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Dungeonborne Settlement

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Dungeonborne Settlement screenshot 1
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Dungeonborne Settlement

Dersty · Published by HappyForest

Mixed — 61% positive (18 reviews)

Last updated 11 Oct 2026

Defeat monsters in dungeons, gather resources, grow your settlement, and combine and enhance tactics to lead the battle. Use auto-battle and flexible challenges to create and change tactics as you face stronger dungeons.

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£4.59

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.59 · Highest: £4.5911 Oct 2026

Adventure, Indie, RPG · 2025 · More under £5 games

Embark on a journey to defeat monsters and build your thriving settlement, where each dungeon holds new challenges and strategies to master.

About this game

This is an auto-battle game where you combine stat enhancements, tactics, and building effects to challenge dungeons and gather resources.

Our newly founded settlement is home to an endlessly generating dungeon.
The dungeon continuously spawns monsters that hold the resources necessary for your settlement’s growth—and it’s up to you to claim them.

You can customize the dungeon’s difficulty and begin an adventure suited to your needs.
Higher-level dungeons offer greater rewards but spawn more powerful monsters.

Use the resources collected from dungeon runs to develop your settlement, strengthen your stats, and research and combine various tactics.
Your choices will lead to a wide range of combat strategies.

If a battle turns against you or you make a mistake, feel free to return to your settlement at any time.

There’s no penalty—you can adjust the dungeon difficulty and dive back in whenever and however you like.

Combine and adapt tactics with the convenience of auto-battles and the freedom to retry, and become stronger with every run.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7 SP1+, Windows 10, Windows 11 (64-bit only)
  • Processor: Intel Core i3-2100 / AMD FX-4100
  • Memory: 4 MB RAM

Supported Languages

English, Korean, German, Japanese, Portuguese - Brazil, Russian, Traditional Chinese

Latest news

  • Patch NotesOfficial

    Resource Cap System Updated

    Previously, when the stored resources exceeded the maximum limit, the amount was forcibly reduced to the limit. This caused inconvenience, as players had to make multiple withdrawals from the bank if they had a large amount stored.Thanks to a player’s idea, you can now hold more resources than the maximum limit, removing this inconvenience. While at the maximum cap you will no longer gain additional resources, you can still withdraw from the bank and hold resources above the limit to use them freely.We are also aware of an issue where, after several hours of play, adventurers sometimes stop during combat or thieves fail to spawn in defense battles even though enemies remain. I have been playing for hours myself to track down the cause, but have not yet been able to reproduce it. I will continue investigating.For now, I have added a temporary fix to the relevant code in an attempt to prevent this bug from occurring.I apologize for any inconvenience this has caused and truly thank everyone who continues to play and support my humble game 🥹
    Read full article on Community Announcements (Dersty)
  • Patch NotesOfficial

    Small Farm and Special Meal Feature Added

    To help you play Hard Mode more efficiently, a new feature has been added to the right side of the settlement where you can offer special meals to adventurers or guards to enhance their abilities.Special meals provide stat boosts for 1 hour. When active, a circular UI will appear at the top left to indicate the buff, and it disappears when the effect ends.To offer these meals, you’ll need to grow some support ingredients in farms. Up to 3 farms can be used, and you can grow the same crop repeatedly. To grow a different crop, the current one must first be harvested.If you encounter any bugs or have feedback, feel free to reach out via the discussion page or Discord. I’ll do my best to fix issues quickly and carefully. Thank you always 🥰
    Read full article on Community Announcements (Dersty)
  • Patch NotesOfficial

    The maximum level has increased, and the game has been updated

    Thank you for waiting. 💦 You can now play in Hard Mode dungeons beyond level 1000, as the maximum level has been raised. From level 1000 onward, dungeon monsters gain individual abilities, and these abilities grow stronger as their level increases. Only Hard Mode allows play beyond level 1000. Disabling Hard Mode will return the cap to level 1000.Equipment above level 1000 now grants greater main stat bonuses when enhanced. Higher-level and highly-enhanced gear will now yield significantly stronger stats. From +0 to +10, the enhancement method remains unchanged, but from +10 onward, failing an enhancement has a 50% chance to damage the gear. Damaged gear can still be equipped and used but cannot be enhanced further. If you succeed despite this risk, the gear gains even greater main stats.Certain stats now have a maximum cap. As dungeon and monster levels increase, rewards and equipment stats have also scaled up, so this change was necessary. If a stat appears in orange in the Adventurer Stats UI, it means that stat has reached its maximum.Settlement Stones have been added to the right side of town. Currently, only the Left and Middle Settlement Stones are usable. The Left Settlement Stone strengthens guard abilities used in defense battles against bandits (for example, Spearmen may gain increased range, Swordsmen may gain chances to ignore or reflect damage). The Middle Settlement Stone randomly increases the level of one Adventurer Tactic each time it is enhanced. Settlement Stones gain one ability per enhancement. If enhancement fails, the stone can still be placed but will be damaged and cannot be enhanced further. (The Right Settlement Stone will become functional in a future update 💦)With the level cap lifted and higher levels available in Hard Mode, I am concerned the game may feel too difficult for some players. 😥 Please share any requests or issues, and I will respond as soon as possible. Thank you to everyone who has purchased the game. 🥰
    Read full article on Community Announcements (Dersty)
  • Patch NotesOfficial

    The resource acquisition system has been simplified

    Previously, resources first piled up in the dungeon and had to be carried by porters before they could be used, which caused a lot of stress for players. 💦 We wanted to give the feeling that not only adventurers but also villagers were working hard, but the unintuitive structure and limited transport capacity couldn’t keep up with the game’s resource gains. This led to feedback and many negative reviews. 😭 Now, porters will still appear in the game for visual purposes, but dungeon resources can be used immediately even if the porters do not carry them. All upgrades related to porters will no longer appear in the game. Along with this, a small change was made to the tutorial, and instead of increasing porter numbers via the Resource Depot’s Operating Budget, a new stat was added to help grant higher-tier options on gear obtained from dungeons. (Content to replace the porters in the Resource Depot may be added in the future. 💦)All resources used on porter-related upgrades have been refunded. However, because there is a maximum resource capacity, immediately refunding would cause any excess over the cap to be lost. To avoid this, the refunded resources have been placed into a newly created Bank, where players can withdraw them when needed.The Bank can be found on the right side of the settlement, and all resources that were previously stacked in the dungeon have also been transferred there. Additionally, when upgrading the Bank’s interest rate, a very small amount of interest will accrue every hour of in-game time based on the amount stored.Another feature of the Bank is secure resource storage. Even if you are defeated by bandits, the resources stored in the Bank will not be taken.One additional change comes with the immediate resource acquisition system. Previously, resources accumulated in the dungeon, and if the player’s capacity was full, they were transferred only when space opened up. Now, with instant acquisition, any excess resources will be lost.You might thi...
    Read full article on Community Announcements (Dersty)
  • Patch NotesOfficial

    A defense battle with the bandits has been added

    Thank you for waiting.💦 Now you can use the bandit defense mini‑game to the left of your settlement. As the bandits’ level increases, bandits with different attack types are added one by one, and they generate faster as the level increases.The battle against the bandits is handled not by adventurers but by the settlement’s guards, and the player can change or upgrade the guard deployment to repel the bandits.Each defense battle has a 10‑minute cooldown, and if you don’t like it or don’t want to play, pressing the stop button at any time will prevent the bandits from attacking. When you want to play again, just press the resume button to continue anytime,The bandit level is separate from the dungeon level, but when you successfully defend against the bandits and your dungeon level is higher than the bandit level, it increases by 1, and if it’s 3 levels or more ahead, it increases by 3.This time, we’ve made it so you can’t check the bandits’ attack, defense, or other stats in advance, but if you’d like to see the stats, please let us know anytime.It’s a small mini‑game, but the update took a long time.💦 I drew dots thinking about the defense battle and even drew walls, the bandit’s camp, and towers, but since the game uses only the top of the screen, I felt it was too cramped once put in the game, so I deliberated, and to provide more spectacle I tried making it feel like a full‑scale battle where enemies swarm in and allies run out, but at high levels there were just too many enemies and guards, and it ended up not fitting the idle‑game style, so we redesigned it hurriedly into a defense‑style minigame.Someday I’d also like to make a game where there’s a big battle like that.The next update will probably increase the dungeon’s maximum level. Thank you to everyone who purchased it. 🥰
    Read full article on Community Announcements (Dersty)

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