
Screenshots

Watch trailer on Steam ↗Kingdom Conquer
Thomas Glazebrook · Published by Thomas Glazebrook
Content notice: Animals are carved into chunks to collect food in a cartoonish and not realistic manner. Humans fight in close combat and ragdoll upon death.
4 user reviews — 75% positive (4 reviews)
Last updated 28 Sept 2026
A Viking first-person and strategy game. Claim territory, expand settlements, raise warriors, and grow your economy in turn-based KINGDOM mode before leading brutal raids into enemy lands to CONQUER.
£4.54
£9.09Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, RPG, Strategy · 2026 · More under £5 games
Explore turn-based kingdom-building alongside brutal first-person raids in Kingdom Conquer. Expand your settlements and grow your economy before conquering enemy territories with a blend of action and strategy.
About this game
You are not a distant ruler.
In Kingdom Conquer, you lead a growing Norse clan from a handful of survivors into a thriving kingdom built entirely by your own hands:
Place every building.
Command every villager.
Fight every battle yourself.
Build Your Realm
Expand tile-by-tile across a seamless, persistent world.
Establish settlements, resource outposts, defences and industry to support your people and fuel your war effort.
Live Among Your People
Your settlers are not background units, they live beside you.
Assign roles, give orders in real time, and watch your society function around you.
Fight For The Land
When war comes, you're right there in the fight.
Lead charges, defend raids, and invade rival territories to secure your future.
A Living World
A massive, procedurally generated land where every tile can be explored, conquered and reshaped.
As your borders expand so too does your economy, military strength and influence.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5-2500K or AMD FX-6300
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R7 260X (DirectX 11 compatible)
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Release 1.1.2
- Added a tutorial mode that can be accessed from the main menu.Read full article on Community Announcements (Thomas G)Patch NotesOfficial
Release 1.1.0
Today's 1.1 update brings a major overhaul to the enemy behaviour in the overworld:- Enemy players are now able to target and fight each other in the overworld.- Enemy player armies now explore around the overworld, outside of their own kingdoms.- Enemy players now prioritise claiming tiles around their armies which means more spread out kingdoms and will no longer be trapped if on an island.- Fixed enemy players receiving an extra batch of settlers on their new tiles following their initial tile.- Wolf attacks are increased from a static 2 minute timer to a range of 3-5 minutes.Read full article on Community Announcements (Thomas G)Patch NotesOfficial
Release 1.0.1
- Fixed some objects not being destroyed between tiles, resulting in wasted resources. - Settlers now correctly find other dwellings if their current one is destroyed. - Defending settlers now included in friendly unit count during defensive combats. - Enemy armies can no longer claim tiles if there is an opposing army on it. - Added item descriptions to production buildings control panels. - Fixed raiding wagon spawn location. - Overworld check for remaining army movement now excludes armies that have moved once. - Blocked VFX particles more obvious.Read full article on Community Announcements (Thomas G)AnnouncementsOfficial
Kingdom Conquer Has Launched!
Huge thank you to every who has provided feedback and support. It's been a long couple of years but as of now we have launched Kingdom Conquer! The demo has also been updated and will remain up for the foreseeable future, so share that with people you think might enjoy it too. I'm already beaming with ideas for the future and where to go from here, so as always make sure you join the Discord or jump on into Steam community to keep up to date! Can't wait to hear what you think! - Thomas GRead full article on Community Announcements (tom.brook.games)Patch NotesOfficial
Game Update 0.1.3
Please keep in mind new items and buildings are not in the demo but all other improvements are: Release 0.1.3Added Market building where you can exchange resource and craft clothing.Added clothing which reduces the settler's food cost per turn by 1.Collect Pelts from Wolves to produce clothing.Added shields which provides armour from attacks, reducing damage applied by 1.Shields and Lanterns are now held in an offhand slot for you and settlers.Enemies now block during combat.Winter weather changed from rain to snow effects.Water is now solid ice during Winter.Comfort level now only affects the amount of bonus health for settlers.Added Post Processing Anti Aliasing settings.Fixed NPCs always targeting the player regardless if there are other targets that are closer.Added missing icons and general UI improvements.Fixed items still being produced by settlers without homes.Fixed infinite overworld loading bug when starting multiple new games in one session.Increased the floor of enemy player aggressiveness factors.Release 0.1.2 Going forward the demo has new settings, buildings and items disabled automatically.New throwing axe weapon.Blocking implemented.More settler varieties and smoother animation system that removes some combat jank.Clan and Tile names customisable.Enemy Jarls now dwell in their kingdom's capital.Attacking one NPC in conquer mode will trigger both sides to attack.Lots more bug fixesDemo 1.4.6 / Release 0.1.1 Added Longhouse and Dwelling buildingsDecorations now on a smaller grid and can be placed on other decorations again.Settlement buildings now only buildable on ground surfaces.Improved building placement system for less flickering and more accuracy.No longer able to place buildings on yourself or NPCs.Added a Return To Main Menu button in the Pause Menu so you can leave a tile even in combat (without saving).Spawn points now take into account if the Settlement is reachable or not.Demo 1.4.5 / Release 0.1.0 Production buildings now show the total ...Read full article on Community Announcements (tom.brook.games)






