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Watch trailer on Steam ↗Combo Vectors
Last updated 28 Sept 2026
Evade enemies and their attacks and fight back using the Braille alphabet in Combo Vectors, a short and minimalist action roguelike.
Action, Indie · 2026 · More free games
Navigate perilous levels by evading attacks and countering with the Braille alphabet in Combo Vectors. This 2026 indie action game challenges you to survive and thrive through minimalist yet intense gameplay.
About this game
Combo Vectors is a mouse-only game where you attack enemies by creating the correct patterns that appear next to them. The radar system also helps in your defense, and after each round you can upgrade it to gain new abilities.

Use the mouse to evade enemy attacks, as well as to create the Braille dot patterns that help you fight back. Collecting the resource points that the defeated enemies leave behind will also increase your combo meter and will increase the speed of the radar lance.


Choose between three radar systems, each with their own unique ability and movement pattern. Each time the radar detects an enemy, it can either trigger one of the upgrades you have selected, or it can activate its unique ability. From deflecting enemy attacks to creating areas that slow enemies down, the radar system is another weapon that will help you make it to the next round.

Customize your playstyle with unique upgrades, which you can select after each round.
Features:
Upgrades that can change each run
Lots of different enemies, with different behaviors
3 unique radar systems
Customization options
Made with LÖVE. Font for cover image is m5x7 by Daniel Linssen. Trailer song is Final Level by HoliznaCC0.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Dual Core+
- Graphics: OpenGL 2.1+
Supported Languages
Latest news
AnnouncementsOfficial
Reworked tutorial and lots of overall improvements
Hello,It's been a long time since I have updated the demo. I initially launched the demo for Combo Vectors at the beginning of 2026, in February 2026, and now, in August 2026 I would like to show you what I have been working on. I am sorry about the delay. I hope that this new version of the demo will show that work is still ongoing and progressing in a good direction. One of the reasons for the lack of updates was due to the fact that I felt that the game was missing some core elements. I believe that this pause has helped me redesign some of the core logic behind the game, and has helped me to better follow and understand the identity of the game, as well as how to make the elements of the game fit together, either by adding new designs or changing the existing ones.Before I begin, I would like to say that more updates are planned to come to the demo. Radar SystemsFirst of all, the way the radar lances work has been redesigned. In the previous version of the game, most of the abilities were activated by a chance percentage. So, each time the lance would hit an enemy there would be a chance for an ability to activate. After a lot of iteration, I have added a new way for the various upgrades and powers to take effect: in this new version, the game will keep track of all the times the lance detects an enemy, and now some abilities will activate after a certain amount of these detections. This gives players more control over when they choose to attack or dodge, as they can more easily plan these actions. Knowing that reinforcements will certainly arrive at the next lance detection will make, in my opinion, the flow of the game better. Some abilities will still have a percentage-based activation method, but I believe that having multiple systems is beneficial. And in addition to these two, there are some abilities that activate in a different manner than the ones previously described, but these abilities are not in the demo. They are still in testing.Visuals More work ...Read full article on Community Announcements (cip.games22)






