
Screenshots

Watch trailer on Steam ↗Obitus
Jimmy Byberg · Published by Jimmy Byberg
Content notice: This game contains stylized blood effects, such as blood splatter on weapons and the environment. It also features mannequin-like characters with anatomically neutral, unclothed appearances. No sexual content is present.
Last updated 28 Sept 2026
Obitus is a multiplayer survival game where players are thrown into a hostile wilderness. Scavenge weapons, avoid traps, and eliminate your rivals – only one survives. Inspired by The Hunger Games, with tactics, tension, and a fight to the death.
Action, Adventure, Indie · 2026 · More free games
In Obitus, navigate treacherous landscapes as you scavenge for weapons and evade deadly traps. Engage in intense multiplayer battles inspired by The Hunger Games, where strategy and survival are key to claiming victory.
About this game
You’re not alone out here. Every step you take echoes through a deadly world where you are both predator and prey.
Search for weapons, stalk your rivals, and strike before they do — but always watch your back. Because while you’re hunting… someone else is hunting you.

Explore dense forests, climb rocky cliffs, and cross treacherous terrain in search of an advantage.
A beautiful place can still be your grave. Never trust the silence of nature.
The forest may shelter you – but it also hides your enemies.

Speed alone won’t save you — you need to be hungry, alert, and prepared.
Gather berries, hunt small animals, and cook to keep yourself alive.
Pods contain vital supplies — but when the storm hits, you won’t be the only one chasing them.
The weather shifts. Threats move. And you need to be ready for both.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64bit
- Processor: Intel Core i5-8250U / AMD Ryzen 5 5500
- Memory: 16 GB RAM
- Graphics: GTX 1070 / RX 5600 XT
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 3 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 64bit
- Processor: Intel Core i7-6700K / AMD Ryzen 5 2600
- Memory: 16 GB RAM
- Graphics: GTX 1080 / RX 5700
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 5 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Dev log 2: Let the Matches Begin
Fixing the FoundationsOver the past period, a lot of work has gone into improving the core systems that power Obitus. While many of these changes might not be immediately visible, they are crucial for delivering a smoother, fairer, and more stable multiplayer experience.Lobby System ImprovementsMore reliable match joiningImproved lobby synchronizationBetter handling of players joining and leavingIncreased overall stability Match Countdown Match Start & Countdown SystemMatches now wait for all players to fully loadSynchronized countdown for fair startsImproved control locking/unlocking Player Sync & State HandlingImproved syncing of player statesFixed host vs client inconsistenciesBetter handling of edge cases Gameplay & System ImprovementsImproved movement logicBetter handling of status effectsIncreased consistency between host and clientsAdded loading screen system for nicer transitionsLoading ScreenPerformance ImprovementsImplemented proper LOD systemsAdded distance-based cullingReduced CPU and GPU loadImproved performance in larger scenes Chat SystemReal-time chat addedImproved communication in matches and lobbiesFoundation for future social features LocalizationAdded support for Italian, Spanish, and SwedishImproved accessibility for a wider audiencePlayer underwater Bug FixesFixed match start timing issuesFixed lobby sync problemsFixed player state update issuesFixed UI inconsistenciesVarious stability fixesFixed weapon drop crashFixed Status effect issuesFixed Oygen system issue What’s NextProximity voice chatContinued performance improvementsMore in-game contentImproved gamepad supportSimplified Chinese localization (in progress)Read full article on Community Announcements (obitusgame)AnnouncementsOfficial
Obitus nominated – IndieDB Top 100 (2nd year in a row!)
This means a lot as a solo developer, and it wouldn’t be possible without the support from the community ❤️Now the goal is to climb even higher in the rankings. If you’d like to support Obitus, you can cast your vote here:👉 Vote for Obitus on IndieDB: https://www.indiedb.com/groups/2025-indie-of-the-year-awards/top100#vote83838Every vote helps increase visibility and supports the continued development of the game. Thank you for being part of the journey.🕯️ Death is only the beginning.Read full article on Community Announcements (obitusgame)AnnouncementsOfficial
Obitus Kickstarter is Live!
Obitus is now getting closer and closer to release! Im now trying to raise some funds for the final push and to make sure that the game is the best it can be and as bugfree and polished as possible. Im hoping as many of you as possible will support the development and pledge whatever you can and want! Visit the Kickstarter here: Obitus Kickstarter CampaignRead full article on Community Announcements (obitusgame)AnnouncementsOfficial
Obitus soon on Kickstarter
Hey everyone! Some of you might remember that I launched a Kickstarter for Obitus a while back and to be honest, it didn’t go as planned. Back then, I lacked the knowledge and experience to make the campaign as strong as it needed to be — and I learned a LOT from that first attempt. Now, I’m back for round two! This time the campaign has been completely remade Better visuals and polished gameplay footage. Stronger and clearer campaign content. Reward tiers that are actually visible this time :P and easy to understand! The Kickstarter page is already live in “Pre-Launch” mode — click “Notify me on launch” to be first in line when it goes live: Link to Kickstarter: https://www.kickstarter.com/projects/byberg/obitus-0 Even if you can’t back the project financially, hitting that Notify Me button helps a LOT by showing interest and boosting visibility. Let’s make this the campaign that brings to life! Thanks for sticking with me, Jimmy Byberg – Developer of ObitusRead full article on Community Announcements (obitusgame)AnnouncementsOfficial
Dev log 1: Foundation
First of all - A huge thank you to everyone who has wishlisted Obitus so far - Your early support truly means the world and helps push the project forward in a big way.This marks what I call Foundation - a core update laying the groundwork for everything to come. After two closed playtests, this is whats been done and includes the most essential systems and improvements that pave the way toward a full release on Steam.What been done? Added: • Gamepad support • Steam functionality • Steam achievements • Stream lobby/match system • Option to hide UI • Game start countdown • Campfires • Lens flare for the sun • Cancel option when using or consuming items • Freshwater access • Item - Map access Balanced: • Footstep sounds • Stamina regeneration Fixed: • Crash related to item durability • Empty chat messages • Inventory item menu functions • Exploit: gaining points from hitting dead players • Ice pick damage calculation • Drop chance logic (rare drops are now less frequent) • Incorrect item names • Placement issues with campfires and mines • Crafting issues • Inventory full bug • Lobby player count not updating correctly • Sky counter bug • Pod humming sound distance • General inventory system stability • Running animation glitching when running out of stamina Updated: • UI design Known Issues: • Swimming is not functional (players can still go underwater) Coming dev logs will be more "visual" and il promise to add some eye candy and not just boring text! Best regards JimmyRead full article on Community Announcements (obitusgame)






