
Screenshots

Watch trailer on Steam ↗Marblearium
vibnav · Published by vibnav · Official site ↗
Last updated 28 Sept 2026
An oddly satisfying Rollventure. Collect unique marbles to unlock nostalgic, interconnected tracks as the world grows increasingly strange. Guided by a mysterious voice and laid-back lo-fi beats. Sometimes turbulent, always relaxing.
Adventure, Casual · More free games
Explore a world of strange interconnected paths as you guide your marble through increasingly bizarre levels. Vibnav’s casual adventure invites you to relax and enjoy the laid-back lo-fi beats guiding your journey.
About this game
Roll. Relax. Explore.
Satisfying physics and lofi beats, a laid-back marble adventure.
Enter that calm fascination of marble runs we had as kids.
No pressure, just explore a gigantic track and collect unique marbles along the way. Sometimes turbulent, always relaxing.
FEATURES
CalmRush and Hypnotic Rolling
Sometimes turbulent but always laid back and relaxing. Almost hypnotic.
Button Pleasure and Satisfying Physics
Press bouncy buttons, activate physics based mechanisms and discover what they do.
Unique Marbles with Meaningful Loss
Marbles are scattered across branching paths and hidden shortcuts in a looping world. Find them all and unlock new routes as you go.
Fall off the track, and your marble returns to where you discovered it.
Explorative and Tactile
Explore an ever-changing track designed to feel physical and touchable.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: i5-8400 / Ryzen 3 3300X
- Memory: 8 GB RAM
- Graphics: GTX 1050
- DirectX: Version 12
- Storage: 8 GB available space
- Sound Card: DirectX-compatible onboard sound card
- Additional Notes: Optimized for Steam Deck. Performance on minimum hardware may require reduced resolution or low graphics settings.
Recommended
- OS: Windows 10/11 64-bit
- Processor: i5-12400
- Memory: 16 GB RAM
- Graphics: RTX 2060+
- Storage: 16 GB available space
- Sound Card: DirectX-compatible onboard or external USB sound card
- Additional Notes: SSD recommended.
Supported Languages
Latest news
Patch NotesOfficial
New Mouse & Trackpad Controls
During the recent public playtest, I noticed that quite a few players were trying to play Marblearium with keyboard and mouse and were having a hard time steering the marble with WASD.Since the camera is handled automatically anyway, I had the thought: What if the marble could simply be controlled directly with the mouse itself?It took maybe one minute to implement.You now steer the marble by moving the mouse, jump with the left mouse button, and open the menu with the right mouse button.Somehow it feels weirdly natural.Especially on a laptop trackpad, it almost feels like “petting” the marble through the environment or gently nudging it along the track.Honestly, it feels surprisingly good.Read full article on Community Announcements (didldoe)Patch NotesOfficial
Playtest Update: Improved Keyboard Controls
Hi everyone,Thanks so much for all the feedback so far.I’ve just pushed a small update focused on improving movement feel and consistency when playing with keyboard controls (WASD).Marblearium is primarily designed around analog controller input, but keyboard support is important to me as well, and I’ll continue improving it throughout the playtest.If you tried keyboard controls before, it may already feel better now.Thanks for playing and for helping shape Marblearium 💛MalteRead full article on Community Announcements (didldoe)AnnouncementsOfficial
Join the Official Marblearium Discord
The official Marblearium Discord server is now live.If you'd like to follow development, get notified about the upcoming public playtest, share feedback, or simply hang out with other players, you're welcome to join.Join here:https://discord.gg/S2BSSd6jz4Roll. Relax. Explore. 🌙Read full article on Community Announcements (didldoe)AnnouncementsOfficial
What was it that made you like marble games? And what was it that you missed?
When I looked back at marble games (for example, Marble Blast Gold was preinstalled on my girlfriend’s PC back in 2006 (now my wife)), they often featured abstract platforms and third-person or top-down cameras. Even so, they were already relaxing. With Marblearium, I wanted something different: the fascination of real marble tracks, captured through cinematic cameras.What was it that made you like marble games? And what was it that you missed?Read full article on Community Announcements (didldoe)AnnouncementsOfficial
satisfying predictability
Is there something like satisfying predictability?Watching a mechanical system unfold exactly as our mind expects often feels strangely rewarding.I’m not a neuroscientist, but exploring this feeling is something I hope to capture with my game.Read full article on Community Announcements (didldoe)






