Skip to content
Geeky Alien
SPELLCAST

Screenshots

SPELLCAST screenshot 1
Trailer trailerWatch trailer on Steam ↗

SPELLCAST

BEDiBUG Concepts · Published by BEDiBUG Concepts

5 user reviews — 100% positive (5 reviews) · 30 achievements

Last updated 28 Sept 2026

SPELLCAST combines the strategy and deckbuilding of a card battler with the dynamic gameplay of word games. Battle through 10 different scenarios or the roguelite campaign!

DJCTQ 6

£9.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £9.89 · Highest: £9.894 Oct 2026

Strategy · 2026 · More £5 - £15 games

Navigate through challenging scenarios and unpredictable roguelite campaigns in SPELLCAST, where your card choices shape your victory or defeat. Strategize with BEDiBUG Concepts' innovative blend of strategy and word games.

About this game

SPELLCAST is a fusion of card battlers and word games. Construct your deck with runes and bonuses, then play words on a grid to use them in battle. The power of your spells changes based on the words and letters you play, making each turn a delicate balance of wizardry and wordplay.

Grow more powerful by optimizing your runes and bonuses, collecting artifacts, and upgrading your tiles. Runes also have multiple upgrades that can enhance or greatly change their effects, for a wide variety of deckbuilding possibilities.

Battle your way through 10 unique scenarios, or play the campaign for a more traditional roguelite experience. Increase the difficulty of either mode by tackling higher Danger Levels!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i7
  • Memory: 8 GB RAM
  • Graphics: Geforce GTX 750 Ti
  • DirectX: Version 11
  • Storage: 500 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    v1.0.2 Update

    This update mostly focuses on optimizations and improving the usability of bonuses.GeneralReworked how bonuses are placed - the grid generation now attempts to place bonuses in range of runes that synergize with them (for example, if you have a +1 Storm bonus, it will try to place it near a rune with Storm), as well as spread them around the grid more evenly. This should make it much easier to use bonuses effectively, incentivize picking the more niche bonuses, and provide better opportunities to use Swap.Staggered enemies now recover their stagger during their turn instead of at the start of the round, to prevent some scenarios where enemies could be staggered again before they recovered.Fixed some issues that caused the game to lag spike whenever damage was dealt.When loading multiple times in the same session, subsequent loads should be much faster now.Fixed an issue with INSULATE not giving Charge when blocking non-enemy damage.Fixed some issues with deleting saves from older versions.
    Read full article on Community Announcements (aneeslol)
  • Patch NotesOfficial

    v1.0.1

    Hello, just a small update with some bug fixes and a little QOL. For windows users: The game's exe has been renamed from SPELL_CAST to SPELLCAST. Try verifying your game files if you have any issues launching the game, and if you had any shortcuts you may need to update them. (This was done to standardize my build process for all 3 OSes, so it will be much easier for me to make updates in the future.)GeneralYou can now right click a tile on the rack to place it on the grid.Fixed an issue with SIPHON α causing the battle to freeze when stealing block.Fixed various UI text bugs.
    Read full article on Community Announcements (aneeslol)
  • AnnouncementsOfficial

    SPELLCAST 1.0.0 Release!

    Hello, this update wraps up some missing features and marks the official release of SPELLCAST! This means for the time being I will only be focusing on bug fixes/balance adjustments, but feel free to give feedback or suggestions and I'll see what I can do in the future. I hope you enjoy the game!GeneralSPELLCAST is now available on Mac and natively on Linux!30 achievements have been added. You can unlock them both on your Steam profile and in-game.Added a Glossary which lets you view all of the available Runes (and their upgrades), Bonuses, Artifacts, and Demerits, as well as enemy details and progress on achievements. You can view the glossary from the main menu or the pause menu.Hex sounds reworked to be more varied and less annoying.Fixed an issue where buying letter upgrades after resuming a saved game didn't actually upgrade the letters.Fixed Scenario 10 not starting properly on higher Danger Levels.Fixed an issue where you could activate runes even when skipping your turn.Fixed GAMBLER β sometimes giving the wrong amount of Reserve.ScenariosChronosands starting deck now starts with a Betafy instead of +1 Storm.
    Read full article on Community Announcements (aneeslol)
  • AnnouncementsOfficial

    v.0.5.0 - Major Enemy Reworks

    Summary This update ended up being way bigger than expected, but I'm very excited about it! I had a few goals in mind throughout these changes:Make enemy mechanics more interactive, make the actual wordplay on the board more impactful, and balance the power levels of enemies across biomes.Make bonuses feel better overall - the extra slot and free Swap should make it easier to line up bonuses with relevant runes, while also nerfing the huge multipliers that could trivialize the game.Of course the balance isn't perfect yet, but overall I think the enemies provide much more interesting challenges now.TLDR:Voidwalkers, Hieroglyphs, Souls, Hexes, and Hourglass mechanics/enemies have all been reworked or adjusted. You can find the main points in bold in the changelist below.Enemies have been adjusted to have more consistent health/stagger values (generally lower than before).Swap no longer costs or requires Power Gauge - instead, you get one free Swap per grid.Nerfs to big multiplier bonuses, Void, and Storm.Changelist GeneralYou can now abandon a run from the pause menu, instead of having to exit to the main menu and then deleting the save.Abandoning/deleting a save now counts as a loss in the history.Swap no longer costs or requires Power Gauge - instead, you get one free Swap per grid.Starting bonus slots increased from 7 to 8.True damage now also prevents damage reduction from effects like Weaken/Frailty.All campaign starter decks now start with an additional Uncommon bonus.Selecting a starter deck now also shows the starting bonuses for that deck.Burn starter deck now starts with Eternal Candle instead of Charcoal.Mana starter deck changed: -1 REPEL, -1 TRANSMUTE, +1 CHANNEL, +1 BARRAGE.EnemiesBase health/stagger for all enemies have been adjusted to be more consistent - for the most part, enemies that had abnormally high values were reduced.There are a lot of fundamental changes to enemy mechanics to try to make them more interesting and interactive. The main points...
    Read full article on Community Announcements (aneeslol)
  • Patch NotesOfficial

    v0.4.0 Update - Events/Demerits

    Note: The base volume of the game has been increased, so be ready to turn it down if needed!GeneralThe Battle Log now stays open or closed between battles, so you don't have to keep opening it again.Fixed an issue where Truth would cause non-attack damage to deal true damage.PrestigeThe Prestige system has been removed for now. It's not really engaging or well-balanced in its current form and removing it allows me to focus on the core game until I have a better idea of what the post-game should look like.EnemiesTitan Ariadne base stagger reduced by 15.EventsFixed some issues with event choices not working sometimes.Fixed some issues with the Trickster event when you only have 1 wildcard.Hungry Chest event changed: You now select a rune or bonus from your collection to sell, and gain gold based on its rarity/upgrades.Elemental Familiars event changed: Now upgrades BURN/SPARK, FLURRY/ICICLE, or SHOCK/JOLT.Failing to steal the Dragon Egg is now 10 damage instead of 20.10 new events have been added to the campaign pool.DemeritsFixed an issue that kept a lot of the demerits in the pool from being offered.10 new demerits added:SCARRED - Whenever you take damage, lose 3 max health.STIFLED - You can't deal more than 30 damage in a single hit.TRUNCATE - Your maximum rack size is reduced by 1.REVIVAL - The first time an enemy's health is reduced to 0, they are healed for 20% of their maximum health.AWAKEN - Increase enemy levels by 2.CRITICAL - Enemies have a 30% chance to deal 50% more damage.CAPTIVE - At the start of battle, the enemy gains a random Soul.BLIND - Enemy actions are hidden.REINFORCE - At the start of each round, the enemy gains block equal to the round number.UNEVEN - You can't play 4 letter words.Road to 1.0Development has been slower than expected, but with this update I'm happy with the amount of content in the game now. The next few updates will be mainly focused on balancing and redesigning the enemies to make sure all the mechanics are engaging and fun. ...
    Read full article on Community Announcements (aneeslol)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.