
Screenshots

Watch trailer on Steam ↗I Eat Paintings When Guards Aren't Looking
Frog & Dove Games · Published by Frog & Dove Games · Official site ↗
Content notice: Artistic nudity & violence is depicted in level 15 (Garden of Earthly Delights).
Very Positive — 98% positive (62 reviews) · 20 achievements
Last updated 28 Sept 2026
Find hidden objects in famous paintings… then eat them. Decode bizarre cravings, rip chunks out of Renaissance masterpieces, and snack your way through art history like the absolute menace you are.
£4.99
Lowest price we've ever recorded
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Price history
Adventure, Casual · 2026 · More under £5 games
Explore famous paintings, uncover hidden objects, and satisfy your unique tastes as you munch on masterpieces. Dive into the quirky adventure of I Eat Paintings When Guards Aren't Looking with Frog & Dove Games.
About this game
Find hidden objects in famous paintings… then eat them.
This is a hidden object puzzle adventure set in the quiet, respectable halls of fine art museums. You are not respectable. Each painting sits quietly before you. The guards are distracted... You are not.
Famous historical masterpieces become handcrafted hidden object puzzles inspired by real art across centuries. Study each scene, decode cryptic cravings, and interpret increasingly suspicious riddles to determine exactly what you’re hungry for. Rip it from the canvas. Consume it with the confidence of someone who has never faced consequences.
Observe. Interpret. Point. Click. Rip. Swallow.
Features
Hidden Object Puzzles in Classical Art - Explore 15 richly detailed historical paintings and uncover cleverly concealed items hidden in plain sight.
Point & Click Devouring - Click to extract objects directly from the artwork, then eat them like this is completely normal behaviour. Estimated meal length is 2-3 hours.
Strange, Story-Driven Cravings - Follow bizarre clues and rambling internal logic to figure out exactly what you’re hungry for.
Three-Level Hint System - Reveal the quadrant, preview the object, or fully expose it before you start gnawing on the frame.
Historical Masterpieces Across Eras - Travel through eras of art history in a curated collection of hidden object puzzles and a narrative about extremely poor impulse control.
One Cat Per Painting - In compliance with hidden object genre law. It is judging you. This is non-negotiable.
This is a single-player hidden object experience about art, appetite, and the quiet confidence that comes from knowing you are absolutely the problem. You are not supposed to eat the paintings... and yet, here we are.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 10
- Processor: Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz (4CPUs)
- Memory: 8 GB RAM
- Graphics: AMD Radeon R9 M275X
- DirectX: Version 11
- Storage: 5 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
We're In The Pixel Expo Showcase!
Ayyy we're also in the Pixel Expo showcase! What a busy week!If you're living in Western Australia, you can also check out our super secret new game prototype irl 👀Read full article on Community Announcements (rin.mcbeath)AnnouncementsOfficial
We're In The Cat Appreciation Sale!
Cat welfare is near and dear to my heart, as someone with two rescue cats (who actually feature in the game!), I'm always super appreciative to the dev cats team for putting on this sale. The team is also deep into development of the next game, but we're planning on doing a content update sometime before the end of the year... More info will be coming soon!Read full article on Community Announcements (rin.mcbeath)AnnouncementsOfficial
We won???
Still feels a little surreal to say this, but I Eat Paintings When Guards Aren't Looking has won the Innovation in Game Design award at the WA Screen Culture Awards!I guess that makes me an award-winning game designer now, which is a sentence I'll probably need a little while to get used to.Making games is never a solo effort, and I'm incredibly grateful to everyone who supported this weird little idea from its earliest sketches through to release. Thank you to everyone who playtested, gave feedback, shared the game, cheered me on, or simply believed in it.Most of all, thank you to my wife. She was the narrative designer on the project, and her influence is woven through every part of the game's tone, humour, and personality. The game simply wouldn't be what it is without her creativity, and I'm so proud we got to make something this delightfully strange together.I'd also like to congratulate the other nominees: Don't Stop Girlypop, Lushfoil Photography Sim, and Neyyah. Every one of these games showcases a unique creative vision and demonstrates just how many different ways games can tell stories, evoke emotion, and surprise players. It was an honour to be recognised alongside such talented developers.Thank you to everyone who has supported Frog & Dove Games and I Eat Paintings When Guards Aren't Looking. Here's to making even weirder games in the future!Read full article on Community Announcements (rin.mcbeath)AnnouncementsOfficial
I Eat Paintings Nominated For The WA Screen Culture Awards
I'm incredibly excited (and still a little shocked) to share that it's been nominated for a WA Screen Culture Award! It's an absolute honour to be recognised alongside so many amazing creators from Western Australia's screen and games community.Thank you to everyone who's played the game, shared it, cheered me on, or encouraged my strange little museum-munching goblin along the way. You've all helped make this nomination possible.Now if you'll excuse me, I have to resist the urge to celebrate by eating the certificate! 🖼️🍴Read full article on Community Announcements (rin.mcbeath)AnnouncementsOfficial
We're in the ANZ Indie Showcase!
Happy weekend everyone, I hope you're ready for some games!You can find us and other games from our corner of the world, all in the one fest! If you have a fav let us know on our socials :)Thanks!Read full article on Community Announcements (rin.mcbeath)






