrets. A thrilling indie experience from 2025.
About this game
A legend returns. The cold Red Wood stand unnervingly silent… yet something stirs beneath the stillness. Has he come back to life? Is the hunter once thought lost now stalking these woods again? Brace yourself: the forest remembers every secret, and this time, nothing will stay buried.
Don't Stop in Red Wood recreates the feeling of survival horror with graphics inspired by the PS1 era, with the possibility of playing in fixed tank-style cameras and first-person camera. The game tries to follow an older graphic style with a mix of modern gameplay. The game contains hand-crafted cutscenes to give the story a more cinematic feel.
WELCOME TO RED WOOD

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7, Windows 10, Windows 11
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce GTX 1050 | AMD Radeon RX 550
- DirectX: Version 9.0
- Storage: 512 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10, Windows 11
- Processor: Intel Core i5
- Memory: 6 GB RAM
- Graphics: NVIDIA Geforce GTX 1060 | AMD Radeon RX 580
- DirectX: Version 9.0
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Don't Stop In Red Wood - Version 2.0 Update Notes
This update focuses on technical polish, atmospheric sound design, and the resolution of mechanical inconsistencies across Chapters 1 and 2. Visuals and Environment Character Model Refinement: Sarah Miller’s textures have been updated, featuring reduced saturation and increased skin tone brightness for better integration with the game's lighting. Lighting and Color Grading: Implemented a new color palette for both day and night cycles to enhance realism and visual contrast. Environment Overhaul: Updated basement wall textures and a complete modification of the Market area for increased detail. Camera Dynamics: Added camera shake and movement scripts to previously static cutscene cameras. Draw Distance: Increased the camera draw distance for the Green Squirrel area in Chapter 2. SkyBox Correction: Resolved a visual bug where the SkyBox would leak through the environment during the final car sequence. Gameplay and Mechanics Movement Tuning: Adjusted player movement speed in specific scenes to better align with the narrative pacing. Camera Systems: When playing in Cinematic/Fixed Camera mode, the perspective now automatically switches to First-Person during the basement escape for improved navigation. Interaction Accuracy: Fixed item pickup issues in the Statue Room and Basement when using Fixed/Cinematic camera modes. Interaction distances have been recalibrated for consistency across all camera perspectives. Vehicle Interface: Added an on-screen overlay for vehicle controls and a prompt for exiting the car at the gas station. NPC Intelligence: Implemented AI routines for NPCs in the Chapter 2 house sequence, ensuring they no longer remain static. Audio and Sound Design Audio Mixing: Increased the volume of the car radio and updated the opening menu music. Expanded Soundtrack: Added new suspense tracks for basement exploration, a dedicated theme for the generator search, and ambient tension tracks for moments when the player is not being actively pursued. Combat Audio...Read full article on Community Announcements (Noxus Games Studio)Patch NotesOfficial
Bug fix
Game crash bug in French language fixed.Read full article on Community Announcements (Noxus Games Studio)Patch NotesOfficial
Language switching bug fixed!
Language switching bug in the corridor scene fixed!Read full article on Community Announcements (Noxus Games Studio)Patch NotesOfficial
Bug fixes
Fixed bugs: Bug where you couldn't open the door or interact with anything after using inventory in the second chapter Bug with Alden Vex's running animation after death, in the camp section.Read full article on Community Announcements (Noxus Games Studio)






