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Descent Of Lunaris

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Descent Of Lunaris

Unison Games · Published by Unison Games

Last updated 28 Sept 2026

Assemble your squad and explore a lunar base where cosmic horrors warp your reality, challenge your strategy, and break your sanity. Descent of Lunaris is a grid-based dungeon crawling RPG inspired by Wizardry and Shin Megami Tensei.

Free to PlayComing SoonDJCTQ 14

Free

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RPG · 2026 · More free games

Assemble your squad and navigate the twisted corridors of Lunaris, where strategy meets madness. Descent Of Lunaris challenges you to survive against cosmic threats in a game inspired by classic dungeon crawlers.

About this game

THE SIGNAL BELOW

The year is 2070.

A lunar mining operation detects a signal emanating from deep within the moon. Moments later, systems fail, machines turn hostile, and much of the base is lost.

You are sent to investigate and lead a team of operatives into a shifting lunar underworld.

As you descend within the moon, you encounter twisted reflections of civilization—structures and forms that should not exist, yet feel disturbingly familiar.

Are you being tested… or judged?

Where this descent leads, and what waits at the bottom may change humanity forever.

A STABILITY SYSTEM THAT CHANGES EVERYTHING

Push deeper for greater rewards, or retreat before you’re overwhelmed.

  • Stability degrades as you explore, increasing risk and reward

  • More instability leads to more dramatic and dangerous combat encounters

  • Your environment can shift and reveal new pathways

  • High instability unlocks rare encounters, events, and opportunities

  • Be careful, danger can follow you 

SQUAD-BASED STRATEGY THAT DEFINES YOUR SURVIVAL

Your team is your greatest weapon, and your biggest risk.

  • Build from 9 classes and eventually 18 subclasses, each with distinct roles

  • Create powerful combinations of skills between party members

  • Swap operatives at the lunar base to adjust your strategy

  • Upgrade skills, equip gear, and specialize for survival

TWO COMBAT SYSTEMS. ONE ESCALATING THREAT.

Every encounter tests your planning, positioning, and control.

  • Manage frontline and backline roles and optimize your attacks in first-person formation combat

  • Movement, positioning, and environmental hazards matter in tactical combat

  • Exploit enemy weaknesses with damage types and skills to buff your team

  • Damage types matter. Check your loadout for Sharp, Blunt, Kinetic, Energy, and Spirit

  • Adapt to evolving enemy patterns, or be overwhelmed

FEATURES:

  • Inspired by classic dungeon crawlers, reimagined through modern design

  • Unique stability system that dynamically alters encounters and difficulty

  • Party-based dungeon crawling with deep team customization

    • 9 classes + 18 subclasses with unique roles and skills

    • Deep build variety and strategic flexibility

    • Build your team of 4 from a variety of ranged and close combat operatives

  • Two types of combat scenarios: 

    • first-person formation

    • tactical grid-based combat

  • Multiple approaches to combat, exploration, and squad composition

  • A unique style and tone, with art and music from underground artists

  • Multiple difficulty modes, including INSANE

PLAY THE DEMO

Start your descent now.

  • Play the narrative driven prologue 

  • Build your first squad of operatives

  • Explore the opening level of the lunar dig site

  • Experience how stability impacts combat, exploration, and survival

  • Find what lurks within the dungeon - with 4 boss/mini-bosses to challenge

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    We're Headed to BitSummit!

    We are headed to BitSummit!BitSummit is May 22-24, 2026 in Kyoto and we hope to see you there!Come meet some of the team who will be in the booth showcasing Descent of Lunaris. You'll be able to ask them all your burning questions too! We will be in the Graph booth with an unique build of Descent of Lunaris localized in Japanese. You'll be able to choose from a few prebuilt party options to get you into the game quickly too.These three different parties all play a bit differently. It should be challenging, but possible, to make it to the end of the level with all parties. We've also partnered with Graph to do our Japanese localization! We are so excited to be able to not only reach more players, but make Descent of Lunaris more accessible. And it personally means a lot to us as a team to translate Descent of Lunaris into Japanese, which was the original language for so many titles that have inspired us.So thank you so much for being on this journey with us and if you will be in Kyoto please say hi to us!
    Read full article on Community Announcements (LunarisAdventurer)
  • AnnouncementsOfficial

    Stability System Added - Dungeon Crawling with New Dangers

    Strange signals emanating from within the moon have the power to warp the fabric of reality. As you explore the dungeon, the chances of the inexplicable rise, something is watching you. New, dangerous encounters and events become possible, where there is risk there is also reward.Taking inspiration from some of our favorite dungeon crawlers, the “Stability System” allows for a risk/reward approach to dungeon exploration. Simply put, if the player explores for long enough, “Glitched” encounters will begin to spawn. These “Glitched” encounters will feature new powered-up variants of the levels enemies, with new dangers! This is not all however, as certain narrative events can also be affected by the current Stability!Resting can be used to restore Stability, and a trip back to base will always fully reset things back to normal. Managing your party’s Stability during your expeditions will be vital to your survival. The bold may even use this as an opportunity for additional reward, provided you can make it back afterwards… This is a pretty large addition to the game, and something we have been wanting to implement for a long time! There's loads more we plan to do with this system, such as the implementation of “Glitched” tactical encounters, so stay tunned! Always remember to pack a smoke bomb! (or two!)
    Read full article on Community Announcements (LunarisAdventurer)
  • Patch NotesOfficial

    The Demo Has Been Updated

    Check out the patch notes for the demo and, as always, feel free to join to the discord to chat with the dev team and meet some new pals who also enjoy dungeon crawling. Patch Notes (0.7.5)Content: Narrative flow through prologue has been slightly reworkedIntro cinematic slightly recut Features/UI: Difficulty can now be set in the settings menuIncreased movement responsiveness Minor improvements to controller targetingYou can now always skip the Prologue Balance: Cow Skull HP slightly nerfedVanquisher Strike HP cost increasedSpray and Pray changed to line targetVarious minor tweaks Bug Fixes: Fixed many bugs related to controller support and focus lossWhistler no longer decides to randomly do nothingWorker Joe no longer decides to randomly do nothingGreatly reduced the chances of movement/interaction during conversationsFix for Swarm death noise not playingFix for camera not auto-centeringFixed "Brute Force" skill not using weapon rangeFixed various descriptionsFixed various spelling errors and typosRemoved placeholder text in character createRemoved various debug warningsReplaced discord link in main menuand many more fixes
    Read full article on Community Announcements (LunarisAdventurer)
  • AnnouncementsOfficial

    Available Now - Descent of Lunaris Demo

    Play the demo and learn more on its dedicate page here. About the Demo/Prologue:When an experiment at a secret facility goes terribly wrong, an elite security team is tasked with protecting the researchers as they prepare to evacuate. Reality breaking anomalies are warping the minds and bodies of some of the researchers, transforming them into monstrous mimics of their former selves. The elite team is given their orders to protect the evacuation but tears in reality and warped grotesque scientists are the least of their worries when a cosmic entity appears.Once the prologue is complete, you will be briefed on the main mission and given full control to create your own level 1 party, assigning attributes and skills as you see fit. Once your team is ready and a leader is selected, you are free to explore the entire first level of the game. You can return to base to heal and change out team members as often as you want, try out different classes and skill combinations.Check out the demo, join the discord, and let us know what you think!Descent of Lunaris is a love letter to classic dungeon-crawling RPGs of the past. Descend into the depths and find the source of the signal that summoned your mission. Not everything is as it seems...
    Read full article on Community Announcements (LunarisAdventurer)
  • AnnouncementsOfficial

    How We Crafted Our Character Classes

    Back with some development talk about how Descent of Lunaris came to be and how our character classes were created and evolved over time. (Read on for some cool concept art images and some scribbled notes too)To start, lets go back a couple years, near the end of 2023. Originally the plan was to use RPG Maker to make a short dungeon crawler with visual novel elements, harkening back to old school tabletop games from the 80s and 90s. The idea of a highly customizable group of diverse characters was a part of that design since day one, and has remained a core pillar that we have built around as the project has grown.Despite Lunaris' small team and scope, complex character classes were immediately drafted. Medic, Gunner, and Shielder were created as our three archetypes of "damage, healing, and survivability". Blademaster, Inventor, and Cyber Surgeon were created as hybrids, offering a mix of two archetypes. Fighter was a jack-of-all trades, and Nanomage was the classic Wizard.\Image redacted]Despite a small shakeup in the roster in early 2024 (Hacker added, Cyber Surgeon Cut, Gunner split), most of these early class identities have remained true to their original designs. Some classes, such as Blademaster, are almost unchanged from our initial drafts. The scope of this game grew very quickly once we realized the potential of what we were doing. A few classes were completely reworked (Inventor was reworked twice) and many new skills and passives were added.Eventually, we decided to push ourselves even further, and designed two unique subclasses for each class. These subclasses unlock part-way through the story, and give even more flexibility for the player to build a roster that will suit any playstyle.It's been quite a journey getting to this point, and it has been wonderful seeing you all start to explore these classes during our playtest and see how you take on the digsite with your teams. You can still jump into our playtest and our discord.
    Read full article on Community Announcements (LunarisAdventurer)

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