
Screenshots

Watch trailer on Steam ↗Asteroid Requiem
Wizards in Training · Published by Wizards in Training · Official site ↗
Content notice: Contains mature existential themes and descriptions of apocalyptic events; not recommended for children.
Positive — 91% positive (11 reviews) · 10 achievements
Last updated 28 Sept 2026
Smash through space junk as a forgotten asteroid haunted by Earth’s past. A meditative arcade game of cosmic impact and poetic memory.
£1.69
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Casual · 2025 · More under £5 games
Explore Asteroid Requiem, a 2025 casual-action game from Wizards in Training where you navigate through cosmic ruins, smashing through space junk and uncovering memories of the past.
About this game
What if a rock could remember?
Asteroid Requiem is an experimental game that’s part arcade, part art piece — drifting through orbit and memory as a sentient asteroid haunted by Earth’s legacy. It’s an existential sci‑fi fable about connection and collapse.
You’re not a hero, you’re just a stone orbiting the scarred surface of Mars. Remnants of a failed Mars colonization mission drift in silence; while a haunting view of a broken Earth hangs on the horizon. All you know is to destroy what humanity left behind, gather speed, and hurl yourself back home. Each impact unlocks poetic fragments of who you once were, until a final, emotional conclusion.
Core experience
Physics‑driven impact & momentum – Orbit Mars and time your collisions to destroy debris and steer your return trajectory. No weapons, timers, or enemies—just gravity and ruin.
Designed to unfold in a single sitting – A focused 30‑minute Story Mode reveals 50 narrated Realization Fragments before the closing cinematic. Endless Mode lets you float for as long—or as calmly—as you like.
Fully voiced performance – Professional anime/game talent delivers every memory and the finale, adding human texture to a stone’s lament.
Atmospheric Unreal 5.5 visuals – High‑dynamic‑range lighting and volumetric clouds paint rust‑red horizons and the distant blue marble.
Adaptive ambient soundtrack – An original electronic score (available as DLC) evolves as you progress.
Controller‑first design – Thumb‑stick finesse recommended; while mouse & keyboard is supported.
You’ll enjoy this if …
Short, reflective games like Flower or the quiet moments of Solar Ash speak to you.
Graceful destruction feels meditative rather than competitive.
• • You want to leave the session thinking about where humanity is headed—and how we might change course.
Developer’s note
This is a short, strange game that won’t be for everyone, and that’s okay.
I made Asteroid Requiem as a way to reflect on my fears about humanity’s future. The cosmic perspective helped me express those feelings through poetry, music, and a bit of quiet destruction. If it resonates with you, thank you.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: AMD Ryzen Z1 / Intel Core i5-8400
- Memory: 16 GB RAM
- Graphics: AMD Radeon RDNA 3 / NVIDIA GTX 1060 or equivalent
- DirectX: Version 12
- Storage: 2 GB available space
- Sound Card: DirectX compatible sound card
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Intel Core i7-12700H / AMD Ryzen 7 6800H
- Memory: 16 GB RAM
- Graphics: NVIDIA RTX 4060 / AMD Radeon RX 7600M or better
- DirectX: Version 12
- Storage: 2 GB available space
- Sound Card: DirectX compatible sound card
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
1.1.1 Save Game Fix
Hi folks! I'm a little sick today, but I had a bit of a realization around the save game issues people have mentioned. I believe this version resolves the issue, and also allows for naming your asteroid in the character creation screen. Thanks!Read full article on Community Announcements (Wizards in Training)AnnouncementsOfficial
1.1 Release!
I heard some early feedback that some people were getting stuck without any objects to destroy towards the end of the game, so I've re-worked some systems to try to help the game have a more consistent pace. This is to try and help the story have a better flow in story mode. As a result, this should cut down the average play time a bit, but I think it makes for a more satisfying experience. Still, with that in mind, I decided to decrease the price to $1.99 to reflect the reduced gameplay time. I've also heard issues with auto-save not working, so there's now a manual save button on the pause screen as well. In addition to that I've also made the following tweaks:Make menu navigation with controller a little more obviousPrevent loading the menu level every time you navigate backEndless mode was not endless lolSettings buttons moving around when changing setting is fixedAs always, please send me your ideas and feedback! You're invited to join the Discord (https://discord.gg/M4SfBuqEJn) to stay in touch.Read full article on Community Announcements (Wizards in Training)Patch NotesOfficial
Fix for missing translations (ごめん!)
Just a super small update - I'm not even going to call it a version bump. I missed translating a few strings to the update yesterday. Just fixing now!Read full article on Community Announcements (Wizards in Training)Patch NotesOfficial
Release 1.0.3
I listened to some early feedback yesterday, and already got to work! Please enjoy the following improvements: More achievements! Fixed asteroid collision sphere size, so no more side-swiping misses! Made the auto-saving feature more obvious, and now showing last save time before you quit to menu. You can now visit the high score screen without a save game presentRead full article on Community Announcements (Wizards in Training)AnnouncementsOfficial
Release Day
I’m honestly super excited (and a little exhausted!) to share that Asteroid Requiem is out now on Steam. Over the past few weeks, I’ve been working closely with testers and a wonderful Japanese translator to polish things up - and it’s finally ready for everyone to experience.One big update I’m proud of: the Japanese version is fully finished and included from day one. I really wanted this game to be accessible for players beyond English-speaking audiences, and I’m really happy with how it came together.A lot has been tightened up since the early builds. The final cutscene has been completely redone — I wasn’t happy with the first draft, so I rebuilt it to be more emotionally satisfying and flow better with the overall tone. Gameplay-wise, there are lots of small improvements throughout: smoother controls, better pacing, and improved stability.On top of that, I’ve added a basic set of Steam achievements so there’s now a little extra motivation to explore and experiment with different play styles. Performance has been tuned up quite a bit too — especially for lower-end systems — to make sure the experience feels smooth and relaxing, even during the more chaotic asteroid collisions.That said, this isn’t a “final word” for Asteroid Requiem.I’d genuinely love to hear what you think. If you run into any issues or have feedback - or even just want to share your favorite moments - please reach out via the Steam discussions or on the Discord (https://discord.gg/M4SfBuqEJn).Thank you so much to everyone who’s checked out the game or supported it in any way. This was a very personal project for me, and it feels amazing to finally put it out there.Read full article on Community Announcements (Wizards in Training)






