
Screenshots

Watch trailer on Steam ↗Vagrant Shifter
LumiTDog · Published by LumiTDog
Content notice: This game contains frequent depictions of Blood, Violence, Amputation, and general Gore.
Last updated 28 Sept 2026
A turn-based Psychological Horror JRPG about Life, Death, and all that we leave behind...
Delve into a gripping turn-based RPG where every decision unravels mysteries of life and death. Created by LumiTDog, this indie experience challenges your psyche as you navigate through a haunting narrative.
About this game
Vagrant Shifter is a violent and surreal turn-based psychological horror RPG about life, death, and memories.
Control an eclectic cast of aliens, corpses, and one beaver
Engage in dynamic turn-based combat featuring a unique positional combat system
Grow your stats by eating at pubs and partaking in small talk with your friends
Find equipment and learn skills by completing strange and varied side quests
Get a vessel. You'll need it.

"The shape you have been assigned will be useful."
Your species are shapeshifters. Use this to your advantage.
Navigate the world
Solve puzzles
Find hidden secrets
"People don't tend to just stand there and take it, dude."
In a twist on classic turn-based combat, the positioning of your foes matters.
Enemies move around strategically during combat
Use skills with a variety of target shapes, with some having different effects depending on where they're aimed
Control their positions, or use their own movement against them
"You just gonna sit around on your ass all day?"
The world is vast and varied.
Explore 10+ unique areas through heavily open-ended progression
Encounter a variety of strange quests, exciting mini-games, and odd situations
Quickly travel between zones through a mix of canals and monorails
"Some of your memories don't belong to you."
You're an amalgamation of the present, and several pasts.
Shortly after your creation, and wrapped up in conspiracy, you and a pair of revolutionaries are forced to flee your home world. You barely escaped, and wound up here.
Your quest is simple: Explore this new land, find your companions, and return home.
Though you may find "home" isn't all it was cracked up to be.
To help you survive, you were given a single piece of advice:
Find a corpse.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows XP x64
- Memory: 2 GB RAM
- Storage: 400 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
JULY '26 PROGRESS REPORT
Another month complete! Time sure does fly.Like last month, the majority of my time here was spent refining the content that will eventually become the game's demo, with a mix of subtle improvements and major overhauls. A lot of cutscenes both major and minor have had significant improvements.Wolf driftingPrecious MemoriesThe good news is I'm officially done with the refinements! All that content is basically ready to go (until I decide it isn't again) So the last week or so of this month has been instead of wholly new content! In fact I managed to complete an entire area within the last week of this month! Here's one of the new enemies you can expect to encounter. It's a snake :) Alas, that's all I have to show for this month. Next month is going to be very interesting, I will see you all then.Read full article on Community Announcements (Lumi)Patch NotesOfficial
JUNE '26 PROGRESS UPDATE
It's the end of the month, so you know what that means!No, actually, you don't. This is the first one of these that I'm doing, but apparently doing news posts like this is good for like, building hype and making sure people know the project's alive or whatever, so without further adieu:It's time for a Progress Update!The majority of my time this month has been split between two main tasks. The first of these was making as many of the main plot cutscenes as possible. My goal is to get a large chunk of the most important cutscenes done prior to continuing work on the rest of the game's content, so if I find myself strapped for time later on, and need to cut down on content, the story won't be the thing to suffer. This should also help me to pace things better. As it currently stands, the entire first half of the game bar one scene is fully complete in the story department. The second task was refining the opening few hours. Testing the opening hours of the game with some of my peers revealed to me that the pace was a little slower than desired - not to an egregious degree, but certainly to the point that I wasn't particularly happy with it.So this meant taking a look at every area of the game so far and cutting down on a lot of fluff.For each of the game's main areas I like to keep an image with every map making up that area stitched together. This practice has a lot of benefits that I may get into in a future post, but in this case it made it very easy for me to quickly pick out maps for deletion, and see the effects of my down-sizing on the experience almost immediately.And it also makes it very easy for me to show you some examples.I've also been fixing up any issues that I've found in the process of testing the new condensed content.Improving some old cutscenes, fixing buggy systems, and so-forth. I had to completely re-do the status effect display in battles to stop it just breaking randomly, but while I was at it I added this cool scrolling display when you have...Read full article on Community Announcements (Lumi)






