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Sujefa

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Sujefa screenshot 1
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Sujefa

MegaPropeller · Published by MegaPropeller

Very Positive — 94% positive (88 reviews) · 4 achievements

Last updated 28 Sept 2026

Sujefa is co-op puzzle platformer where two players can play as Rock, Paper or Scissors. Work together to solve puzzles and reach the end. Play online or locally on a shared screen.

Free to PlayDJCTQ 14Co-op

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Free To Play, Casual · 2026 · More free games

Sujefa challenges you to team up as Rock, Paper, or Scissors in this free-to-play puzzle platformer. Navigate through levels together, solving co-op puzzles on local screens or online.

About this game

Sujefa is a cooperative 2D puzzle-platformer made specifically for two players. Every level is designed around teamwork: communicating, coordinating, and using each character’s strengths and weaknesses to solve challenges together.

Each player chooses to play as Rock, Paper, or Scissors. Rock must avoid Paper, Paper must avoid Scissors, and Scissors must avoid Rock.

Solve 40 levels filled with platforming, cooperating and puzzle solving built around rock, paper and scissors.

You can play online with a friend or share a single screen locally.

System Requirements

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Minimum

Minimum:
  • DirectX: Version 11
  • Storage: 700 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Sujefa Update

    Hello and welcome! First of all I'd like to thank everyone for the feedback. I never expected the game to receive so many reviews, especially since I didn't do any marketing myself, so it has been a pleasant surprise. This update focuses on fixing a few issues and adding some features that were frequently requested by players. Changes: Added frame rate limit settings Fixed character movement to be independent of frame rate Adjusted how physics objects interact with bounce pads Boxes and rocks should no longer get stuck in air Improved physics objects simulation to be less dependent on frame rate While working on my next project, I wanted to take some time to address these issues and improve the experience. Unfortunately, I wasn't able to make changes to box and rock physics due to technical limitations. I hope you enjoy the update, and thanks again for playing!
    Read full article on Community Announcements (ralph)

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