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TIME COWBOY

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TIME COWBOY screenshot 1
Era 1 Trailer trailerWatch trailer on Steam ↗

TIME COWBOY

carlosfruitcup · Published by carlosfruitcup

Content notice: This game contains stylized violence and mild blood effects.

4 user reviews — 100% positive (4 reviews) · 21 achievements

Last updated 28 Sept 2026

Fast-Paced Retro Cowboy FPS where you speed and shoot your way through history as a ticked-off cowboy.

Early AccessDJCTQ 12

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.294 Oct 2026

Action, Indie, Early Access · 2025 · More under £5 games

Speed and shoot your way through historical timelines as TIME COWBOY challenges you to master its retro-inspired action. Experience the thrill of early access with carlosfruitcup's unique take on cowboy shooters.

About this game

WHAT'S THIS 'TIME COWBOY' ABOUT PARTNER!?

TIME COWBOY is a fast-paced movement shooter, where you play as Hank.

A Stubborn Cowboy running and gunning his way through History, trying to find out who is dragging him through it... and how to put a stop to it.

(Note: This game contains imagery that may be harmful to those with epilepsy. )

WHAT'S IN THE GAME!?

The Game features:

  • 4 Chapters set in the Wild West, Medieval Times and The Prohibition Era with 10 levels each.

  • 7 Unique Weapons with their own unique abilities

  • 2000s-Inspired Voice Acting

  • 10+ Enemy Types

  • 3 Boss Fights (Plus 2 Secret Bosses!)

  • 3 Difficulties: Yellowbelly, Hard and Tuberculosis

  • 640x480 Resolution

  • 35 FPS Cap

  • NO YOU CAN'T CHANGE IT.

  • Mister Milton

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or Later
  • Processor: 64 bits
  • Memory: 200 MB RAM
  • Graphics: Supports OpenGL
  • Storage: 750 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or Later
  • Processor: 64 bits
  • Memory: 350 MB RAM
  • Graphics: Supports Vulkan
  • Storage: 1 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    DELAYED

    Hey there,Unfortunately due to some personal reasons, I'll have to delay the game to Mid-Late September to at the latest, Early October. I do apologize for this, this should be the only delay. Once I'm more confident in a release date, I'll announce it.
    Read full article on Community Announcements (carlosfruitcup)
  • AnnouncementsOfficial

    Exiting Early Access: August 25th

    After 15 months of development, I am proud to announce TIME COWBOY v1.0 releases August 25th at 6:30 PM EST! This will include all the currently implemented Eras in the game + the Final Era, which you can get a teaser below: The Final Era will include around 13 Levels, 4 Unique Enemies, a new Weapon, 11 Music Tracks and obviously, the conclusion to Time Cowboy's story.I hope you'll enjoy it when it releases. In the mean time, why not join the discord to get Sneak Peeks? That's it for now, thank you for reading and I'll see you when Time Cowboy releases.
    Read full article on Community Announcements (carlosfruitcup)
  • Patch NotesOfficial

    Patch 1.4c

    Hey there, welcome back. TIME COWBOY has gotten a new patch now with some much needed changes.Additions:Added Muzzle Flash Animations for all WeaponsAdded New Settings Category (UI)Moved a couple settings from Graphics to UI CategoryAdded 3 New Settings (Thanks skibbingstones45!)Added Speedrun Mode to Settings (Auto-Skips Cutscenes, Level Finish Screens & More)Added Scrollbar to Level SelectBalance Changes:Nerfed Turret Damage (Hard: 10 --> 7.5) (TB: 12 --> 8.0)Turret projectiles now come from headTurret can now be damaged with its own projectilesFist Combo Reward no longer is removed if your health is above 65-75% or 50% on YellowbellyYou can now switch weapons during a freeze frameBug Fixes:Fixed a bug where Enemies would attack despite the player not being in line of sight due to them detecting themselvesFixed minor game-crashing bugsThank you for reading and playing TIME COWBOY!
    Read full article on Community Announcements (carlosfruitcup)
  • Patch NotesOfficial

    Patch v1.4b

    Hey there, here's a quick patch for v1.4!- Fixed Era 3 Achievements not triggering- Fixed crash when Explosion attempts to reference already deleted Enemy- Fixed crash when BillboardManager attempts to reference parent, target and/or sprite, but deleted- Fixed Explosion in Cutscenes triggering before needed- The Knight Fight "Outlaw!" Time Rank increased to 45s- "NO MORE ALCOHOL" "Outlaw!" Time Rank increased to 50sThank you for reading.
    Read full article on Community Announcements (carlosfruitcup)
  • Patch NotesOfficial

    Era 3 Changelog

    Other Changes: Bug Fixes: - Fixed Weapons catching up too slowly when Player is moving at extreme speeds - Fixed Player Spawn Rotations in a lot of Era 2 Levels - Fixed where if the Player is about to move onto the next level and a Vampire attempts to check current weapon of the Player in the same frame, the game would crash - Fixed where if the Player didn't exist and blood particles are created, the game would crash - Fixed where if the Player grappled on to grapple point that disappeared, the game would crash - Fixed Steel of Death Special using default Projectile Behavior - Fixed Fist Kill Taunts not playing for Medieval Enemies - Fixed Level Timer being hidden behind Weapon Viewport - Fixed an error being spammed due to Hidden and Disabled Enemies trying to move - Fixed Weapon Equip SFX not playing when swapping weapons with Keys - Fixed Player Model Body not properly hiding on death - Fixed Tumbleweed being able to poison while dying - Fixed during laggy circumstances, pressing Next Level on the Level Finish Screen has a chance to proceed to the level after the next - Fixed Projectiles phasing through walls - Fixed Shotgun Explosions occuring when Player isn't moving or Enemy isn't in the air - Fixed Taunt Parry Arm not being lit - Fixed Fists and Taunt Parry Arm not having the correct texture filtering - Fixed Weapon Specials being usable while the game is paused - Fixed The Robot's Arm? not applying explosion on projectiles - Fixed Revolver's 8th Shot 3 Shot not actually having 3 charged shots - Fixed a crash where the player attempts to wall jump on a surface that is deleted within the same frame without checking if it exists Misc.: - You can no longer pause the game during the Level Finish Screen - Disabled D3x12 Fallback due to broken graphics - Level Timer now shows m:s.ms instead of m:s:ms - Tweaked Exploding Arrows Knight & Melee Knight designs - Weapon Names now show up when you pick them up - Level Previews are hidden by default until you unlock them...
    Read full article on Community Announcements (carlosfruitcup)

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