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Watch trailer on Steam ↗Petmancer
Horse Arms LLC · Published by Horse Arms LLC · Official site ↗
4 user reviews — 100% positive (4 reviews)
Last updated 11 Oct 2026
A whimsical roguelite dungeon crawler where you recruit and customize magical pets, unlock ancient talents, and explore ever-changing pixel dungeons. Choose your hero, shape your party, and battle the 7 Archmages to master the art of Petmancy.
£8.50
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Price history
RPG · 2025 · More £5 - £15 games
Petmancer challenges you to recruit magical pets, shape your party, and explore ever-changing pixel dungeons as you master the art of Petmancy.
About this game
Petmancer – A Roguelite Dungeon Crawler with Magical Pets
Master the art of Petmancy in a pixelated roguelite adventure where strategy meets whimsy. Explore mysterious dungeons, recruit powerful familiars, and outwit your enemies in turn-based battles. Whether you’re commanding an army of enchanted animals or auto-exploring the depths of the dungeons, Petmancer offers an endlessly replayable journey full of charm, challenge, and discovery.
Roguelite Replayability
No two runs are the same! Procedurally generated dungeons offer unique layouts, enemies, and loot every time you play.
Build Your Pet Army
Recruit fierce and whimsical creatures—living and otherwise—to fight by your side. Shape your party to attract pets, position them strategically, and guide their growth. Each pet brings unique abilities to master.
16 Unique Hero Classes
From Necromancers to Clairvoyants, choose your playstyle and unlock powerful synergies between talents, pets, and relics.
Turn-Based Combat Meets Auto Exploration
Plan every move in tactical battles or let your team explore on their own in idle mode—perfect for casual and hardcore players alike.
Unlock Ancient Talents
Mix and match 16 magical talents like Mind Control, Chronomancy, and Chaos to build your own strategy.
Prestige & Progression
Defeat the 7 Archmages to unlock new meta-abilities, bosses, and realms. Keep your pets, relics, and talents across runs for true long-term growth.
Explore 14 Themed Realms
Battle through shrines, fountains, secret rooms, and more in handcrafted environments like Vampire Castles, Underworld Crypts, and the chaotic Astral Spire.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows® 10 Home 64 Bit
- Processor: Intel or AMD
- Memory: 4 GB RAM
- Storage: 100 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows® 10 Home 64 Bit
- Processor: Intel or AMD
- Memory: 4 GB RAM
- Storage: 100 MB available space
Supported Languages
Latest news
Community & EventsOfficial
Frostlight Festival
The MousewaysThe Mouseways are open! Follow the Gnome Rat to the hidden tunnels beneath the Tavern, riddled with mysterious doorways to magical realms...Here you'll find new bonus dungeons. Bonus dungeons are extra content that will be added over time, starting with the Frostlight Festival, a winter holiday themed dungeon full of snowy wonder perfect for a winter season.The Frostlight FestivalIn the Frostlight dungeon you'll find some familiar pets and items, and some new ones. Open presents instead of chests, eat some frozen fruit, and wash it down with some hot cocoa. Enjoy the snowy landscape, full of trees, candy canes, and snow globes. Fight your way through the cold dungeon to find a new final boss, and defeat him to gain a magical talisman, the Icicle Crown. Talismans are like Relics, that grant new interesting powers. You'll be able to choose which talismans to take with you on your quest in the Reliquary.Bonus DungeonsThe best part? These bonus dungeons are risk-free. You won't lose any equipment or pets by venturing in the Mouseways, and all dungeons are tailored to your character's current level. You are free to visit these dungeons at any time without disrupting your main quest.All your equipment and pets are restored when you leave a bonus dungeon, so while you can't lose anything, you also won't be able to take anything with you other than experience and the boss's talisman.Bonus BonusAnd one more bonus change: now when you defeat any boss in the main campaign, you can leave the dungeon and keep your pets. This is especially helpful if you beat the boss of the Mage Tower and want to continue exploring without entering the rift.More bonus dungeons will be added over time, so stay tuned!Read full article on Community Announcements (Horse Arms)Patch NotesOfficial
December 14, 2025 Patch
This is a patch update with several bug fixes:Issue where the spacebar didn't remember the last action between dungeons or after restarting.Issue not being able to select pets using arrow keys during battle.Issue with the Shrine dialog not showing and potentially handing the gameIssue not being able to inflict damage to Cmdr Salamander (resistances too high)Missing translations for traps and some tooltipsThere are also some behind-the-scenes changes to prepare for upcoming bonus content. This should have no effect on the current game, but some new bugs may have been introduced. Keep those bug reports coming!Read full article on Community Announcements (Horse Arms)AnnouncementsOfficial
Class-Based Inventory System
Class-Based Inventory SystemHey everyone!Thank you for all the feedback since launch! A week ago we added chest swapping to let you store and retrieve items from chests and shops. Today, we're building on that foundation with a class-based inventory system that adds strategic depth while keeping Petmancer streamlined and accessible.What's New: Limited Inventory SlotsEach character class now has up to 4 total slots per equipment type (weapons, armor, shields, and spells). That's your equipped item plus stored items. The number of slots depends on your class and reflects their strengths:Barbarians get 3 weapon slots: carry multiple weapons and switch between different combat stylesMages get 3 spell slots: build a versatile arsenal of magicRangers get balanced slots across all equipment types: swap between ranged and melee as the situation demandsAnd each of the other 14 classes has its own unique allocationClasses can only carry equipment they can actually use, so some classes have 0 slots for certain types (Barbarians can't carry spells, Shapeshifters can't wear armor, etc.).This design also provides a gradual ramp up. Players can pretty much ignore the inventory system and play the same as before, and add more depth to gameplay when they choose to engage with inventory.How It WorksWhen you find new equipment, you'll see three options:Keep: stick with what you have equippedEquip: use the new item right away, and store the current item in your inventoryStore: save it in your inventory for laterYou can swap between equipped and stored items anytime from the character screen. For quick access, you can also:Touchscreen/Gamepad: Long-press the weapon/spell/armor buttonsKeyboard: Use hotkeys (default: 1, 2, 3. Configurable in Settings)When your inventory is full, you'll be prompted to choose which item to discard, sell, or place in a chest to make room for the new one.New: Tavern ChestBetween dungeons, you can now use the Tavern Chest to transfer physical equipment (weapon...Read full article on Community Announcements (Horse Arms)AnnouncementsOfficial
Controller Customization & Equipment Storage
New Feature #1: Controller CustomizationLast week we added keyboard customization, this week controller customization.You can find this screen in Settings > Remap Keys just like keyboard customization. There's a toggle at the bottom to switch between the views.Now you can map the buttons to your preferred configuration!In addition, given the limited number of buttons on a controller, I've added a "long press" option, so that same button can map to multiple actions depending on how long you hold the button before releasing it. This is now used for the Character Info screen with a long press of the button used for changing the Stats View.The length of time before a long press triggers is also configurable if you need it longer or shorter.New Feature #2: Equipment StorageIf you open a Chest and find new equipment, you're given the choice of equipping the new equipment and discarding your current equipment, or keeping your current equipment. Previously, whatever you discarded would be lost forever. Now, you'll simply swap the equipment and leave the unused equipment in the Chest. Then you can "undo" and swap back by touching the chest again. This way the equipment will last until you move to the next floor.Loot gained in battles still follow the original pattern and are gone for good if not equipped, as is any equipment you replace.Similar to Chests, if you're in the Merchant's shop and buy a piece of equipment, your unused equipment will be added to the shop in its place (which you can buy again for a price).Finally, if you choose not to equip the spell from a Spellbook, the book will remain and you can come back to it later. Scrolls continue to be read immediately and are gone regardless of your choice. Together, this makes for a more forgiving interaction that encourages experimentation, and gives you more options with timing your equipment swaps. These changes were inspired by looking at ways to introduce inventory into Petmancer. You can think of this as a small st...Read full article on Community Announcements (Horse Arms)AnnouncementsOfficial
New Feature: Keyboard Customization
How can Petmancer be missing a critical feature like the ability to customize keyboard assignments? It can't, and now it isn't!How to Find ItIn the Settings screen, next to the Control Type you'll now see a Remap Keys button, which will take you to the Keyboard Controls screen shown above.Click on the key assignments, or navigate to the key shown and press Enter, and you'll be able to press the key you want to reassign the action to.The only actions you can't change are the arrow keys, Esc for the menu, and some standard UI navigation keys (Esc to exit, Enter or Space to activate buttons, Tab / Shift-Tab to move around, etc).Give it a try and send feedback if you need any additional tweaks!Read full article on Community Announcements (Horse Arms)






