
Screenshots

Deadzone Aeon
Vadenyxt · Published by Vadenyxt
Content notice: Game contains shooting blocky human-zombies, blocky humans & other species, which contains blood & violence. Contains depictions of drug and alcohol use.
Last updated 28 Sept 2026
Deadzone Aeon is a multiplayer survival-driven fantasy open world with story elements. Mixed within the classic online survival genre, delve into a PVPVE story where deception runs deep and every step draws you closer to the forgotten truths that shaped existence itself.
Action, Adventure, Indie, RPG, Free To Play, Early Access, Casual · More free games
Embark on perilous quests in Deadzone Aeon, an action-packed indie RPG from Vadenyxt that blends survival with deep storytelling. Dive into a PVPVE experience where every choice could be your last—or your key to enlightenment.
About this game
Deadzone Aeon is an atmospheric survival shooter set in a world where humanity stands on the edge of collapse. Players must navigate treacherous zones, scavenge for resources, and face unspeakable dangers in this fantasy sci-fi survival adventure. With an expansive inventory system, modular weapons, and deep equipment customization, you’ll forge your own path to survival. You will even compete against other players in the treacherous PVPVE environment, fighting for loot, with a unique karma element to easily determine who is friend or foe.
The story explores timeless themes of power, loss, and purpose. As you journey through Deadzone Aeon, you’ll uncover fragments of a world that has been forgotten by time itself. The choices you make, and the alliances you form, will shape your place in a world full of mystery.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel Core i7
- Memory: 16 GB RAM
- Graphics: NVIDIA 2060
- Storage: 20 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
THE VIEW FROM HERE
THE VIEW FROM HEREWeeks UpdateCity Rework (InProgress)Added destructible glass, and doors. Further testing the city feeling with skyscraper buildings, unfurnished & no loot inside yet. Very early.More focus will be made in the city - I think it will be the primary area of focus for a while as the map progresses.The ViewChanges to 1P and 3P transition, camera position, and the overall feel has been tweaked. 3P shoulder lock has a subtle zoom when ADS, and some other 3P behaviors have been adjusted.Cursor also reacts to gunshots now, more immersion.TIMBERRRTrees will no longer spazz out & go flying, they now fall as a tree would.MiningA very early implementation of mining ores.. dont worry about it for now.. it's in progress.Other specific fixes & adjustments were made, such as with loot spawn system & Umbral Scythe should now be fixed (mostly). Other tweaks that I forgot too.Read full article on Community Announcements (Vadenyxt)AnnouncementsOfficial
Lights, Caves, Camera - Action?
Lights, Caves, Camera - Action?Weeks UpdateLightsLighting received a re-work, now utilizing a more-advanced method of light calculation allowing for caves & darker areas where light shouldn't be. Also allows a special feeling of light from materials (like lava)CavesCave implementation for testing, lots of rocky structure - good luck hunting!CameraCamera in 3P has been reworked, PiP Scopes have also been improved.3P Camera now defaults to 3P Shoulder lock, leaning will also change the shoulder of the camera.Testing some adjustments to camera, so it should feel less rigid & looser with the player.3P Camera has a small indicator for your guns barrel if close enough, it'll demonstrate where the bullet will land - so you aren't shooting walls while peaking.Other Updates & WhatnotMajor Ragdoll improvements & Death camera improvements. Ragdoll should feel much smoother & collapse better. Falling ragdolls should fall properly now too.Corpse loot fixes, lots of changes & should handle better & replicate properly.Some other fixes & adjustments to environment.Player MovementPlayer movement received & heavy change & some reworks.Player movement practically halved, and footsteps are adjusted properly to the steps of the player.Also added dynamic footstep for walking, its a bit finicky but will receive updates over time & test how it feels further.Base BuildingBase building received a major rework too - lots of reworks this update..Added a cupboard for testing, testing how base building will flow. The cupboard needs supplies to keep your base from decaying.Reworked the base building & some of its sytems, should feel better now.Read full article on Community Announcements (Vadenyxt)AnnouncementsOfficial
Lean Into The (bleeding) Punches
LEAN INTO THE (bleeding) PUNCHESPunching & Melee ReworkAdded punching!Punching is combo-able (right & left punches in quick succession), can punch with no items equippedAdditionally re-worked melee to not be so complicated, just back to the simple LMB to swing.Can also punch air for those special moments of boredomLeaningAdded left/right leaningFurther tweaking 3P leaning, need to figure out how I want to implement it. Currently only purposeful in 1P.Swimming With The FishesBasic swimming implemented (Need to add swimming animation & other adjustments), this will follow into a system for fishing, which is there I just need to add a fishing rod..You can also drown, maybe bring your scuba gear?SettingsFurther reworked the UI & system for graphical options & other options. Further tweaking the UI of this but overall should feel & work much better.Map ProgressFurthering focus on map progress, new POIs & Improving the overall feel of the environment/terrain. Currently mapping out the POIs/Biome structure, practicing such implementations & reviewing proper optimal implementations of the assets, I'd like to have POIs visible from all across the map/on a mountain can view the whole map.Further adding some secret locations, which will progress into hidden areas/areas that require special equipment to get into or even traverse. Further designing these, but they will be cool & vast.Cheater Cheater Safezone SleeperDid a large rework of multiplayer replication systems & player checks, further preventing cheating & making it harder for injected clients to cheat in Multiplayer. Server will conduct checks & not trust client. This may break a few things, but should prevent script kitty behavior.My Leg Hurts?Status effects added (Mainly Bleeding, Broken Leg, Fire, and Toxicity)Bleeding now occurs, and you can bandage the bleed to make it stop. You should leave a trail of blood too. Further tweaking this.Fall damage is a thing now too, but it's super annoying atm. Will be adjusting th...Read full article on Community Announcements (Vadenyxt)AnnouncementsOfficial
So Hungry I Could Eat a Clan!
So Hungry I Could Eat a Clan!Weeks UpdateClan OverhaulHopefully it works.. big update to the clan UI & clan systems. Implementing clan ranks, clan customization, clan mail, and the clan profile!Eventually this will lead to clan rankings, but I probably wont work on that until there's more prominent clans.. or someone asks..New ItemsSpecifically a new sight, new guns and some other stuff (I think)!Overhaul of SightsSpecifically scopes got a big adjustment, they now have vignette and act more like the current reticles do. Huge improvement in my opinion. The new sight is a 2x, and only adjusts FOV. I'm testing this implementation and will definitely get more work later, though the 8-12x scope is in a good state.So Hungry I Could Die!Hunger & Thirst got a complete rework, now if your hunger or thirst reaches 0 - you cannot sprint.If both hunger & thirst reach 0, you lose HP & are kept at a max of 700HP (you can heal back, but it'll tick away slowly).Testing this out because hunger was absolutely annoying.Fixes, Additions, TweaksAdded tighter version control/mismatch version joinersAdded prone look replication to other clientsFixed celestial bodies distance & lightingAdded Jump FatigueAdded Prone FatigueFixes to inventory loot drop & inventory replication issuesFixed multiplayer damage bug, damage affecting hunger/thirstFix fire system replicationsFix animation sync in multiplayer (hopefully)NotesDepending how this update performs I may focus on removing the dev-area & more development of the city environment & minor fixes (like I still haven't fixed space hat). I do also want to further re-work animations & develop more on the buildable system, more work on enemies & add enemy types.Still need more content of course, may add ACOG next.Read full article on Community Announcements (Vadenyxt)Patch NotesOfficial
Small Patch
Fixed critical bug with loot (Taking loot out of inventory & dropping cause the item to vanish)Fixed bug with loot being kept after respawn/not properly dropping on deathTweaks to leaderboard statsRead full article on Community Announcements (Vadenyxt)






