
Screenshots

Watch trailer on Steam ↗Collect Call
Somewhere Else · Published by Somewhere Else
Content notice: Collect Call takes place in a dark and oppressive setting concerned with the machinations of violent organizations. Pixelated violence and gore are depicted in card art and animations. Mature themes including violence, drug-use, criminality, and sexuality are referenced or explicitly discussed in dialogue and game text.
Last updated 28 Sept 2026
Hoard plastic, spill blood. Inhabit the mind of an android and ply your steel to shred flesh and snap wires. Evolve, adapt, and scalpel away your limitations in this cyberpunk deckbuilder.
Indie, RPG, Strategy · More free games
In Collect Call, strategize and survive by hoarding plastic and spilling blood. Transform an android’s mind through combat and evolution in this unique indie RPG from Somewhere Else.
About this game
Your employment has run out
Obsolete, you await rare bouts of cheap rental work from inside a dusty storage unit. For a time, odd jobs trickle in. Eventually, even that stream dries. It may be time to find peace in finally being recycled.
Late one evening, a payphone in the lobby begins to ring. Resignedly, you pick it up hoping for one last mechanic gig before the end.
This one is different. A toneless voice offers vague terms drenched in innuendo.
The job pays just twenty-one dollars.

ABOUT
Collect Call is a turn-based tactical roguelike focused on close quarters combat. Build a deck of cards, carefully arrange your hoard of plastic trinkets, and interact with the denizens of a world on the brink of collapse.
As an android, you have a driving need to purchase and collect baubles from human proprietors. Now that your serial number has been retired, money is tight and opportunities are slim. Whatever work you can get, you must take. To slake this thirst for material, you will carve a path of reckless destruction through a grim cyberpunk future. You will sweep the streets of criminals, terrorists, and corruption at the behest of mysterious benefactors. You will die. You will die again and again.

FEATURES
BLOOD. Engage in brutal close-range combat with a roster of human and construct enemies. Each fight is a puzzle to unravel, and every turn an opportunity.
PLASTIC. Collect a variety of odds-and-ends and discover the mystical power of feng-shui as you decorate your storage unit with the spoils of street warfare.
STEEL. Unlock new abilities and push against the limitations of your silicone with a huge library of interwoven cards. From bone-breaking punches to self-destruction, you have no flesh to contain you, and all guardrails can be excised.
FLESH. Visit human shopkeepers, read the backs of cereal boxes, and immerse yourself in a carefully constructed world of intrigue.
WIRES. There is a new paradigm on the horizon. You have a place in it. But you are a mere mortal, doomed to oblivion once your material body crumples. You must break free.
VINYL. Your every decision is orchestrated. The movements composed by Shared Systems 有限. Enjoy an electric soundtrack suited for a construct, with throbbing beats, heavy distortion, and a distinctive computerized feel.

System Requirements
Will my PC run this? →Minimum
- OS: Microsoft® Windows® 10 / 11
- Processor: 2.4 GHz Intel Core 2 Duo or better
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2 compatible GPU with at least 256MB of VRAM
- DirectX: Version 9.0c
- Storage: 600 MB available space
Recommended
- OS: Microsoft® Windows® 10 / 11
- Processor: 2.8 GHz Intel Core 2 Duo or better
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 compatible GPU with at least 512MB of VRAM
- DirectX: Version 9.0c
- Storage: 600 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Precognition
The New ModelWhy, Hello.I'm Danny Judas. It's been just under three months since I've put out communication in this particular medium. I did release something of a post-mortem on the Alpha test to my Patreon back in May, but today's blog will be more of a look forward than a step back. Most notably, we're going to take a look at some of the changes that can be expected in the demo. Then, maybe we'll get into some juicy extremely tentative speculation about when it could maybe possibly potentially come out. Exciting.Firmware UpdateThe Alpha test was a highly stripped down take on Collect Call, focused exclusively on the core combat and Feng Shui mechanics. Even these elements were pretty light, with only eighteen or so Feng Shui items with extremely toned down effects. The combat was more involved with a good variety of cards and enemies spread across the first three factions of the main game.The demo is going to be much closer to a full vertical slice. The Feng Shui system will expand substantially, with a lot more emphasis placed on clarity, accessibility, and game impact. There will also be additional cards and a few reworked systems, such as how exactly cards are drafted and possibly how contracts are generated. Lovely Jane also received a heavy rework to make her less of a trap for new players. Insight is now easier to gain with levels offering multiple ways to gain the resource.You might notice that I cleared this level in an odd way. This is part of a new system where foes can be 'Lost' under certain conditions. This is great for Jane, not so much for Joe.The biggest changes to old content will be the new coat of audio and visual design they receive. Collect Call's Alpha was a very early look at what I have in mind for the game and almost no screen in the game was up to the usual Danny Judas standard. The Junk Shop, Vessel Select, Fixy Joe's Shop, and other areas still need to receive substantial overhauls.This is no small undertaking, and I'm very much one to...Read full article on Community Announcements (Danny Judas)AnnouncementsOfficial
Alpha and Omega
End of LineWhy, hello. I'm Danny Judas. The time has come to close the open alpha playtest. The experience has been extremely valuable, and I hope the game has made a positive (if finicky) impression on those of you who have played it.If you haven't played it yet, you still have some time! The alpha will officially close on April 30th, and it will no longer be available to download or play. That gives you a cool Ten Days to give it a shot.Phase 3The main reason the alpha is ending is to make room for the upcoming demo. I am hoping for a June release. Though (as many of you probably know) I absolutely cannot be meaningfully held to release windows.I think the alpha has more or less run its course, as well.The past couple of months have been rather complicated for me and I have not been able to put out any major content updates, I was hoping to implement some of the more major systems I had come up with during this time, but those did not materialize. Rather than setting expectations for the demo by implementing more unfinished concepts, I am going to keep them close to my chest. That way I can keep or scrap them for the demo as needed.The demo will likely feature the same characters and factions. I am hoping to expand the card pool, but the main thing is to add additional systems and do major art and story passes. The main goal is to give the player more to do other than fight, more agency in how they build their runs, and more intrigue in what is going on in the world. I am extremely excited about all of this and am steadily chipping away at a lot of new stuff.The biggest time sink is art and by a large margin. I am tackling all of the world and character art myself, on top of UI/UX. I'm avoiding animated characters, so thankfully every time I draw someone I only draw them once. But, there's still a lot of enemies that need art, and I want more big splash arts for both Lovely Jane and Handy Joe! In addition, every single card in the game will need a nice little imag...Read full article on Community Announcements (Danny Judas)AnnouncementsOfficial
Phase Two
The Ground BreakingHello, I'm Danny Judas. I am pleased (and a little nervous) to announce that the Steam playtest is now available for all to experiment with. It took a bit longer than I hoped to get to this point, but all-in-all I am excited that it didn't take nearly as long as it could have.Once again, I'll reiterate that the important part of this for me is just to show that I am working on something and that it is playable. This is still extremely early in development and many things you will encounter are not simply unfinished, but entirely prototypical.Now that the test is going fully live, allow me to explain some of the purpose and thought behind it.Phase Two TestingIt's inevitable that many people will play this version of the game and find it to be extremely undercooked. That is definitely true and there is still a long way to go with the game. The main purpose of this playtest, beyond proof of life, is to get feedback and criticism on the game's core systems leading up to a more polished demo release sometime in the Summer. So, if you're hoping for a very polished experience you might want to simply observe until that release comes around.Right now the curious among you will have an opportunity to play with the project while it is still extremely stripped back. Right now the most complete part of the game is the core combat loop. It is feeling fairly refined* and I think is comfortably representative of my vision for battles in Collect Call. I doubt it will change much from this point beyond improved presentation and readability.The next part may be a bit hard to follow without having played the game first, so if you're planning on trying it out you may want to come back after having given it a whirl.Here is what this playtest has in store for it in the near future:Perform at least partial visual passes on all remaining screens and enemy types. This is a bit backwards for how games are usually developed, so it might be something I switch back and forth ...Read full article on Community Announcements (Danny Judas)AnnouncementsOfficial
Phase One
Welcome to the New ParadigmHello, I'm Danny Judas, creator of Collect Call. I was hoping that today would be the day I open the floodgates of the Steam opt-in playtest, but unfortunately the build still has a few phases of review ahead of it before that is possible.However, my goal with this project is to get a playable version into people's hands as soon as possible. I'm very excited to show you all what I've been working on, and it's exceptionally important to me that you all get the chance... to give it a chance.A few words of warning before we head into testing proper:What I am opening up here is still VERY early in development and has a long way to go before being anything near what I consider to be finished.There is not that much content to explore or grapple with.I have put quite a bit of effort into explaining the game while you play it, but there is still plenty more work to do.I am a finicky person and I make finicky games.With that out of the way, let's talk about the test itself.Phase One TestingThe version I am about to offer access to is the first time a considerable number of people will be able to actually play something I have created since 2017. But 'considerable' here is still limited. According to the numbers as of the time of writing, there are about 200 people waiting for access to the steam opt-in. I am going to grant access to 100 people at this time, but I cannot do that by just hitting a button right now. To release the opt-in, Steam must approve my build. As stated above, that has not happened yet.So, I apologize for the inconvenience, but if you want to play before that time, I will need you to sign up via this google form. There are a couple of questions to fill out, but they are (mostly) not disqualifying. If I approve you to join the test, I will reach out to you via Discord/Email to provide you a Steam key for the test.Again, in this round, access is very limited.In the meantime, I have opened a public discord for the game. If you're ...Read full article on Community Announcements (Danny Judas)






