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Legends of Amberland III: The Crimson Tower

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Legends of Amberland III: The Crimson Tower screenshot 1
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Legends of Amberland III: The Crimson Tower

Silver Lemur Games · Published by Silver Lemur Games · Official site ↗

Very Positive — 98% positive (56 reviews) · 14 achievements

Last updated 28 Sept 2026

Legends of Amberland III: The Crimson Tower is a classic western RPG inspired by great 90s era games such as Might & Magic, Wizardry, Ultima, the Gold Box series. Light, fairy tale, epic, heroic, slightly humorous adventure.

DJCTQ 10Full Controller Support

£16.75

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £16.75 · Highest: £16.757 Oct 2026

RPG · 2026 · More £15 - £30 games

Embark on a fairy tale adventure in Legends of Amberland III: The Crimson Tower, where you'll explore the mysterious Crimson Tower and battle mythical creatures. Guided by Silver Lemur Games, this 2026 RPG combines light humor with epic quests reminiscent of classic 90s games.

About this game

Overview:

Legends of Amberland III: The Crimson Tower is a classic western RPG inspired by the games from the 90s like Might & Magic, Wizardry, Ultima, the Gold Box series and others. Using the classic first-person perspective, over grid movement, turn-based system to travel in an open world with fast travel options and a quick combat.

You lead a party of 7 adventurers, manually assembled or pre-made, on an epic adventure to fight the evil which lurks in Amberland. It's light, fairy tale, epic, heroic and slightly humorous. It does not take tons of hours to complete or require an endless grind to progress. Basically, it's a love letter from the 90s, the golden era of RPGs.

Notable features:

* First person perspective, 90 degree rotation, over grid movement (like in the 90s).
* Turn-based (both combat and exploration).
* Party-based (7 heroes, either predefined or manually assembled upon new game).
* Fast paced combat, especially blazing fast against much weaker enemies.
* Quick travel to reduce backtracking.
* Easy inventory management with separate personal equipment encumbrance system and an infinite magic bag of carrying for items not equipped at the moment.
* Open world with a big overworld to explore.
* Quests (including both main storyline quests and side quests).
* Rich world lore (spanning between all games of the series, but no knowledge of prior games required).

Technicalities:

The game was designed to look and feel like one of the old games while working flawlessly on modern machines, especially on very high resolutions. It has very low hardware requirements and should run on even very old machines.

About the relation to other games in the series:

The Legends of Amberland titles can be played in any order you wish. They share the same world and lore (historical events) but each has a separate and self-contained story. There might be some mild references to events in the previous titles of the series, but more like a flavor, so it does not hinder the ability to play those in any order.

System Requirements

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Minimum

Minimum:
  • OS *: Windows (7, 10, 11)
  • Processor: any
  • Memory: 1 GB RAM
  • Graphics: Screen resolution minimum 1280x720. OpenGL 2.1 or better.
  • Storage: 200 MB available space
  • Additional Notes: The game should run on almost any hardware, even outdated one.

Recommended

Recommended:
  • Graphics: Full HD (1920x1080) screen resolution recommended.

Supported Languages

English*, French*, German*, Japanese*, Polish*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Legends of Amberland series heads to Japan!

    Legends of Amberland series heads to Japan! The Legends of Amberland series (PC) was localized into Japanese! New versions of all Amberland games were released (yesterday and one today), all of them containing a crude, early, Japanese translations. Legends of Amberland: The Forgotten Crown (v1.32) Legends of Amberland II: The Song of Trees (v1.25) Legends of Amberland III: The Crimson Tower (v1.12) Important note on quality: This is the first attempt to localizing ANY of my games to ANY Asian language. So, it is a very crude first attempt and will have problems, those will be fixed of course. During the first localization step I was focusing on technicalities (characters displayed properly, making things bigger so those characters are readable, auto resizing text where needed, etc) while quality of translation itself was a low priority. Once I gather players feedback on things and it’s confirmed that, on technical side, everything is acceptable, I will proceed to improving the text quality itself. This is the first step in bringing the world of Amberland to more players across Asia. Since lack of those localizations was caused by technical limitations only. But now, when the game engine supports Asian character set, additional Asian language localizations are inevitable. Stay tuned! Offical Website announcement (English): https://www.silverlemurgames.com/2026/06/25/amberland-is-going-japanese/ Offical Website announcement (Japanese): https://www.silverlemurgames.com/2026/06/25/amberland-is-going-japanese_lang_jp/
    Read full article on Community Announcements (Chris Koźmik)
  • AnnouncementsOfficial

    Version 1.11 released

    The second after release version is out. The most requested feature, Midnight Rune is back! Reworked it, so now it works completely different. It's enough if only one party member cast it (it affects all party bonuses, even fountain effect) and the only cost is that the caster has reduced maximum MP while the rune is drawn. Actually, it has nothing to do with "midnight", but decided to keep the old name since many of you said it would be all right. Next, Custom difficulty option was fixed, polished and moved to regular features. Also the usual small improvements and fixes. - Custom difficulty start option moved from experimental to regular features (also finetuned). - Midnight rune (it's very different than one in Legends of Amberland II) allows sustain party bonuses so those do not expire. It can be cast by anyone (so one hero can extend the effect cast by another class, like Wizard would sustain the effect of the Bard). It also affects fountains duration. Caster's maximum MP is reduced by 1/5 while the rune is drawn. - "Use Magic" button tooltip now has hotkey listed. - Hotkeys no longer listed in any tooltips on Steam Deck (since it has no keyboard so it makes no sense). - Custom difficulty (experimental feature back then) was always set to Easy regardless of choice. - Spelling mistakes. {STEAM_CLAN_IMAGE}/45699441/00a28b25c4f59f5e0fae2c1ac713a5102121afe9.png Reminders You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released. Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!
    Read full article on Community Announcements (Chris Koźmik)
  • AnnouncementsOfficial

    Version 1.10 released

    So, the first after release version is out! It introduces a feature which I haven't managed to finish for v1.00, an option to start with a smaller party size (for now as experimental feature, you need to enable it via Options/Gameplay/More/Enable Experimental Features then Custom difficulty will appear under New Game). It allows you to play with fewer party members (the rules are adjusted a bit to make it somewhat even). There is a traditional rebalance (easier made easier also less experience required to level up across all difficulty levels), a nice feature for people who play with gamepad (auto deactivate/activate mouse cursor) and smaller changes, fixes, etc. - Experimental feature (enable Experimental features in Options/Gameplay first): Added Custom difficulty which allows to play with a smaller party size (5/3/1 heroes). The game adjusts the combat rules/difficulty depending on number of party members (with fewer heroes you get less experience required to level up, extra actions in combat, extra HPs in solo mode). - Start with central character selected. - Autofill Party option now tries to make the same party as Quick Start option. - Improved manual. - Reduced experience required to level up (to allow reaching level 50 on most difficulty levels without Monster Respawn enabled). Note: if affects existing saves (you might find you can level up after you load your older save). - Reduced monsters HP and Damage on Easy difficulty. - Improved Magic screen (bigger fonts on lower resolutions, especially useful for Steam Deck). - Clue tooltip adjusted to make it more clear that some quests might require fewer clues. - Mouse cursor is automatically deactivated when gamepad is used, when mouse is used then it reactivates. - Many small spelling fixes and small NPC dialogue improvements. - Other small fixes. {STEAM_CLAN_IMAGE}/45699441/25df45261d3803ecba8d8b3a28de6a0746375a76.png Reminders You can follow my Steam Developer Page if you wish to be notified each time a new ...
    Read full article on Community Announcements (Chris Koźmik)
  • AnnouncementsOfficial

    Legends of Amberland III: The Crimson Tower has been released on PC!

    So, the day has come. The third part of Amberland series is out! At release, the game is available in English only, but very soon it will be localized to German, French, and Polish. Later, even more languages are planned to be added. The game has a full gamepad support (and Steam Deck support) at release. Official announcement: https://www.silverlemurgames.com/2026/03/02/legends-of-amberland-iii-the-crimson-tower-has-been-released-on-pc/ Make sure to leave a review! Have fun!
    Read full article on Community Announcements (Chris Koźmik)
  • AnnouncementsOfficial

    Legends of Amberland III is coming 2nd March this year on PC!

    Final release date Legends of Amberland III: The Crimson Tower is scheduled to be released 2nd March 2026 on PC (Steam and GOG). https://store.steampowered.com/app/3823520/Legends_of_Amberland_III_The_Crimson_Tower/ Consoles port will be eventually made, as usual, after PC release. The date has not been decided yet. Localization might or might not be incomplete at the release day. The game is guaranteed to be localized to EN, DE, FR. As usual, more languages than those listed will be added, most likely after release. Official announcement: https://www.silverlemurgames.com/2026/02/13/legends-of-amberland-iii-is-coming-2nd-march-this-year-on-pc/ Wishlist the game! Make sure to wishlist the game! It matters!
    Read full article on Community Announcements (Chris Koźmik)

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