Skip to content
Geeky Alien
My Name Is Vincent Pogo

Screenshots

My Name Is Vincent Pogo screenshot 1
Gameplay Trailer 1 trailerWatch trailer on Steam ↗

My Name Is Vincent Pogo

Not So Hard Games · Published by Not So Hard Games

Last updated 11 Oct 2026

A physics-driven platformer where every jump counts as you bounce and balance your way through a hand-crafted world full of discovery. Play as Vincent as you take an adventure towards the Kingdom

Free to PlayComing SoonDJCTQ lFull Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, Simulation · 2027 · More free games

As Vincent, navigate treacherous terrain by bouncing and balancing in this indie physics platformer. Explore a meticulously crafted world filled with discovery, all set for release in 2027 from Not So Hard Games.

About this game

The King is Calling! 

Play as Vincent Pogo, a world-famous performer who embarks on a journey back to the Royal Kingdom using his trusty pogo stick as his main form of traversal.

In My Name Is Vincent Pogo, you’ll bounce, balance, and flip your way through a magical land filled with danger. Traverse towering cliffs, leap across vast chasms, and uncover ancient technologies that propel you to new areas.

Every Jump Counts

Vincent is fully physics-driven. Tilt, lean, and bounce your pogo stick off of any surface - time your jumps to increase your bounce height or keep a low bounce to make more controlled jumps. Every angle and every landing is in your hands, demanding precision and rewarding creativity in how you traverse the landscape. One slip, and you’ll come crashing down!

Go Anywhere

You are free to explore and choose your own path. Explore and use your creativity to forge a path to the Kingdom. The world expands as you power up checkpoints. Revisit locations as exploring the world may yield new challenges and alternates routes. Choose your path carefully, one hop at a time!

A Handcrafted World to Explore

Discover a vibrant, hand-drawn world full of secrets, hazards, and machines. From rolling meadows, to towering cliffs, each area offers fresh challenges and new ways to move through the world. Search for portals that open the path to new locations as you make your way towards the Kingdom.

Challenge and Mastery

Every fall teaches you something new. Success comes not from luck, but from learning the rhythm of the pogo stick. Practice your skills and push yourself a little bit further each time.  Remember, the king is waiting on you!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10/11 (64-bit versions)
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 980, AMD RX 470, Intel UHD graphics 630
  • DirectX: Version 11
  • Storage: 1 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    0.5.1 Hot Fix

    My Name is Vincent Pogov0.5.1: Hot FixesMay 18, 2026Player & MovementGlide Cancel: You can now cancel your ability mid-glide by pressing the glide button again.UI & Quality of LifeAbility Cooldowns: Updated ability icons with progress bars, integrating visual progress directly into the cooldown state.Main Menu: Fixed a UI bug where two buttons could be selected simultaneously.Tutorials: Added a new glide tutorial video to Goo Lagoon and updated the in-game checkpoint flag video.Saving & LoadingQuicksave Stability: Fixed underlying quicksaving issues and ensured coin states now properly save.Camera State: Fixed a bug where camera rotation was not saving during a quicksave.Polish: Checkpoint flags no longer spawn unnecessary particles and SFX when loading from a quicksave.Mechanics & WorldGoo Lagoon Fans: Fixed a sequence issue where the Goo Lagoon mechanism would not turn on fans until the map was reloaded.Carnival Checkpoints: Fixed checkpoint zone collision and resolved soft checkpoints occurring in the Carnival area.Zone Boundaries: Fixed an issue where checkpoint zone boundaries were failing to update their size.Meandering Meadows: Added extra platforms to help players easily escape previously inaccessible locations.Camera & Bug FixesPause Menu Camera: Fixed a bug that caused the camera to reset its pitch while the game was paused.Behind the ScenesOptimization: Emptied out old meshes from the current kingdom map to clean up performance. A backup of the original kingdom has been safely stored.
    Read full article on Community Announcements (notsohardgames)
  • Patch NotesOfficial

    The New Heights Update

    Major HighlightsBiome 2 Officially Added: Glide through the Goo Lagoon, featuring new traversable jungle foliage, massive mushroom-covered trees, and windy peaks that will make you clench your butt.New Ability — Cancel Jump: A new base movement ability! Taught in the opening tutorial, this allows for much more precision in platforming.Cinematic Experience: New cutscene support for biome discovery and mechanism unlocks across all areas, including Meandering Meadows.Save Slots: We’ve added 3 Save Slots, allowing you to run multiple playthroughs or share your game with others.World & ArtGoo Lagoon Aesthetics: New custom tree tech and foliage shaders specifically designed for the lagoon.Global Visuals: Improved global shaders and added Far-distance ground projection to make the horizons look more natural.Audio: Added a dedicated Cancel Jump SFX to give better feedback on movement.Player & MovementFall Damage: Watch your step! Vincent will now die if he free-falls from too great a height.Camera Overhaul:Increased downward pitch (-35° → -45°) and upward pitch (20° → 75°) for better vertical awareness.Auto-Reset: The camera now returns to the default horizon if left untouched for 5 seconds after looking up.Style Points: Flipping is now purely cosmetic - show off those moves!MechanicsFlag Coins: If you teleport or "hard-reset" after dying with 0 coins, all coins in the world will now reset.Mechanism Switches: Added a master switch that unlocks all mechanisms (Fans, Jump Pads, Portals) within a specific biome.Checkpoints & Portals:Portals now act as Checkpoints accessible via the Level Selection screen.Redundant checkpoint buttons near portals have been removed for a cleaner look.Wind: New wind zones provide consistent directional force on Vincent.Glide Ability: Glide ability added to Vincent, allows Vincent to soar in the air for a duration of timeUI & Quality of LifeStat Tracking: The stats screen now tracks Discovery progress, longest time alive, jump types, death types, ...
    Read full article on Community Announcements (notsohardgames)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.