
Screenshots

Watch trailer on Steam ↗Shrouded Siege
Larus Ludens · Published by Larus Ludens
Last updated 28 Sept 2026
Design dastardly mazes in this co-op roguelike tower defense set in Irish mythology. Combine divine boons to make unstoppable towers and sculpt the terrain to make the ultimate death traps for your enemies.
Indie, Strategy · 2026 · More free games
In Shrouded Siege, create cunning traps and unstoppable towers using divine boons. Navigate through challenging levels in this strategy game that blends Irish mythology with roguelike gameplay.
About this game
In this roguelike tower defense strategy game, you'll build labyrinths to defend shrines hordes of enemies. Every maze is a tactical puzzle. Leylines supercharge your towers, bogs mire down your enemies, and heavy fog turns the battle map into a mystery. With some help from the ancient gods of Ireland, you can mix and match divine boons among your towers to obliterate enemies with devastating combos.
Features multiplayer co-op with up to 4 people, with collaborative planning tools so you and your friends can argue about maze layouts in real time.
Send enemies into bogs, chop down trees, and create new paths to build the most diabolical maze possible.

Combine 50+ abilities across 30+ towers using 30+ artifacts. Discover unique synergies with critical strikes, attack speed, high damage, special statuses, and more!
Combine these abilities with places of power and terrain synergies to build powerful combos!
Shrouded Siege was designed for up to 4 players with collaborative tools to plan your mazes, coordinate builds, and buff each other’s towers.
30+ handcrafted maps are randomized slightly each run to keep them familiar but fresh. Bogs, forests, lava, cliffs, stone, sand, and more affect towers and enemies alike, with special tiles that mix things up even further for endless replayability.
The demo includes two of five playable characters. The second campaign, boss battle, signature endgame towers, and additional maps are available in the full game.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 21H1
- Processor: Intel i3-6100 / Ryzen 3 1200
- Memory: 2 GB RAM
- Graphics: Intel UHD 620 / GTX 750 Ti
- Storage: 1 GB available space
- VR Support: No
Recommended
- Processor: Ryzen 5 3600
- Memory: 8 MB RAM
Supported Languages
Latest news
AnnouncementsOfficial
Dev plays Shrouded Siege demo
Wherein Sean will try to play Oisin on expertRead full article on Community Announcements (Saoirc)AnnouncementsOfficial
Version 0.7 Is out now!
We're excited to see our game demo live in Steam Next Fest! We've made a bunch of changes since our last update, and we hope to see you in game. We're also running a contest in our Discord, so stop on by and share your win screens to win some prizes. Gameplay: The tutorial is updated (but you probably all know how to play, so you can skip it)Added a skip button to tutorialMultiplayer communication has been improvedDifficulty has been tweaked (casual has gotten much easier)Added 6 steam achievements to the demoBug Fixes: Too many to countVisuals UI overhaul has been completed across the game. Let us know what you think!Every spell now has a cool spell visual!Tooltips should be less obtrusiveNew tree variants and logsRead full article on Community Announcements (Kickserve)Patch NotesOfficial
Second Official Patch 0.5.3 out now!
Hey Everyone! We've been listening to your feedback and we've made a few big changes this week.Bug Fixes:Fixed an issue that caused Co-op lobbies not to work properlyFixed another issue that caused towers to turn into walls.Fixed some Spanish terms that snuck into places they shouldn’t be in non-Spanish languagesFixed the tutorial UI not looking correct on certain resolutions.The Mystic Glen map no longer causes the music to stop playingLeylines now display what they do when you hover over themEquipment Loadout Button no longer does anything when the loadout screen is already openMultishot shows up in the infopanel correctlyCaltrops now properly show their boons, and their final upgrade no longer causes ui issues.Goibniu’s Belt and Hook artifact will no longer affect your walls and will give you charges on the first wave.New Features:The Overworld experience has been totally overhauled! This new experience should be cleaner and easier to understand. Graphical enhancements will come soon.Balance ChangesLava Flow no longer turns water into lava and no longer affects squares with towers on themDecreased Fireball rangeNew towers from the Blacksmith now cost 3 favors instead of 2.I hope you enjoy the new changes. Let us know what you think! We love to hear from the community.Read full article on Community Announcements (Kickserve)Patch NotesOfficial
First Official Steam Patch
Thank you to all of our earliest adopters! Its awesome to see you guys enjoying our game and we appreciate all of your feedback. This first patch fixes the biggest issues you've reported, adds support for new languages, nerfs some of the most broken abilities that were totally out of synch with everything else, and adds a new enemy type! New FeaturesAdded support for Spanish, German, and Portuguese!Added a new enemy, the Pooka.Graphical FixesAdded support for Widescreen, ultrawidescreen, and less than HD resolutionsFixes various issues with status effects on enemies not displaying properly when you click on themVarious towers and boons weren’t properly showing their effects on your defensesMushrooms and Caltrops no longer show their attack range in their info panelsFixed battle scene UI not displaying properly on certain screen resolutionsFog now properly shows areas that will be affectedFlat damage boost items no longer appear to buff spells that don’t deal damage.Fixes: Fixed the infinite wall/fireball bugPerformance improvementsPathfinding improvementsIron Cauldrons that cover the enemy spawn now work properlyPoison and Noxious cauldrons no longer lose the original debuff effectPoison damage credit is now more fairly distributed amongst all poison damage appliers.Fixed an issue where poison damage was scaling incorrectly with damage modifiersFixed an issue where bouncing around the main menu a bunch could break the game Balance ChangesDecreased Poison Cauldron damageYou can no longer center the fog clear spell in fogDecreased Embrittle vulnerability and slow effects by 20%. Thanks again to everyone playing our game. Its been very rewarding to see your response to it, and we're looking forward to bringing more features to you soon. Our next patch will bring an overhaul to the World Map experience, more enemies, towers, and UI updates, so stay tuned!Read full article on Community Announcements (Kickserve)









