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Orbitous

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Orbitous

Oddmin · Published by Oddmin

Positive — 93% positive (44 reviews)

Last updated 28 Sept 2026

Orbitous is an action roguelike where every object has gravity. Every planet, moon, star, enemy, projectile, is attracted to one another. Nothing is stationary in this procedurally generated galaxy. Fly between star systems, build weapons, and fight enemies.

DJCTQ 10

£2.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £2.49 · Highest: £2.499 Oct 2026

Action, Adventure, Simulation · 2025 · More under £5 games

In Orbitous, fly through procedurally generated star systems, harnessing gravity to build weapons and outmaneuver enemies. Experience an ever-changing roguelike universe with no two plays alike.

About this game

  • Gravity is everywhere. Use sling-shot maneuvers to your advantage and shoot projectiles on curved trajectories. Gravity can guide you, but it can also be your downfall.

  • Nothing is stationary. Every star system is fully simulated, constantly orbiting around the black hole in the center of the galaxy. Watch the worlds around you collapse, explode, and merge into new ones. 

  • There is no safe place in this galaxy. The Network is constantly hunting you down. And even if you think you've found comfortable ground to land on, there's no guaranteeing the endless tides of gravity won't wash it away.

  • Build better weapons to progress. Take an ordinary bullet and modify it into a shotgun, increase its mass until it's large enough to host orbiting projectiles, or add a field of heat to burn nearby enemies. There are many possibilities, and most modifiers are stackable.

  • Real time physics. After a bit of procedural generation, your fate is left to entropy. Watch lively worlds burn, your favorite shops be demolished, and the stars that once guided you burst into a thousand pieces.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 4 cores, 8 threads
  • Memory: 6 GB RAM
  • Graphics: Intel HD 520 or GTX 750 Ti
  • Storage: 700 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or 11
  • Processor: 8 cores, 16 threads
  • Memory: 8 GB RAM
  • Graphics: GTX 1650
  • Storage: 900 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Update 1.8

    -Added Bouncy modifier -Added rare Solar Sail upgrade -Made it so the star warning pops up more often -Increased the chance of materiaphage becoming frenzied -Reduced homing lag -Made it so Interceptor projectiles no longer bounce with player projectiles -Fixed a small visual glitch with casinos
    Read full article on Community Announcements (Oddmin)
  • Patch NotesOfficial

    Update 1.7

    -Added an arrow to show the direction of your velocity -Star warning will now show the distance from the star's surface -Added a chance for rogue planets to have high velocity -Added main menu button -Added Joystick Mode -Decreased chance of materiaphage planets spawning -Fixed a bug where homing projectiles would cause lag around certain enemies -Fixed a target naming issue
    Read full article on Community Announcements (Oddmin)
  • Patch NotesOfficial

    Update 1.6.2

    -Fixed a slight inefficiency with projectile destruction -Lowered the required mass for materiaphage boss to spawn -Made frenzied materiaphage grow faster -Made materiaphage slightly slower -Fixed a bug that 1.6.1 caused that made it so the materiaphage boss couldn't spawn if there were other materiaphage
    Read full article on Community Announcements (Oddmin)
  • Patch NotesOfficial

    Update 1.6.1

    -Lowered the price of ship mass upgrade -Prevented the possibility of having multiple materiapahge bosses at the same time -Lowered the vault planet's loot -Doubled the rarity of hive planets -Fixed the bug where materiaphage could multiply endlessly off of bosses (now they'll just ignore them) -Fixed the bug where projectiles appeared over the item description box
    Read full article on Community Announcements (Oddmin)
  • Patch NotesOfficial

    Update 1.6

    -Added Hive planet -Added Materiaphage enemy: an alien that eats matter. They have a small chance to become frenzied (1% each bite or if they somehow get healed above max hp). When frenzied, they will grow instead of reproducing. -Added materiaphage boss -Added Network Vault planets (small and large variants) -Added Rare Shop. Rare shops will always contain a rare item, which aren't available in other shops -Added rare Ship Mass upgrade -Added rare Healing Shot projectile -Added rare Water projectile -Added Interceptor modifier -Improved the tutorial slightly -Increased the cost of Burst Shot -Reduced Boomerang damage from 10 to 5 -Got rid of extremely dense asteroids -Made it so far away items get deleted -Made it so fire rate mods no longer lower the delay of sub projectiles -Removed the target-searching delay from homing modifiers (so now they will immediately lock onto another target after killing the first) -Fixed a bug where naturally spawning white dwarves were reddish -Fixed a bug where the hurt sound didn't play on heavy impacts
    Read full article on Community Announcements (Oddmin)

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