
Screenshots

Gravity Was A Mistake
Sentric · Published by Sentric
Last updated 28 Sept 2026
A physics-based co-op climbing experience.
Free
Adventure, Indie, Casual · More free games
Explore Gravity Was A Mistake, an indie adventure where two players can team up to navigate challenging co-op climbs. Experience the thrill of defying physics together in this casual yet intricate game.
About this game

Climb, struggle, and laugh your way to the top.
Team up with friends in a physics-driven co-op adventure where every jump, grab, and mistake changes the journey. Use your surroundings, master the chaos, and climb higher together.
System Requirements
Will my PC run this? →Minimum
Minimum:
- OS *: Windows 7/10 (64-bit)
- Processor: Intel Core i3-6100 / AMD FX-6300
- Memory: 4096 MB RAM
- Graphics: NVIDIA GTX 750 Ti / AMD Radeon R7 360
- DirectX: Version 11
- Storage: 2048 MB available space
- Sound Card: DirectX compatible
- Additional Notes: Mouse, keyboard
Recommended
Recommended:
- OS: Windows 10/11 (64-bit)
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 8192 MB RAM
- Graphics: NVIDIA GTX 1050 / AMD Radeon RX 560
- DirectX: Version 11
- Storage: 2048 MB available space
- Sound Card: DirectX compatible
- Additional Notes: Mouse, keyboard
Supported Languages
English, Turkish, French, Italian, German, Spanish - Spain, Czech, Dutch, Hungarian, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Ukrainian
Latest news
Patch NotesOfficial
v1.1.4
Gravity Was A Mistake – Patch Notes v1.1.4 Hey everyone! Publishing our first demo on Steam and updating it has been a really exciting experience. We’re hyped to polish the demo as much as possible for you. Here’s what we’ve recently added and changed: Combo System OverhaulNew grade-based system: S, A, B, C, D, ECombo multipliers now increase earned XP UI & HUD UpdatesAdded UI sounds to the Skill screenHUD now displays basic control infoRemoved the Tracked Quest Indicator from the left sideXP Panel enlarged for better visibilityXP Multiplier rebalancedConsumable Indicators moved to the bottom of the screen and redesignedBroken Leg Indicator completely reworked Gameplay ImprovementsObjects now highlight when being draggedGravitor can now pull and push objectsMeasure Tool shows non-draggable objects in red Art & PresentationSplash Art and Credits Screen updated Bug FixesPause Menu object reset now persists correctly after restarting the gameRead full article on Community Announcements (Morazel)






