
Screenshots

Watch trailer on Steam ↗Vribyss Refuge™ Metamorphosis
Ernesto Aragon · Published by Vierlyss Entertainment · Official site ↗
Content notice: Because of the nature of persecution, the Vribyss Refuge ™ Metamorphosis story contains mature themes in the text-based dialogue. Some of these themes include references to trauma, self-harm, murder, sexual abuse, kidnapping, and fantasy religious discrimination. Player discretion is advised.
Positive — 100% positive (12 reviews)
Last updated 11 Oct 2026
Vribyss Refuge Metamorphosis is a small fantasy walking simulator about a refugee seeking out others who've also been displaced because of persecution.
£1.69
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Price history
Indie, Strategy · 2025 · More under £5 games
Explore Vribyss Refuge Metamorphosis, where you guide a displaced refugee through a mystical land, making strategic choices in this unique walking simulator.
About this game
Vribyss Refuge Metamorphosis is a fantasy walking simulator that explores the theme of refugees fleeing persecution. Since 2014, the game's creator has traveled to East Africa and various parts of Asia, visiting refugee camps and villages, and listening to the stories of refugees. The experiences of these refugees inspire the stories shared by the NPCs in the game.
KEY FEATURES
• Walking Simulator - Search for refugees, Vribyss Starfish, and collect "Accelerators" (power-ups) while fighting or outrunning enemies and leaping from dangerous heights, driven by the mission to end the Vribyss exploitation and its detrimental societal impact.
• Kinetic Visual Novel Style NPC Dialogue
• Short Playthrough - 30 to 90 Minutes of Gameplay
• 3D Platformer - Two nations require making precise jumps and performing difficult maneuvers.
• Dynamic Difficulty Adjustment Based Combat (DDA) causes enemies to become stronger when many of them are defeated, or they become progressively weaker every time the main character dies.
• Choose Your Own Level of Difficulty - When starting a new game, selecting between easy, medium, or hard will influence how often enemies appear and the speed at which they evolve.
• Backstory Audible Narration - In the New Game and Pause Options menus, listen to a two-minute audible narration by professional voice actor Ailish Jeffers that tells the backstory of Vribyss Refuge.
• Parkour Abilities
• Eight Sword Attacks - including one light and seven heavy
• Replayability - Choice-based alternate ending
• 6/8 Refugee NPCs appear in random places every time the game restarts. Find them to learn their stories.
• Support for Ultra Wide Monitors - (32:9)
STORY
Bitter from the pain of his past, Andel seeks out Aphass Kexxir, King of the Kexxrans, to stop the Vribyss exploitation responsible for the greatest refugee crisis their world had ever seen. In his pursuit, he encounters displaced people who reveal more about his mysterious past. On his journey, Andel comes to realize that Aphass Kexxir is operating with a supernatural force greater than anything he'd experienced before. Andel begins to seek solutions in the unseen world as he notices his natural skills and combat strategies aren't enough.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bits
- Processor: Intel Core i5-2500K@3.3GHz or AMD FX 6300@3.5GHz
- Memory: 8 GB RAM
- Graphics: Nvidia 1060 GTX (6 GB) or AMD Radeon RX 580 (8GB)
- DirectX: Version 12
- Storage: 25 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bits
- Processor: Intel Core i7-4770K@3.5GHz or Ryzen 5 1500X@3.5GHz
- Memory: 16 GB RAM
- Graphics: Nvidia RTX 3070 (8 GB) or AMD Radeon Pro 5500XT (8GB)
- DirectX: Version 12
- Storage: 50 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Small Update
Updated Aliza’s dialogue in Ewharia to clearly inform players early on that they can "Skip" or "Exit" NPC dialogue.Read full article on Community Announcements (ernestoaragon87)Patch NotesOfficial
Small Update
Updated Andel's health bar so that when each level begins (excluding the final level), his health bar appears on the screen so the player knows how much health they currently have.Read full article on Community Announcements (ernestoaragon87)AnnouncementsOfficial
Major Updates!
Bug Fixes First and foremost, thank you, players, for helping make this game better with your feedback! This wouldn't be possible without you. Fixed a glitch in level 1, Ewharia, where if the player fell off the first bridge in the level, they could likely fall into a hole they were unable to get out of. Fixed a glitch in the Graphics and Camera menus where, if going back to a previous menu and a message was appearing on the screen specifically related to one of these two menus, that message would still be appearing on the screen even after the specified menu was closed. Fixed a glitch in the Pause Options Menu where, if the player pressed the back button in a menu ahead of it, the input was registered twice, causing the Pause Options Menu to be skipped altogether.Updates On the compass, the Vribyss Starfish and refugees are now represented by a yellow arrow instead of a blue arrow. This was done to make it clearer that the blue light is Hadar's guide light and not a Vribyss Starfish.Based on player feedback, Aliza's Tips was updated so that, depending on what level the player is in, the most relevant tips are displayed.Based on player feedback, the general game was updated so that a reminder appears once during gameplay in any level to let players know how they can view Aliza's Tips if they need help. While appearing on screen, this reminder can also be permanently disabled if the player doesn't want to see it anymore.Based on player feedback, another Hadar blue guidelight was added to level 2, Athington. This additional blue guide light is necessary so players will know ALL key areas in Athington.Increased the amount of time Andel's health bar appears on-screen if the player collects an "accelerator" (powerup). This makes it easier for players to see how much Andel's health has increased. Based on player feedback, the initial tutorial with Aliza at the beginning of the game has been shortened. Updated the Map/Compass button so that it now only toggles the level ma...Read full article on Community Announcements (ernestoaragon87)Patch NotesOfficial
Updates
UpdatesUpdated the enemy difficulty system so that if the player selects either easy or medium difficulty, enemies will take longer to evolve.Updated the enemy difficulty system so that it's more noticeable that enemies progressively get easier every time the player dies.Read full article on Community Announcements (ernestoaragon87)Patch NotesOfficial
Bug Fixes
Bug Fixes Fixed a glitch where, if navigating through certain menus, pressing the back button sometimes caused the input to be registered twice.Read full article on Community Announcements (ernestoaragon87)






