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Watch trailer on Steam ↗Dread Meridian
KUKRGAME · Published by KUKRGAME · Official site ↗
Content notice: This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content
Mostly Positive — 71% positive (68 reviews)
Last updated 28 Sept 2026
Dread Meridian is an original VR survival horror inspired by Lovecraft's "At the Mountains of Madness", set in Oglanbyen’s frozen wasteland. As Daniela, you search for your twin while facing betrayal and mutated researchers.
£16.75
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Price history
Action, Adventure, Indie, Simulation · 2026 · More £15 - £30 games
Embark on a chilling journey through Dread Meridian's frozen wasteland. Play as Daniela, navigating treacherous terrain and battling mutated foes in this intense VR adventure from KUKRGAME.
About this game
Dread Meridian is an original VR survival horror inspired by Lovecraft's "At the Mountains of Madness", set in Oglanbyen’s frozen wasteland. As Daniela, you search for your twin while facing betrayal and mutated researchers.
Test your wits against the twisted creatures that stalk the lands. Planning is key to survival on the lost island.
Immerse yourself in the dread-filled Oglanbyen, where you never know what could be around the next corner.
Scavenge ammo and supplies to survive the island's hostile inhabitants. Customize your weapon with salvaged attachments. When all else fails, rely on your trusty knife and fight to your last breath.
Break into research facilities and abandoned mines to gather clues to the whereabouts of your lost sister.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10(64bit)
- Processor: Quad Core 3GHz
- Memory: 8 GB RAM
- Graphics: GTX 1060 / RX 480
- DirectX: Version 11
- Storage: 7 GB available space
- VR Support: Meta Quest 2, Meta Quest 3, Index
- Additional Notes: VR Headset Required
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: 8 Core 4GHz
- Memory: 16 GB RAM
- Graphics: RTZ 2070 Super / RX 6700 XT
- DirectX: Version 11
- Storage: 7 GB available space
- VR Support: Meta Quest 2, Meta Quest 3, Index
- Additional Notes: VR Headset Required
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Upcoming Steam Spring Sale - Dread Meridian at 10% off
Hello Explorers!Stock up on ammo and find shelter—the Spring Sale is arriving soon.From March 19th to March 26th, purchase Dread Meridian for 10% OFF and begin your descent into the frozen ruins of Oglanbyen. Uncover the truth before the monsters find you.Stay warm in the cold,— The Dread Meridian TeamRead full article on Community Announcements (Soma)Patch NotesOfficial
Patch Notes for upcoming V 1.0.0.7
Patch Notes V 1.0.0.7We’re preparing to release a new patch! Patch V 1.0.0.7 will be available soon, addressing additional bugs and introducing further optimizations to improve stability, immersion, and overall gameplay experience. We hope these upcoming changes will make your time in the game smoother and more enjoyable. Please make sure to update to the latest version once it becomes available.Bug FixesFixed an issue in Chapter 1 where the Relic Fragment could be grabbed from the side of the chair in the Password Room, and players could not jump into the basement after the E11 floor-cutting sequenceFixed a clipping issue between the player and Fisherman Dyson in Chapter 1Fixed an issue in Chapter 3 (L8, second large mine cave) where the minecart with the Blast Flower next to the lower chest was missing when viewed from the left chestFixed an issue in Chapter 4 where enemies would not attack if a bottle was thrown into the chest roomFixed an issue in Chapter 3 (L7) where the environment reverted to its original state after the “boulder smashing the track” cutsceneFixed an issue in the Chapter 5 Boss chase sequence where walking against the wall in the opposite direction of the Boss would prevent the instant-kill mechanicFixed an issue in Chapter 3 where the Coolant marker would reappear after collecting it and reloading the saveFixed an issue in Chapter 1 where certain models would suddenly disappear within visual rangeFixed an issue in Chapter 1 where certain terrain features caused the player to get stuckFixed floating model glitches in specific areas of Chapter 1Fixed material rendering issues for certain models in Chapter 1Fixed an issue in Chapter 2 where certain models would suddenly disappear within visual rangeFixed floating model glitches in specific areas of Chapter 2Fixed an issue in Chapter 5 where certain terrain features caused the player to get stuckOptimizations & ImprovementsIncreased pistol ammunition capacityFixed the issue where severed limbs of...Read full article on Community Announcements (Soma)Patch NotesOfficial
Patch V1.0.0.6 Out Now
Patch Notes V 1.0.0.6 We’ve released a new patch! Patch V 1.0.0.6 is now live, addressing additional bugs and introducing further optimizations to improve stability, immersion, and overall gameplay experience. Before entering the game, please make sure you’ve updated to the latest version. Bug Fixes ● Fixed the issue where the debug positions for firearms and daggers in settings would reset after returning to the previous save ● Fixed the issue in Chapter 1’s altar room puzzle where other spatial items could be incorrectly extracted from the sphere ● Fixed the issue in Chapter 2 where two identical smart access cards could be held abnormally ● Fixed the issue where pulling the lever again after using the weapon attachment table would incorrectly trigger sound effects ● Fixed the issue where the fuse in Chapter 2 could be grabbed through walls ● Fixed the abnormal enemy pathfinding issue on level B3 in Chapter 2 ● Fixed the issue where approaching the biolab door in Chapter 2 would prematurely trigger voice lines ● Fixed the issue in Chapter 3 where extreme conditions could prevent the explosion event from triggering ● Fixed various voice playback errors in Chapters 2 and 3 ● Fixed certain terrain issues that could cause the protagonist to get stuck in Chapter 1 ● Fixed certain enemies getting stuck in Chapter 3 and Chapter 5 ● Fixed the issue with abnormal subtitle display during the dialogue between two crew members in the prologue Optimizations & Improvements ● Slightly adjusted the distance at which the gramophone in Chapter 3 automatically shuts off after the player leaves ● Added dialogue with Igor after picking up Engine Coolant in Chapter 3 ● Adjusted the positions of some bottles in Chapter 4, making pick-up indicators clearer and easier to interact with ● Added character dialogue after interacting with the first engendered creature in Chapter 2 to enhance immersion ● Added HUD guidance for switching between walking and running in Chapter 1 ● Fixed UI jitter...Read full article on Community Announcements (Soma)Patch NotesOfficial
Upcoming Patch Notes V 1.0.0.5
Upcoming Patch Notes V 1.0.0.5 This upcoming update includes a series of new bug fixes and optimizations to improve the game experience. Bug Fixes ● Fixed the issue in Chapter 1 where the walkie-talkie could not be picked up after returning to the initial checkpoint ● Fixed the issue where the game would freeze at the Sewer Entrance checkpoint in Chapter 1 ● Fixed the issue in the Chapter 1 (2nd floor) secret room where picking up the relic fragment early could cause a soft-lock (progression blocker) ● Fixed an area on the 2nd floor of Chapter 1 where the Herald could not hit the player ● Adjusted the maximum opening angle of some wooden doors in Chapter 1 to fix accidental clipping issues ● Fixed the issue in Chapter 2 where using the smart keycard directly from the inventory to open a door could cause the card to appear abnormally in the inventory ● Fixed the issue in Chapter 2 where blocking growths would reappear after reloading a save file, even if they had been cleared ● Fixed an issue where attacking an enemy’s severed limb could still deal damage to the main body ● Fixed sliding movement issues with normal enemies ● Fixed the issue where opening the menu during a black screen caused interaction errors Optimizations & Improvements ● Added a new save point in Chapter 3 before entering the rapidly descending elevator, ensuring players do not need to repeat all actions before opening the iron gate when continuing the game ● Adjusted the placement of the chainsaw to make it easier to grab ● Fixed the issue in the Chapter 1 hound combat area where rocks would disappear after collapsing ● Optimized performance during the hound combat encounter ● Added controller vibration feedback to multiple scripted sequences in Chapter 1 and the laboratory finale sequence ● Optimized voice line triggers and pacing in parts of Chapter 2 and Chapter 3 ● Improved Kellerman’s animation during enemy intro sequences in Chapter 2 ● Improved Igor's walking animation in the Chapter 5 und...Read full article on Community Announcements (Soma)Patch NotesOfficial
Patch V1.0.0.4 Out Now
Patch Notes V 1.0.0.4 Step inside Version 1.0.0.4. This update brings a variety of fixes and optimizations across multiple chapters, improving gameplay interactions and polishing in-game elements. Bug Fixes ● Fixed the issue in Chapter 4 where the ship stern could cause players to get stuck ● Fixed the issue in Chapter 1 where the deer model was invisible when the deer jumped out during the performance ● Fixed the issue of minecart clipping during the boss fight in Chapter 1 ● Fixed the issue where players could enter closed off areas after the boss fight in Chapter 2 ● Fixed the issue where some enemies could get stuck ● Fixed the issue of certain models clipping in Chapter 1 ● Fixed the issue where players could get stuck after mistakenly entering certain areas in Chapter 1 ● Fixed the issue of missing scenery in certain areas of Chapter 1 ● Fixed the opening state of certain cabinets in Chapter 3; one cabinet is known to be open but does not affect the normal acquisition of items ● Fixed the synchronization issue of the iceberg collision sound effect in the prologue ● Fixed the stopping of environmental sound effects during the transition between the illusion and the forest area ● Fixed the issue of shadow flickering on the scene textures in Chapter 1 Optimizations & Improvements ● Fixed the issue of files being difficult to pick up on the second floor of Chapter 1 ● Adjusted the placement logic of doors in narrow passages in Chapter 2 to reduce the chance of enemies getting stuck with doors ● Adjusted the artistic display and proportional size of certain items in the inventory ● Adjusted the sound effects of enemies in Chapter 2 ● Optimized the feel of pulling the iron plate on the meat grinder in Chapter 1 ● Optimized the voice lines for the first encounter in Chapter 1 ● Optimized the frame rate performance in certain areas of Chapter 2 ● Optimized the material performance of some models in Chapter 1 ● Optimized the animation performance of Igor in the roller ...Read full article on Community Announcements (Soma)










