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Small Living World 2

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Small Living World 2

777 Pixels · Published by 777 Pixels

Last updated 28 Sept 2026

Is a peaceful ecosystem simulator, bringing every aspect of nature to life. From the water cycle and plant growth, to animal behaviors and reproduction, observe your small living world evolve. All the tools are at your disposal to create your perfect forest.

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Indie, Simulation · 2026 · More free games

Discover the intricate life cycle of nature in Small Living World 2. With tools to shape your perfect forest and observe everything from plant growth to animal reproduction, dive into this serene simulation crafted by 777 Pixels.

About this game

Small Living World is a full-fledged ecosystem simulator, bringing every aspect of nature to life. From the water cycle and plant growth, to animal behavior and reproduction, observe your small living world evolve. All the tools are at your disposal to create your perfect forest. 

SIMULATION 

You can observe the natural food chain in action. From plants fighting for sunlight, to animals searching for precious food resources. And don’t ignore the importance of predators to regulate herbivore populations. Every detail counts. 

TERRAFORMING  

The ground is fully dynamic; sculpt it as you like. Raise mountains, carve out lakes, even flood the land to form oceans. Drain the water to create deserts, or let it rise and watch valleys turn to swamps. Every change you make shapes how nature thrives.

PLANTS  

Plant seeds and watch the greenery spread. Every plant has its own preference for soil, water and sunlight. Place them wisely, and they’ll thrive across the land. From tiny wildflowers to giant sequoias, the world is yours to grow.

ANIMALS 

Once your forest begins to flourish, it’s time to welcome animals. Each species comes with its own needs and quirks. Watch as they explore, interact, and adapt to the world you’ve shaped. Survival won’t be easy—some will thrive, others will perish. That’s just how nature works.

DECORATIONS  

And if that’s not enough, you can also personalize your world with decorations—statues, fences, ancient ruins, mysterious artifacts, and more. Some of these items even hold hidden powers that subtly influence your ecosystem.

A relaxing, sandbox experience with surprising depth.


What’s New in Version 2:

  • New Art Style : The game now presents an entirely upgraded visual style. It is still Pixel Art, but in much higher quality.

  • Better Scrolling & Performance : Now powered by the Godot engine, the game runs smoothly and renders beautiful scenery at 60 fps. 

  • Quests : A new guided system that rewards you for completing goals while teaching you how to play.

  • Biomes : Gather all the right conditions, and a biome will form automatically. Beyond looking beautiful, biomes are essential for the health and happiness of certain animals.

  • Uncluttered scenery : No more overlapping vegetation. The new tile system allows for a more detailed and elegant forest layout where every plant stands out clearly.

  • Different World Templates : Plains, mountains, lakes or deserts, choose your world template. Nothing is set in stone; you can reshape it all.

  • Desirability Guide : Before adding a new plant or animal, use the visual guide to make sure it has everything  to thrive.

  • Smarter Wildlife : The new AI model makes animal behavior more realistic. And yes, they can now communicate with each other. This feature will be especially useful for... well, let’s just say you’ll find out soon enough.

  • Happiness Details : Get a clear understanding of what inconvenience a plant or an animal, and what they need to be happy.

  • New Progression system : Gradually unlock all the game content by fulfilling specific goals.

  • Unique monuments : Unlock some exclusive structures to decorate your world.

  • Improved Water Physics: This one wasn’t too difficult to tackle. It's still not perfect, but it’s a big improvement.

  • More plants, more animals, more monuments, more of everything. Please note that some of these new materials may not be available during the Early Access phase.

  • Something Big: We’re not quite ready to reveal this feature yet, but trust us, it (or maybe they) will bring major changes to the game.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i3 2nd gen or equivalent minimum
  • Memory: 8 GB RAM
  • Graphics: Vulkan 1.0 compatible GPU ( UHD 620, GTX 700, Radeon HD 7000 )
  • Storage: 150 MB available space

Supported Languages

English, French

Latest news

  • Patch NotesOfficial

    Small Living World 2 - DEMO Update: 0.15

    We continue our series of updates to improve the demo ahead of the end-of-year release.This time, the major new feature is the FRENCH TRANSLATION. Et oui, la traduction intégrale du jeu est maintenant disponible en français !Pour changer la langue, allez dans Paramètres / Settings. 0.15.00 =======================================================Add French translation. Other languages to come.Add the Windsock icon to display the wind speed.Add the in-game PAUSE mode.Rebalance plants reproduction cycle.Add key mapping to game speed.
    Read full article on Community Announcements (ajrarn777)
  • Patch NotesOfficial

    Small Living World 2 - DEMO Update: 0.14

    The summer holidays pushed this update back a little longer than expected, but it’s finally here! This small update introduces a new Visual Info Card in the menu, making information about plants and animals much easier to understand at a glance. 0.14.00 =======================================================Add Plants and Animals info card in the menu.Fix issue when clicking over the menu invisible square zone.More stable handling of Steam Disconnected.
    Read full article on Community Announcements (ajrarn777)
  • Patch NotesOfficial

    Small Living World 2 - DEMO Update: 0.13

    Just one week after the demo public release, I was able to push the first update. I really wanted to get this one out as quickly as possible. The main feature of this update is the Random Background Music. It really add something else to the game and it makes the experience even more relaxing. You can customize how often the music plays in the Settings Menu. All of the soundtrack pieces are original compositions by Zachary Gilbert.I hope you enjoy this update, and as always, thank you for playing and sharing your feedback! 0.13.00 =======================================================Add random background music.Increase maximum zoom level.Add tooltip for Points and Air Humidity.Display Overlay when using add terraforming tools.Resize menu icon.
    Read full article on Community Announcements (ajrarn777)
  • AnnouncementsOfficial

    Small Living World 2 - Dev Diary #12

    Hello everyone. Today, I'd like to talk a little about biomes. Over the past few weeks, I've been focused on calibrating and fine-tuning the biome systems. It's now mostly functional and ready for players to explore. But what exactly are biomes? Biomes are special environmental zones that emerge naturally when the right combination of terrain and vegetation is present. Create the proper conditions, and a biome will automatically form in that area. Each biome has its own unique requirements for you to discover. Beyond adding visual variety to the world, biomes also play an important role for certain animals. Biomes are not a mandatory gameplay element, but they add another layer of depth to the ecosystem. At the moment, there are four biome types available: Swamp : Meadow: Wooded: Forest:More biomes will be added before release.
    Read full article on Community Announcements (ajrarn777)
  • AnnouncementsOfficial

    Small Living World 2 - Dev Diary #11

    Hello everyone. As time flows, we draw closer to the Demo Release.All core mechanics are now in place. The next step is calibration and fine-tuning. Calibration plays a major role in a simulation.This is where we determine whether a plant consumes too much water, or if a tree grows too slowly. We calculate the balance between mice and available grass tiles, and estimate reproduction rates to prevent overpopulation. All those systems are extremely complex to calculate. I first rely on a large spreadsheet to verify whether, at least in theory, the numbers make sense. But those numbers remain purely theoretical.Reality inside the simulation is far more chaotic. A simple thing, like the time a mouse spends moving between two grass tiles, can completely alter the balance. And once all systems interact together, countless factors begin bending the numbers in unexpected ways. In-game testing then becomes essential. We need to play, test, and retest every system repeatedly. At this stage, log files become incredibly useful. They allow us to travel back in time and inspect every detail like detectives investigating a crime scene. This is how I discovered that, during reproduction, both frogs were simultaneously trying to reach each other’s position. The result was two very confused frogs endlessly swapping destinations. Needless to say, it was not exactly a success. Calibration is never truly perfect, and that is why I continuously listen to player feedback. Creating this kind of game requires long-term dedication, like adopting a pet. Ok, this image was generated with AI. I don't plan to use any AI generated art in the game, but this one was too cute.
    Read full article on Community Announcements (ajrarn777)

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