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Prismarch

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Prismarch

Noah Magner · Published by Noah Magner

Last updated 28 Sept 2026

A colorful chess roguelike! Engage in dopaminergic, cinematic strategy while you fulfill a chess power fantasy - your pieces gain abilities as you construct a juiced up roster capable of surviving the onslaught! Only - seven mysterious prismatic kings stand before you and the one true crown...

Free to PlayComing SoonDJCTQ 12

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Strategy · 2026 · More free games

Navigate through strategic battles as your pieces gain unique abilities, competing for supremacy against mysterious prismatic foes. Experience cinematic strategy in this 2026 indie action game by Noah Magner.

About this game

Prismarch: A Chess Roguelike marries the strategy of chess with the action and freedom of video games. Your pieces gain abilities that amplify their potential. You'll need it! Face off against waves of pieces from elemental kings in this action packed reimagination of the time weathered classic.

Equip your pieces with all different types of abilities, modifying the way the game is played. Warp to a different tile to protect your king or capture an enemy piece. Have all your pawns come back from the dead or blaze a destructive path through the enemy forces. There's no limit to how many abilities a single piece can have, and they all work according to the type! A queen that fires icy shards in all 8 directions? Yes please!

Capture pieces and gain experience. Fill up the EXP bar and level up! Choose from randomly selected rewards of various rarities in order to tilt the balance of the fight in your favor. 

Sacrifice your ilk to the God of Blood in exchange for power, summon an extra row of pawns, steal the enemy king's unique ability, and more!

In each of the seven realms resides a prismatic king with a unique elemental ability. Besting them will grant you crown shards, slivers of their power that can be used to unlock roster upgrades in addition to progressing the main story. Start with abilities, health, rerolls, or even extra pieces. Get stronger with every win!

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1 (64-bit)
  • Processor: Intel Core i3-2100 (3.1 GHz) or AMD FX-4350
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GT 640 or AMD Radeon HD 7750 (1 GB VRAM)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 500 MB available space
  • Sound Card: DirectX-compatible
  • VR Support: Not Supported
  • Additional Notes: Keyboard + mouse required

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: OS Version: Windows 11 (64-bit)
  • Processor: Intel Core i5-4460 (3.2 GHz) or AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050 Ti or AMD RX 570 (2 GB VRAM)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Sound Card: DirectX-compatible
  • VR Support: Not Supported
  • Additional Notes: Keyboard + mouse required

Supported Languages

English*, Simplified Chinese*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Prismarch - The Prism

    Hello chess lovers!If you missed it -The official release date for Prismarch is October 27th, 2026! 🎉Things are getting close!Today, Prismarch v0.6.3 (Demo v1.3) is LIVE!A brief but non-exhaustive list of the changes is as follows:Added a toon shader to the chess pieces and certain objects. They should look more cartoonish.Main MenuVarious improvements to the buttons, visualsHub WorldMany objects that were not able to be jumped on (pipes, stairs) can now be jumped on. Jumping should be more consistentAdded clouds to the world barrier - it should feel more like an area and less like a plane!Spruced up the central platformFixed a bug where you could jump up the invisible wallsAdded a hidden achievementUpdated the visuals of the floor - dance baby, dance!New Feature - The Prism!Make your way to the center of the hub world and peer into the crystalSpend crown shards to purchase permanent metaprogression upgrades There are currently 18 upgrades to unlock, 3 for each piece typeAdded upgrade screen transitionEntering / exiting the prism look should be far less buggy & play nice with the pause menu.The various upgrades have more varied effects. It should feel like you're upgrading each type of piece now.GeneralSwitched the chess AI engine from stockfish to fairy-stockfish. The game should now be able to handle huge play configurations with more than 16 pieces on either side of the board.Added promotions to the game, upcoming versions will have an instant promotion potion added to the shop.Rebalanced the prices of various shop itemsDid some engine work to allow the shop pieces to show their visuals without bugging out the game - you should be able to see at a glance when a piece offered by the shop has abilities on it.Glacial should now work on KnightsGlacial no longer waits after firing, the game should flow smoother after using itUpdated the VFX, SFX, and game feel for all ice related abilities (Glacial, Zero Point, Frozen pieces)Numerous bug fixes, softlock fixes, stabili...
    Read full article on Community Announcements (Exiym)
  • AnnouncementsOfficial

    Prismarch - The Exchange

    Hello Prismarchers!Today marks the first major content update for Prismarch, as we get closer to the full release of the game:Here's a brief overview of all the changes: General increase in performance and optimizationOptions menu UI Rework / PolishVideo setttings remember your resolution / fullscreen preferenceVideo settings properly scale the game UI all the way up to 5120x1440Addition of Audio settings with Master / Music / SFX volume sliders.Massively improved menuing cohesion in the escape pause menu letting you travel to and from the hub easierRestart run feature / Death screen menus so you shouldn't softlock after losing a runUpgrades area / 1st stage of the Bushido path introduced. Peer into the prism in the center of the hub world to access a branching upgrade path for each type of chess piece. The system works and will remember your upgrades but the rewards are not currently implemented (soon)Reworked the piece tooltips to use Prefabs/Unity UI, improving performance, as well as changed the visuals and added animations.The game should remember the state of your run now. Pressing Continue in the Main Menu should restore your run to where it was if you quit the game or went to the hub. Some information like EXP and health of the pieces is not yet being carried over but that is a high priority.Captured pieces bar on the side UI (WIP)Added loading screensFinished King of WaterRestart run feature works properly nowImplemented upgrades rewardsLevel reward UI overhauledFinished CC UI tooltipsLoading previous run state should carry over abilities, exp, and crowd control nowAdded ADHD board tapping, sfx, vfxAdded piece pickup sfx, piece pickup size tweeningReworked undying sfxSpruced up lush grasslands environment - it should be more varied and look betterAdded safeguards to the enemy AI controller, the game should be more stable and softlock lessAdded skybox & reflection to the main game sceneAdded demo knight NPC that explains the demo content & roadmapSpruced up ...
    Read full article on Community Announcements (Exiym)

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