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Watch trailer on Steam ↗Chain Corp
SECRET RARE · Published by SECRET RARE
Last updated 28 Sept 2026
A roguelike deckbuilder about hunting for CEOs. Survive the endless hordes of CHAIN CORP. Collect the rarest cards and combos for future runs.
Strategy · 2026 · More free games
In Chain Corp, strategize and adapt as you face endless waves of CHAIN CORP. Build your deck to survive and thrive, collecting rare cards for future runs in this 2026 roguelike strategy game from SECRET RARE.
About this game
[PLAY THE FREE DEMO]
CHAIN CORP is a deckbuilder set in a corporate hellscape.
It's your job to build a deck of cards strong enough to take out the many CEOs of CHAIN CORP
[MECHANICS]
Crack packs to collect new cards and assemble a 20-card deck.
Perform well and you can earn cards for future runs, shaping your long-term strategy.
Cards are played onto FIELD SLOTS that can be created or destroyed during combat.
Deploy CHARACTER cards that stand their ground and fight directly on the field.
Manage a unique BUDGET and SALARY resource system.
Let CORRUPTION rise too far and enemies grow stronger while chaotic effects spiral out of control.
LIQUIDATE cards from your hand at any time for instant resources and corruption control.
Play CORPORATE cards for immediate effects like resource manipulation, direct damage, or card draw.
[FEATURE SCOPE]
Run based gameplay
Over 300 cards to collect across three sets
Over 40 unique enemies to strategize around
High replay value
Human-made illustrations & art
90s trading card game vibes
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: AMD Athlon X4 | Intel Core i5 4460
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 950 | AMD R7 370
- Storage: 4 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
UPDATES FROM CORPORATE
CARD CHANGESMatchbook Changed to deal 200 fire damage per corporate card played this turnSatisfactory Performance name changed to Model EmployeeStolen Artifact cost lowered to 2000 down from 3000Lunch Rush cost lowered to 1000 down from 1200Luxury Fork cost lowered to 750 down from 2000Angel Investor cost lowered to 2000 down from 2500Tax Return Sprite liquidation increase changed to +350 up from +150Inflated Ego cost reduced to 500 down from 800Chromus health increased to 60 up from 50Phillip Blane cost reduced to 1500 down from 1750Samwell now deals 50 Ice damage instead of 30 Physical and health increased to 80 up from 70Disaster Beetle now deals 30 damage up from 10 and health increased to 60 up from 50Broodmother power and health increased to 60 and 60 up from 30 and 30Void Viper cost reduced to 1000 down from 1500Organza health increased to 99 up from 70Asper Cash health increased to 50 up from 40Street Magician power increased to 40 up from 20Delivery Man cost reduced to 1000 down from 1500Zatch Mewroid power reduced to 70 down from 90Karnegie Mech health increased to 30 up from 20Package Drone cost increased to 750 up from 500Cyborg Agent power and health increased to 60/60 up from 50/50Lifelink Drone health increased to 50 up from 40Laser Fly cost reduced to 1000 down from 1750Surgical Bot power increased to 50 up from 20Meat Processor health increased to 70 up from 40Prince Grey effect changed to heal 99 when you play a Demon up from 50Charles Stonks effect changed to grant 1000 Budget when below 600 Salary up from 500Read full article on Community Announcements (sec.rare.studio)AnnouncementsOfficial
Updates From Corporate: Elliott Banks
NEW CONTENTNew BossThe fifth CEO boss fight has arrived: Elliott Banks.Elliott chews away at your budget whenever your characters die.In his second phase, he heals whenever you spend budget.New EnemiesMaintenance Man: Reduces the cost of Corporate cardsSub-Director: Increases the cost of Corporate cardsLucky Horse: Has a very low chance of spawning, grants one of six effects on spawnUI / QUALITY OF LIFEPause menu redesignedNow displays kills, boss kills, and currencies at the top of the screen.Employee ManualNew animated button added to the pause menu for the Employee Manual.Leaderboard deck viewNow toggles using the leaderboard button.Long names should no longer overlap UI.Abandon RunNow includes a confirmation step.News tickerShould now always display on the map.BALANCE CHANGESRandom encounter spawn weights adjustedTax Collector and Suppressor appear slightly less often.Other enemies appear more frequently.Early enemies appear less often as you progress through levels.BUG FIXESTortellini BombsNo longer prevent playing cards on occupied field slots.Performance ReviewBug fixed where certain player-death conditions would prevent performance review from firing correctly.Delivery ManNow correctly deals Physical damage.Peter LurtexSecond phase healing bug fixed.Boss phase transitionShould now display correctly on 16:10 resolutions.SYSTEM CHANGESLeaderboardsNow separated for Demo and Playtest versions.Read full article on Community Announcements (sec.rare.studio)Patch NotesOfficial
Update From Corporate: Luke Tortellini
LEADERBOARDSThe foundation for Leaderboards has been implementedThere is now a button in the bottom left corner of the start menu that displays the top ten runs on both normal and hard difficultyClicking on an entry displays the deck list that the run ended withAbandoning a run before defeat will result in no entry to the leaderboardNEW BOSSThe first draft of Luke Tortellini is now available as the 4th boss in the playtestTortellini stacks bombs onto field slots that have a delayed explosionThe second phase is a countdown to destructionMore polish and iteration to come! SPECIFIC CARD CHANGESAngel Egg cost reduced to 500, down from 1000Meteor Queen now deals Fire damage instead of Physical damageBlorbick now costs 2000, down from 3000, effect changed to on death: Increase Salary by 500Banker health increased to 70 up from 10GENERAL CHANGESThere is now a normal and hard mode. Normal mode no longer has the more punishing effects of decking out and full corruption. Hard mode has the same functions as before with resource loss at full corruption and field slot destruction on attempted draw from an empty deckThere is now a notification after defeating the final boss of the demo letting you know that the demo bosses are completeThe reset all progress button now has a second confirmation button you must pressCleaned up the Performance Review death screen visuallyBattlefield H.U.D visuals updated slightly for less clutterThe Demo and the Playtest builds now have separate save files to prevent unintentional overwritesRemoved the Custom Game option for starting ticketsAdded visible deck and collection total countersAdded an “Empty Deck” button to quickly reset buildsThe budget reduction effect from gambling has been increased to -250 up from -150BUG FIXESTutorial should now fire correctly, was glitching out because to the new controller support codePhillip Blane should now always die when he runs out of healthMany aspect ratio UI issues have been resolved, specifically for 16:...Read full article on Community Announcements (sec.rare.studio)Patch NotesOfficial
Corporate Recognizes The Festival
SPECIFIC CARD CHANGESAngel Egg cost reduced to 500, down from 1000Meteor Queen now deals Fire damage instead of Physical damageBlorbick now costs 2000, down from 3000, effect changed to on death: Increase Salary by 500Banker health increased to 70 up from 10GENERAL CHANGESThere is now a normal and hard mode. Normal mode no longer has the more punishing effects of decking out and full corruption. Hard mode has the same functions as before with resource loss at full corruption and field slot destruction on attempted draw from an empty deckThere is now a notification after defeating the final boss of the demo letting you know that the demo bosses are completeThe reset all progress button now has a second confirmation button you must pressCleaned up the Performance Review death screen visuallyBattlefield H.U.D visuals updated slightly for less clutterThe Demo and the Playtest builds now have separate save files to prevent unintentional overwritesRemoved the Custom Game option for starting ticketsAdded visible deck and collection total countersAdded an “Empty Deck” button to quickly reset buildsThe budget reduction effect from gambling has been increased to -250 up from -150BUG FIXESPhillip Blane should now always die when he runs out of healthMany aspect ratio UI issues have been resolved, specifically for 16:10All cost modifications now properly reset on deathThe “New” card icon now only appears on cards purchased since your last battleTutorial is now fully click-through as an alt to using spacebarSpacebar remains available as an alternate inputFixed an issue where the cursor could become locked when launching the applicationFlavored Drink will now always be playableThe xp bar should now always render behind the boss HP and other H.U.D elements in battleRead full article on Community Announcements (sec.rare.studio)AnnouncementsOfficial
Updates from Corporate
New Features & ImprovementsAdded basic controller support, more bindings and improvements to come on thisNew default cursorThe following new sorting options available in the deckbuilding screenCard #NewCostScrolling now supported in the deckbuilding screenNewly collected cards are now marked with a star in the top-left corner (visible in Collection view only)Permanently collected cards are now marked with an eye icon centered at the top of the card (visible in Collection view only)Balance ChangesTax CollectorPhysical resistance changed from Resistant to NeutralMax salary deduction reduced from 150 to 100Budget deduction reduced from 300 to 250Bug FixesKaminaro now correctly sets corruption to 0Renewable Energy now properly shuffles itself back into the deckFixed an issue where the map could spin uncontrollably after dialogueFixed an issue where the Sell button would sometimes move cards instead of selling themYou should no longer be able to add more than 20 cards to your deck under any conditionsRead full article on Community Announcements (sec.rare.studio)






