
Screenshots

Watch trailer on Steam ↗Beasts of Fortune
Iron Boar Labs Ltd. · Published by Iron Boar Labs Ltd.
6 user reviews — 100% positive (6 reviews) · 30 achievements
Last updated 28 Sept 2026
A roaming-warband roguelike with procedurally generated units and autobattler combat.
£8.50
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, Strategy · 2025 · More £5 - £15 games
Roam and battle in Beasts of Fortune, where each warband's journey is a unique roguelike adventure shaped by procedurally generated units. Strategy meets randomness as you command your forces through unpredictable combat scenarios.
About this game
You play as a mercenary band in an open world. Your core tools are exploration, combat, and trade. The world gets more dangerous over time. To keep up, you need practice and perks. To get perks you need score. Score comes from completing goals and beating bosses.
EXAMPLE PLAYSTYLES:
Hire anybody you can, don't be picky about who you fight, fall back while vulnerable, and get your combat-related skills nice and high through use.
Put together a team that travels at high speed, and focus on courier contracts and trade while outrunning stronger enemies.
Focus on stealth, and roam in dense terrains to pick off weak enemies and avoid strong ones.
Get perks (luck of the draw permitting) to specialize in fighting in a particular terrain, or against a particular outlaw gang.
Explore like it's a bad habit, and focus on collecting memories. Some perks scale with memories, so prioritize picking those.
Embrace different types of goals, so no matter what you do, you earn score. Or specialize in just one type.
Get every anti-boss perk you can, and start clearing bosses much earlier than you normally would.
Each playthrough ends on defeat while vulnerable, or at the retirement deadline. Reaching retirement is a victory, but you can beat your personal best score even if you don't.
FEATURES:
Open world travel as a mercenary band.
Auto-battler combat: no direct control over fighters, focusing on team composition and modifiers instead.
Procedurally generated fighter types, so you couldn't run the same composition each game even if you wanted to.
A full system of terrain properties and weather events.
Use-it-to-improve-it skills.
Fighters get stronger with player skills (but not equally).
A trade system with different towns buying and selling different things, as well as offer quality that's random but affected by skills.
Generated contracts and random in-town activities.
Almost 200 perks.
Goals are always voluntary to accept, and will never prescribe a playstyle.
Most goals come with handicaps that affect you for as long as the goal is not completed.
Lenient permadeath: you're allowed to lose a battle, but not twice in quick succession.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Dual Core 3.0 GHz
- Memory: 2 GB RAM
- Graphics: GPU with 1GB VRAM
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: Integrated
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
v1.0.8
Added a run history to the main menu. It lets you view select stats from past runs. Runs completed before this patch will not be shown, because the data was not retained.Read full article on Community Announcements (Iron Boar Labs)Patch NotesOfficial
v1.0.7
Added new region traits (new runs only): Enemies are more aggressive Enemies are less aggressive Can often flee while vulnerable Player cannot become surprised Enemies won’t pursue during weather More enemies with traits Fewer enemies with traits Roaming enemies carry more loot Roaming enemies drop more memories Roaming enemy skills are semi-random Fixes: Fixed a crash bug that could happen when clicking on where an enemy band was, shortly after it mutually destroyed a friendly patrol. Enlarged the clickable area on the "TAB" button in the bottom-left corner of the travel view. Tutorial step to loiter should now correctly conclude if the loitering action resulted in banishment. Terrain property tooltips no longer clash with the list of temporary effects.Read full article on Community Announcements (Iron Boar Labs)Patch NotesOfficial
v1.0.6
TRADE UI: Trade sliders can now be dragged. Item icons now have tooltips showing name, base price, and how many you need to fulfill contracts. Items that you need for contracts are underlined. OTHER: The "You" icon on the TAB-accessed map now pulses for better visibility. During battle, the hitpoint sums display along the top now shows a tooltip with information about morale mechanics (which is otherwise not available during battle). Increased the number of recruits available at low Recruiting skill. Slightly smaller enemy bands are now more likely to try their luck and attack instead of running away.Read full article on Community Announcements (Iron Boar Labs)Patch NotesOfficial
v1.0.5
Raised the base number of simultaneous fighter types from 3 to 4. Added an extra perk that grants an additional simultaneous type, so that the maximum possible is now 8. Made the "Lost" and "Scattered" travel conditions mutually exclusive. Increased the contrast of floating text lines and the uptime of blue notifications. Reduced the chance of becoming surprised when spotting the identity of an enemy band at close range. Fixed skill rerolling on game start. Fixed a hard-to-describe crash bug originally reported by Testnos. Fixed a bug where it was possible to gain Planning experience on loading a save, without unpausing.Read full article on Community Announcements (Iron Boar Labs)Patch NotesOfficial
v1.0.4
Made the first perk draw available sooner (50 score instead of 100). Fixed fighter types being rerolled an extra time at new game start. Fixed the "Contracts" button on town entry sometimes giving a wrong number of empty contract slots.Read full article on Community Announcements (Iron Boar Labs)






