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Watch trailer on Steam ↗R.E.M. Rage
Roger Eduardo de Couto · Published by Indie
3 user reviews — 100% positive (3 reviews)
Last updated 28 Sept 2026
R.E.M. Rage is a fast-paced rogue-like beat 'em up with wild combos, flashy specials, and parkour-infused action. Play as a lone fighter trapped in a lucid nightmare and face endless waves of ruthless enemies. One hero. Endless rage.
£4.59
Lowest price we've ever recorded
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Price history
Action, Indie · 2025 · More under £5 games
Explore a lucid nightmare as you dodge and strike back against relentless foes in R.E.M. Rage, an intense roguelike beat 'em up from Roger Eduardo de Couto.
About this game
Step into a lucid nightmare in R.E.M. Rage, a rogue-like beat 'em up where fast reflexes, wild combos, and creative movement are your only way out. You are a lone fighter caught in a twisted dream world — each run throws you into new challenges, bizarre environments, and relentless enemies.
Chain aerial attacks, master special moves (some oddly familiar...), and make use of parkour elements to control space and survive the chaos.
Built in Unreal Engine 5, R.E.M. Rage blends arcade-style combat with modern rogue-like progression. No two runs are the same, and death is just the beginning of another fight.
Punch, jump, dodge, rage — wake up swinging.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Core i5 4460
- Memory: 8 GB RAM
- Graphics: GTX 1050 4GB
- Storage: 40 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Major Update: Optimization & Skill System Revamp
📝 Patch Notes🚀 Optimization & PerformanceCompact Installation: Game size drastically reduced from 40GB to under 20GB with no loss in quality.Environment Overhaul: Heavy maps have been replaced with optimized versions that are more polished and consistent with the game’s aesthetic.⚔️ Combat & EquipmentExpanded Arsenal: New melee weapons added: Baseball Bat, Knife, Bat, Spiked Bat, Dagger, and Katana.New Enemies: New adversaries added, and some can now wield weapons against you.Throwing Mechanics: Throws now deal area-of-effect damage and can hit multiple enemies. Knocking an enemy onto another also deals collateral damage.New Item - Sharpening Stone: Increases weapon durability, making them last longer before breaking.🧬 Progression & SkillsPermanent Skills: New "Learned Skills" menu. You can now customize your actions and select basic skills across different categories.Persistence: Skills, Specials, and the new Dream Coin currency are now permanent and persist after the session ends.Rebalancing - Juggernaut Arms: Now increases the damage of all throws. The specific throw previously unlocked by this item is now a selectable Skill (3 extra throws are available via Skills).Endgame Loot: When all permanent skills reach max level, a Loot Machine may appear on maps, allowing you to exchange remaining coins for current session cash.🗺️ Exploration & WorldSecrets & Expansion: Existing maps have been improved with new accessible areas and hidden secrets.Environmental Interaction: You can now break down exit doors if no enemies are nearby.Visual Effects: Improved "void" effect on door transitions.🎨 UI & VisualsRevamped Menus: New UI for selecting skills and specials for more intuitive navigation.Visual Identity: Improved icons across the entire game.Player Feedback: Notifications for newly learned moves now feature a stylized pop-up.Read full article on Community Announcements (rogerecouto)Patch NotesOfficial
Patch Notes 1.1
Added directional attack using the right analog stick Fixed target selection, now properly based on movement direction Improved HUD: health bar displayed above regular enemies Updated save system: records the last level reached and playtime Added credits for development and used assets Implemented vibration effects for both dealt and received hits, with toggle option Added subtle camera shake effect on attacks Rest maps are now sequential Robots no longer get stunned Various minor bug fixesRead full article on Community Announcements (rogerecouto)






