
Screenshots

Watch trailer on Steam ↗Ballotoro
flatcat · Published by flatcat
2 user reviews — 100% positive (2 reviews)
Last updated 28 Sept 2026
Ballotoro is a light incremental roguelike about rolling, triggering effects, and watching chaos unfold. You can’t fail — but you’ll feel clever anyway.
£0.59
£1.69Lowest price we've ever recorded
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Price history
Simulation, Casual · 2025 · More under £5 games
In Ballotoro, navigate the casual challenges of a light incremental roguelike from flatcat. Watch chaos unfold as you roll and trigger effects — a clever experience without failure in 2025.
About this game
Ballotoro. Where chaos rules and nothing makes sense.
This game lies to you.
It throws noise, chaos, and half-truths.
Then dares you to make sense of it.
There’s no clear path, no safe meta, no perfectly solved build.
You roll — things happen.
Sometimes it works. Sometimes it explodes.
You won’t master it by memorizing.
You’ll thrive by adapting.
Ballotoro is for players burned out by predictable formulas.
No hand-holding. No tutorials explaining everything.
Just motion, momentum, and incomplete information.
The deeper you look, the more it reveals.
But only if you’re paying attention.
For those who love:
Feeling lost — then figuring it out.
Taming randomness into rhythm.
That moment when noise becomes signal.
A short game that you can finish in one go.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7, 10, 11
- Processor: Intel Core i3 2.00 GHz or AMD equivalent
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX950
- Storage: 900 MB available space
Recommended
- Storage: 900 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Join Maw the Moon playtest now!
I'm working on a new game, Maw the Moon.Have you ever felt the juice when you outplay a boss pattern?Maw the Moon is going to focus on that.Limited time to wishlist now!Read full article on Community Announcements (K)AnnouncementsOfficial
Ballotoro released!
Ballotoro is finally out.Thanks to everyone who wishlisted, tested, or gave feedback.It’s a short game — intentionally tight and focused. If you try it, I hope it surprises you at least once.Feel free to leave a review, good or bad. Every bit of feedback helps shape what I build next.– flatcatRead full article on Community Announcements (K)AnnouncementsOfficial
#2 - Random is Fun
Hi,The next update is about removing most of the game mechanics.Why? You may ask.It's just that while I was working on it, I felt like Ballotoro needed an identity. Many people suggest familiar mechanics in popular games. I think it's cool to have an ultimate game that is fun and almost has everything we need. As a gamer at heart, I get what you all mean. Realistically, it can be done, but that will require time and a budget. As much as I'm really happy to see people trying the game and leaving feedback, they are useful and some comments were straight up wtf.I have to be honest, I can't afford to take such a high risk.I have been making games as a hobby. It was a passion since high school. I love trying out small things, but with my ADHD brain, it's hard to finish anything off consistently. Some people may call it lazy and unmotivated. Let's keep it short, it's just the way ADHD works that we love sprinting and can easily start shiny new things, but doing it consistently? Like, we just no longer feel the fire anymore, and it can be a slog.Modern games are fun. They give us things we can't see in real life, allowing us to express ourselves. I believe we all love the feeling of being smart and constantly learning. I love it too. A game is fun as long as there are more things to solve. What happens when a game is "solved"? That depends on each player; some may want to try harder, higher score, faster time or just to get that rare drop and collect everything. For some, it becomes tedious because the novelty wears off. The game is no longer a game; it can feel like a checklist.I played Vampire Survivor. It is fun for the first few hours for me. Once we noticed few builds are meta and some items are essentially auto-pick, the gameplay keep repeating. What if a game is infinitely fun and can't be solved? How is that even possible? Roguelike games attempt to do this by shuffling content around; however, each piece (card, enemies, player, path...) is hand-crafted to ensure b...Read full article on Community Announcements (K)






