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Watch trailer on Steam ↗BlindSimulator
Pathfinder · Published by Pathfinder · Official site ↗
7 user reviews — 71% positive (7 reviews) · 100 achievements
Last updated 28 Sept 2026
“Blind Simulator” is a unique VR simulation game where you explore the world without sight, using only a white cane. By experiencing the daily life of a visually impaired person, the game invites you to discover a new way of seeing through sound, vibration, and spatial awareness.
£6.69
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Price history
Indie, Simulation, Casual · 2025 · More £5 - £15 games
Explore BlindSimulator, where you navigate the world using only a white cane. Developed by Pathfinder, this unique VR experience invites you to understand daily life from a new perspective, focusing on sound, vibration, and spatial awareness.
About this game

'Blind Simulator' is a unique VR simulation game that lets you experience the world through the eyes of someone who is blind.
You begin the game without vision, relying solely on a white cane to navigate your surroundings.
Tapping the cane on the ground triggers a sonar-like effect, briefly revealing the shapes and objects in the nearby environment through visual echoes.

In a safe and immersive virtual world, you’ll journey toward a hospital by taking buses or subways, crossing busy streets, and exploring unfamiliar locations.
Through this experience, players will learn how to perceive and interpret the unseen using senses beyond sight.
More than just a simulation, Blind Simulator delivers a powerful narrative that conveys the daily challenges and fears faced by people with visual impairments. It’s an emotionally resonant VR experience with educational value.
Begin your journey of discovering how to “see without seeing” through sound, vibration, and spatial awareness.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64bit)
- Processor: AMD Ryzen 5 3600 6C/12T or Intel equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA RTX 2060
- DirectX: Version 12
- Storage: 3 GB available space
- VR Support: OpenXR : Meta Quest 2, Meta Quest 3
- Additional Notes: VR headset is required
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64bit)
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update Note
Patch NotesHello,We would like to sincerely thank everyone who continues to support and enjoy Blind Simulator.Based on reports submitted by our players, this patch focuses on fixing various issues encountered during gameplay and improving the overall stability of the game.Bug FixesFixed an issue where the collision sound assigned to the previously detected material would be reused when the material tag of the colliding object could not be identified.Fixed an issue in Stage-by-Stage Mode where gender could not be selected after failing a stage, successfully completing it on retry, and returning to the initial screen.Fixed an issue where some images would occasionally fail to appear after completing Full Mode or Stage-by-Stage Mode and returning to the initial screen.Fixed an issue where the game would occasionally fail to progress after completing Full Mode or Stage-by-Stage Mode and returning to the initial screen.Fixed an issue where the failure state would not reset when restarting after failing a stage by taking merchandise outside the Store.Fixed an issue where some items would become abnormally large when restarting after failing a stage by taking merchandise outside the Store.Fixed an issue where merchandise taken outside the Store would disappear when restarting after the resulting stage failure.Fixed an issue where taking a book outside the Store from the bookstore on the second floor would trigger the alarm but would not result in stage failure.Fixed an issue where the screen would not display correctly when passing near the rooftop area on the fourth floor of the Store.Fixed an issue where the player could become stuck in certain areas outside the Store.Fixed an issue where the player could pass through walls in certain areas outside the Store.Fixed an issue where respawning in certain areas outside the Store would place the player in an unintended location.Fixed an issue where the player would fall after respawning in certain areas inside the Store.Fixed ...Read full article on Community Announcements (pathfinder1767)AnnouncementsOfficial
BLIND SIMULATOR 1st Anniversary – Discount Promotion
BLIND SIMULATOR 1st Anniversary – Thank You Discount PromotionHello, this is PATHFINDER. Thanks to your support, BLIND SIMULATOR, an XR experience that recreates the mobility environment of visually impaired individuals, is celebrating its 1st anniversary since launch.Over the past year, many of you have walked alongside us—navigating the world through your HMDs and relying on the white cane within the experience. We sincerely thank everyone who has joined us on this journey.To allow more people to share this experience, we’re launching a limited-time anniversary discount promotion.1st Anniversary Discount EventEvent PeriodAnniversary Week: May 01 – May 15, 2026 PSTDiscount Details25% offMeta Store: \SteamVR: \Over the past year, we’ve been able to continue this journey thanks to the many messages and feedback from users saying,"This was an experience we truly needed.“We will keep improving BLIND SIMULATOR to make it an even safer and more meaningful experience for disability awareness and empathy. Once again, thank you to everyone who has supported and experienced BLIND SIMULATOR.Sincerely,PATHFINDERRead full article on Community Announcements (pathfinder1767)Patch NotesOfficial
Patch Notes
Patch NotesHello, everyone. Thank you so much for your continued love and support for Blind Simulator.We have released a stability update to address an issue where the application was not functioning correctly in certain user environments.\Fixed an issue where the app would not launch when connected via remote connection programs such as ALVR.\For the best experience, please ensure your GPU drivers and SteamVR runtime are updated to the latest versions.If you experienced launch issues with the previous version, please try running the app again after this update.We sincerely apologize for any inconvenience this may have caused. Thank you for staying with us. We will continue to do our best to provide a stable and immersive experience.— The Pathfinder TeamRead full article on Community Announcements (pathfinder1767)Patch NotesOfficial
Patch Notes
Patch NotesDear players,Thank you sincerely for your continued support of Blind Simulator.This update focuses on improving stability and resolves an issue where, in some environments, the VR display did not appear or the application ran only in the background without functioning properly.\Fixed an issue where the VR view was not displayed on launch.Resolved cases where the VR headset did not output correctly or the app remained in the background.Improved compatibility with various VR runtime environments (SteamVR / OpenXR).Enhanced stability to ensure the VR display remains active when switching windows or opening the SteamVR Overlay.\Please make sure your GPU drivers and SteamVR runtime are up to date for the best experience.If you previously experienced issues launching the game, please try again after this update.We sincerely apologize for the inconvenience this issue may have caused, and we deeply appreciate your patience and understanding.We’ll continue to work hard to provide a more stable and immersive experience in Blind Simulator.— Pathfinder Development TeamRead full article on Community Announcements (pathfinder1767)Patch NotesOfficial
Patch Notes
Patch NotesHello Pilots—thank you for supporting Blind Simulator.This is a lightweight update focused on gameplay logic stability and rendering optimizations.Gameplay Logic StabilityHardened edge-case handling for mini-game score/time aggregation, and made platform-specific branches more robust.Rendering OptimizationsReplaced textures/materials on certain objects that didn’t respond to specific sonar events, improving visibility and visual consistency.Bug FixesFixed an issue where the Shop BGM could continue after quest success/failure in the Store stage.Tuned collision SFX triggers and levels for several store items.We’ll keep improving with your feedback. Thank you!— The Pathfinder Dev TeamRead full article on Community Announcements (pathfinder1767)






