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2 Bows 1 Arrow

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2 Bows 1 Arrow screenshot 1
Island update gameplay trailerWatch trailer on Steam ↗

2 Bows 1 Arrow

SKL Games · Published by SKL Games

Positive — 100% positive (41 reviews) · 20 achievements

Last updated 28 Sept 2026

2 Bows 1 Arrow is a true co-op adventure for 2 players! You can test the strength of your connection on numerous levels by shooting a bow, BUT you share ONE arrow for TWO. Levels that require coordination of actions and logic to defeat enemis and solve numerous puzzles, await you.

DJCTQ 101 DLC available ↗Co-op

£6.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £6.29 · Highest: £6.298 Oct 2026

Action, Adventure · 2026 · More £5 - £15 games

Explore a world where cooperation is key as you and a partner share one precious arrow between two bows. Navigate puzzles and challenges that require precise coordination in this unique co-op adventure from SKL Games.

About this game

TIME TO PICK UP YOUR BOWS AND 1 ARROW!

THE GAME IS FOR 2 PLAYERS ONLY!

You can't play alone or if there are 3 or more, you get the idea.

THERE IS NO IN-GAME VOICE CHAT!

Since we almost never use it when playing such type of games anyway.

Game length is around ~ 5 hours

2 Bows 1 Arrow is a сoop action puzzle about your adventure with unique shooting mechanic that forces each player to shoot ONLY after each other. Each level offers a new challenge, whether it's your coordination, intelligence, communication, or just your ability to shoot a bow accurately - usually accompanied by unique mechanic, like non-stop running through obstacles, tower defence, sailing a ship or even rhythm game...

...and yet it would be much easier if the Wizard hadn't left you with one cursed arrow and took away your castle.

 

5 BOSSES

5 DIFFERENTLY THEMED LOCATIONS

  • 25 levels

  • 5 secret levels

  • 26 unique soundtracks

  • Fight against Wizards minions

  • Logic puzzles to think but not to stuck

  • 3D platforming

  • 2 bows

  • 1 arrow

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 or greater
  • Processor: Intel core i3 or AMD Ryzen 3
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 970, with Vulkan or DirectX
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 500 MB available space
  • Sound Card: Yes

Recommended

Recommended:
  • OS: Windows 10 or greater
  • Processor: Intel core i5 or AMD Ryzen 5
  • Memory: 4 GB RAM
  • Graphics: Gtx 1060 6gb
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 500 MB available space
  • Sound Card: Yes

Supported Languages

English, Ukrainian, French, German, Spanish - Spain, Portuguese - Brazil, Japanese, Simplified Chinese, Korean, Polish

Latest news

  • AnnouncementsOfficial

    1.0 RELEASE

    Last major updateFfter 9 month of development we finaly finished a game, I know, crazy. First of all, thanks to everyone who left a review on a game during early access. This realy means a lot to us!I'm sorry there's no discount at launch; it's my mistake because I thought that when we launched from Early Access with price change we can stil make discount. No, it's not examtion. It will be in 30 days. Sorry.New location The Tower and reworks6 new levels5 new soundtarksGame endingStory cinematic11 collectible hatsCrane updateBug fixes, a lot of smallSmall changes on all levels to make them even betterAnimations update for ArchersKorean + Polish languageExample of new hatSo there won't be new content for 2b1a?Yes. But no. We love 2b1a but we are run out of original ideas on how to expand on this mechanic. If you have them, let us know and maybe we will make them, or come up with something by ourselves. If game sales will be good enough of course. It will be like a small free bonus update.Will You fix bugs?Yes, we will maintain game for longer period and fix problems or even implement new features if you need them. I can't think of everthing, but if you encounter something let us know on Email or Steam or Discord or if you meet me in person.Will You make more games?Yes. I hope. Stay with us to see more new projects from SKL Games. We have a few of concepts right now. 99% that it won't be something strictly multiplayer, even more so it is interesting what we could do with singleplayer but other details are very obscure.
    Read full article on Community Announcements (Stanlatt)
  • Patch NotesOfficial

    Pre-release quality update & RELEASE DATE REVEAL

    Game will be released to version 1.0 on 28 of May 2026*may be delayed if rocket do flies into my apartmentNEW SHADERS OPTIONNow you can make your game look like this:To do this you need to activate it here:LAN ServerYeah, thats right! If you in same network it will provide faster speeds. In other cases just makes game more flexible!To turn it on just choose it in main menu. Then if you are Host you can left IP entry blank and give your auto-detection system a chance (No guarantee) or enter IP to what Client should connect (Your IPv4)Also we tested it using Local network emulators such as RadminVPN and it worked great! Just enter IP of Host both for Host and Client DirectX supportWe know about bug with glitched light and textures that happened on cards of 50xx series with latest drivers. And now providing new solution. When game starts you can simple choose Direct-X or use guide from Steam discussions.What will be in 1.0?Well beside a new location we plan to add small improvements and extensions to existing locations. For example all bosses will have unique HP targets bars like this:we could put it in this update but due to frequent reports about problems I rushed this one and decided to focus on technical part so left nice things for release
    Read full article on Community Announcements (Stanlatt)
  • Patch NotesOfficial

    Main menu fix

    So before if you choose wrong level you needed to restart game to restart a lobby. Well... not anymore! Now it fully works + added a loading screens so game do not feel like frozen out of nowhere.Also some audio upgrades, for example squishy sound when land on spikes.
    Read full article on Community Announcements (Stanlatt)
  • Patch NotesOfficial

    Mid-development news and quality update

    Hello! We near 70% complete with new location and have enough features overoul for you.UpdatesThe main focus is polishing and general improvementsNew music on Level 14 (I like it more)Bugs on Level 9 and 7 fixedArrow collision update, more accurateSome new sounds on all LevelsUI redesign, less "standard" buttons etc.Audio Settings now work properly, before you may have noticed that they were hypersensitiveHUGE optimization improvments due to models and enemies optimization. At least +13 FPSNow you can shoot your friend from cannon on Level 11. I thought about somehow implementing PvP mechanic but for now no ideas how not to disturb the core of game with this.What next?Next update will be last location, here a glimps at work in progres of platforming level.As you can see, I finally found a shader window in Godot and started to use it more. Maybe will even update something on previous location. Aslo models are looking gorgeus aren't they? Also as spoiler I will tell you that there will be a full tower defence level, maybe we could create a separate game from it :0Price reminder!Once again I'm telling you that price will be a little higher with full release. 1.0 will drop near end of spring.
    Read full article on Community Announcements (Stanlatt)
  • AnnouncementsOfficial

    Warm Islands melt away winter cold

    New locationHere is a time for new location! To be honest this is my favoirite so far, love the vibes and best boss so far, maybe we should made game with only boss fights.As always, deligtful 4 levels, 1 boss, 1 secret. Як завжди, вишукані 4 рінві, 1 бос, 1 секрет.Also here is probably the most difficult level (17) and boss BUT it can be beaten, we tought why not to give you more challenge.Other changesNow when client lives lobby game will peacefully close for host too, without irritating crush like before.Now you can turn on mouse Y inversion because someone REFUNDED GAME and write this as reason instead of writing in any listed way of communication that I CHECK DAILY. >:(Turns out arrow could trigger moving targets twice while standing still. Now it can't.Even more netcode optimization, now it should be MUCH better even with low speed conncection. We tested it with mobile modem Ethernet between diffrent countrys of Europe and it was good. But micro conncetion losses are still fatal.Deleted a disease from waiting lobby as part of new Location announcment.Now should be more FPS for client on levels with many enemies.Nice rays from some light.Sound when Bombokruk exploeds.Extended level 12Visual update for level 7What next?Next last location... for this game! Reminder, price of full game will be higher around 1-2 dollars, so buy at nearest sale not to miss a great opportunity like with .Clasic 4 levels, secret and boss. Most of effort will be put into the final Boss, to nicely end an adventure of two archers and since it's a most enjoybel part for most of you. Maybe we should make game with only boss fights who knows.We hope that it won't be our last game and it looks to be true. Regardless of situation we prevail and go on becouse of your interest, so thank you. As you may know half of team(me) is in Ukraine that adds unordinary problems in form of bloody neighbor with need of corresponding actions. What I can with almost full certainty is that next game won't have...
    Read full article on Community Announcements (Stanlatt)

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