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Is this a Game yet?

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Is this a Game yet? screenshot 1
Early Access Teaser Trailer trailerWatch trailer on Steam ↗

Is this a Game yet?

Onizumi Kohari · Published by Little Needle Interactive

Positive — 92% positive (13 reviews)

Last updated 28 Sept 2026

An evolving game designed by players that started out with just a button and a leaderboard. Compete with your highscore or win the community's favor with your idea to define the next update's features. Watch all of it take shape live on stream as your designs are developed interactively with chat.

Early AccessDJCTQ 6

£1.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £1.69 · Highest: £1.694 Oct 2026

Indie, Early Access · 2025 · More under £5 games

Join the journey of Is this a Game yet?, where your actions define its development. Compete or collaborate to influence updates in real-time, shaping this unique early access experience with every playthrough.

About this game

ABOUT THIS GAME

Is this a Game yet? (ItaGy) is an open invitation: you and me, building a game live, one update at a time. In the beginning there was exactly one button and a global leaderboard. No tutorials, no roadmaps. Every click, every idea, every vote shaped what the game is now and what it will be in the future.

THE JOURNEY SO FAR

After the initial button in Cycle 0, the game changed to a twin button system with challenges, decoys and cursor upgrades in Cycle 1.

Cycle 2 added a new rhythm challenge, dark mode and hub world overhaul while Cycle 3 completely changed the core gameplay to WASD controls, aquatic-themed graphics, a new swarm challenge and a multi-stage boss fight against MEGANOM.

What will Cycle 4 bring to the game?

HOW IT WORKS

  • Blank Canvas Start

One button, one counter, zero instructions. Your clicks fill an empty leaderboard.

  • Player-Driven Updates

At the end of each cycle, the top 3 global scorers and top 2 most liked submissions will be chosen and implemented in the very next update cycle.

  • Live Co-Development

All development happens live on stream. Jump into chat, suggest features on the fly, watch your ideas take shape in real time.

  • Endless Possibilities

Today it’s a clicker, tomorrow a platformer, puzzle, RPG, or something entirely new.

WHY JUMP IN NOW?

  • No paid Expansions. Purchase early and enjoy all future updates forever.

  • You’re not just playing, you’re designing.

  • Real-time feedback via development live streams.

  • Frequent update cycles mean the game never feels the same twice.

  • Join a tight-knit community where every vote matters.

EARLY ACCESS

Click, climb, design! Let's find out together if we can turn the answer to "Is this a Game yet?" from a No into a resounding Yes.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: 2+ GHz dual-core
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3+
  • Network: Broadband Internet connection
  • Storage: 200 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Development Cycle Update

    I am sad to announce that I was not able to secure enough funding to keep working on this project full time. However, I will still continue development and live stream the entire process, but the update cycle will slow down significantly.This means that future updates will be released as soon as they are ready without fixed release dates and the time to play and submit ideas during the open leaderboard period will be increased to 2 weeks from the time each update hits.I'm really sorry I was not able to live up to expectations so far, but I still strongly believe in this project and hope that you will continue tagging along with me on this experimental journey.See you soon!Cheers,Kohari
    Read full article on Community Announcements (Little Needle Interactive)
  • AnnouncementsOfficial

    Cycle 4 Delayed by 1 Week

    Due to personal circumstances I am not able to finish the development of Cycle 4 at this time. The new planned release date is September 1st, 7:00 PM CESTI'm really sorry for everyone who was looking forward to play the new update this week, especially for the new players who bought the game during last week's sale.Thank you for your understanding and patience, I will be back soon!Cheers,Kohari
    Read full article on Community Announcements (Little Needle Interactive)
  • Patch NotesOfficial

    Hotfix Patch 0.4.1.1

    Patch Notes - Arcade games now properly show the game end dialog - Game end dialog now displays your score - Game end dialog now tells you when you beat your high score - Arcade games now return directly to the hub world
    Read full article on Community Announcements (Little Needle Interactive)
  • AnnouncementsOfficial

    Early Access Cycle 3 Winners

    Thank you all for playing the biggest Update so far with the gameplay redefining Cycle 3 and for joining the fight against Meganom to get on top of this iteration's Leaderboard, which is now closed. Here are the winners and what they want to see in Cycle 4.Even though I'm on top of the leaderboard again this time, I decided to opt-out and have Yeladia take third place.While the core gameplay will remain unchanged this time, the submissions definitely will shake things up. Refining the challenge system to affect the game in different ways and getting additional mini games and power-ups will definitely make the next update very exciting. Especially with new Meganom animations and special final battle phase!As usual, implementation on Cycle 4 starts on today's live stream, so I'll see you there or on the next leaderboard!Cheers,Kohari
    Read full article on Community Announcements (Little Needle Interactive)
  • Patch NotesOfficial

    Mid-Cycle Update Patch 0.4.1.0

    This update moves Cycle 3 into the Hub World Arcade and includes a bunch of small and big fixes, balance and other improvements. Patch Notes Balance - Meganom's hurtbox has been reduced in size and optimized with primitive shapes - Meganom's weakspot has grown in size and is now a red wound instead of a bubble - Arcade shell gain has been adjusted to reflect past cycle cursor values - Early Access Cycle 1 and 2 now award 1 shell per 2.000 score each (up from 1 per 5.000) Other - Game now mutes when out of focus - Introduced a framerate limit slider to options (default 120 fps) to prevent excessive rendering - Score text in light mode is now white to be more visible - Discord rich presence now shows additional details like the equipped cursor and currently played cycle - Updated client icon representing the new cycle Bugfixes - Meganom's now spawns on a fixed timer and starts the next song instead of spawning when the next song starts. This change should only be noticable when the game is paused during a run. - Pausing the game now properly delays boss phases. - Meganom can no longer be damaged through regular combo hits during final phase stagger, which caused him to give double points when defeated in that way - Player character and bubbles no longer move or interact with each other while hidden during rhythm game - Bubbles no longer detach when hit immediately after triggering Meganom's final phase stagger - Piranhas spawn further away from the player and are less likely to appear out of nowhere - Combo timer now starts after bubbles have finished moving to fix inconsistent combo break behavior - Declining or accepting challenges with mouse input no longer triggers a dash - Hitflash no longer persists into next game - Piranha debuff no longer persists into hub world - Fixed some inconsistencies regarding game object positioning in unusual resolutions (WIP) - Shells are no longer hidden in the Hub World Shop and Arcade - Past cycles in the arcade now properly use p...
    Read full article on Community Announcements (Little Needle Interactive)

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