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Mythic Factor: Leaving the Labyrinth

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Mythic Factor: Leaving the Labyrinth screenshot 1
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Mythic Factor: Leaving the Labyrinth

Sean Pearson · Published by Mythberry Studio

1 user reviews — 100% positive (1 reviews)

Last updated 28 Sept 2026

Golf your way out of a monster-infested magical dungeon! Use enchanted powers to launch glowing crystals into portals while dodging traps, monsters, and each other. Up to 7 players can join the chaos—expect wild shots, accidental sabotage, and a lot of yelling.

DJCTQ 10Co-op

£8.52

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £8.52 · Highest: £8.524 Oct 2026

Action, Adventure, Indie, Casual · 2025 · More £5 - £15 games

Navigate the perilous Labyrinth by launching enchanted crystals into portals. Golf your way to safety in this chaotic multiplayer adventure where every shot counts and teamwork is key.

About this game

Mazes. Magic. Multiplayer chaos. And… golf?

Leaving the Labyrinth is a wild blend of dungeon-crawling and crystal-putting, where you and up to 7 friends must golf your way to freedom. Armed with enchanted power and questionable aim, your party must launch magical crystals into dormant portals to escape each floor of a mysterious, monster-filled labyrinth.

But this isn’t your average golf game. The dungeon is alive with danger: hostile creatures, cursed traps, chaotic physics, and your own teammates’ “helpful” swings. Success requires precision, coordination… and probably a lot of shouting.

Features:

  • Golf meets dungeon crawler: Navigate procedurally generated mazes filled with monsters, hazards, and magical mechanics.

  • Enchanted physics-based gameplay: Use spell-charged golf shots to bounce, ricochet, or blast crystals across bizarre terrain.

  • Chaotic 8-player online co-op: Perfect for party nights, game nights, or testing the limits of your friendships.

  • Striking magical visuals: Dark, mysterious environments glow with arcane energy, creating a uniquely atmospheric world.

  • Designed for laughs: Not every shot will be perfect—and that’s the fun. Expect hilarious mishaps, epic saves, and a lot of “oops.”

Whether you're the precision putter or the chaotic caster, Leaving the Labyrinth is built for memorable moments and magical mayhem. Can your group escape the maze… or will you be stuck forever yelling, “Who hit that crystal?!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: 64-bit Windows 10, 11
  • Processor: 3.0 GHz Quad Core CPU
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 1060 with 3GB of video RAM or Radeon RX 580 with 4GB of video RAM or Intel Arc A380
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS: 64-bit Windows 10, 11
  • Processor: 3.6 GHz Quad Core CPU
  • Memory: 4 GB RAM
  • Graphics: GeForce RTX or Radeon RX5600 or Intel Arc A580 or above
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Patch Notes Dec 15 2025

    Hey folks!This project has been an incredibly informative and constructive journey from start to finish. Every stage of development—from early prototypes to polishing the final build—has contributed to meaningful growth in understanding the full process of building, refining, and releasing a video game.A huge thank you to everyone who offered feedback, encouragement, and support along the way. Your involvement helped guide development and kept this project moving forward. That support made a real difference.Today marks the full release of the game. While this chapter is complete, development doesn’t end here. More games are coming, and as deeper features are learned and new opportunities arise that can benefit this title, updates will be delivered accordingly.Thank you for being part of the journey.Bug Fixes:- Adjusted level loading sequence to restore lighting sooner- Loading screen between levels has been sectioned with load linesThank you so very much for following the development of Mythic Factor: Leaving the Labyrinth
    Read full article on Community Announcements (Dadfsh)
  • Patch NotesOfficial

    Patch Notes Dec 11 2025

    Hey there folks!Cleaned some issues with round progression. In support of making the client experience smoother, the character setup broke. This build uses a couple different methods of cleaning up the visual mess. Bug Fixes:- Seamless travel disabled - Adjusted the begin Play event to turn up the lights Thank you very much for following the development of Mythic Factor: Leaving the Labyrinth
    Read full article on Community Announcements (Dadfsh)
  • Patch NotesOfficial

    Patch Notes Dec 2 2025

    Hey there folks!Made some changes to the level travelling to make for a smoother visual experience for the client. Bug Fixes:- Seamless travel enabled- Event logged when power fades prior to gaining a buff- Modified relevancy to characters for replication stabilityThank you so much for following the development of Mythic Factor: Leaving the Labyrinth
    Read full article on Community Announcements (Dadfsh)
  • Patch NotesOfficial

    Patch Notes Nov 9 2025

    Hey folks!More clean-up on the client-side experience. Also a minor addition to crystals, they now make a small noise. Now the monsters can't hide them in corners. Bug Fixes:- Client trap color should be the same as host- Client music now adjusts properly to being hurt- Client should see the host as a zombie - The crystal bump cooldown has been lowered- Crystals have a low hum playing to help find themThank you so much for following the development of Mythic Factor: Leaving the Labyrinth
    Read full article on Community Announcements (Dadfsh)
  • Patch NotesOfficial

    Patch Notes Nov 2 2025

    Hey folks! Hope everyone had a wonderful and safe Halloween! Few small updates made to refine the game for official launch. One of the hardest things for me to test effectively is the client-side experience. This patch should help with that issue on the level change. Bug Fixes:- Player controllers setup the UI on earlier- Writings spawn lower to make them easier to navigate near- Nav mesh variables adjustedPlease comment below if you find any bugs or experience issues that I can improve. Teamwork makes the dream work! Thank you for following the development of Mythic Factor: Leaving the Labyrinth
    Read full article on Community Announcements (Dadfsh)

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