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1931-1945: Their Childhood - Tunnel Warfare/地道战

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地道战demo8月1日版英文版 trailerWatch trailer on Steam ↗

1931-1945: Their Childhood - Tunnel Warfare/地道战

Hongji Interactive · Published by Hongji Interactive

Content notice: The game contains frequent depictions of: Firearms combat with lethal outcomes Explosive takedowns Melee weapon eliminations Additionally, protagonists regularly use improvised medical items for healing.

Last updated 10 Oct 2026

1931-1945,the chinese Tunnel Warfare. Customizable map WWII RTS simulation with player-designed tunnels, dynamic difficulty, and enemy AI. Base strategies and tech choices shape unique combat styles. Experience authentic WWII tactics, not fantasy.

Early AccessDJCTQ 16

£2.49

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £2.49 · Highest: £2.4913 Oct 2026

Simulation, Strategy, Early Access · 2025 · More under £5 games

Explore authentic combat strategies in 1931-1945: Their Childhood - Tunnel Warfare/地道战, a simulation and strategy game where player-designed tunnels and tech choices define your unique WWII tactics.

About this game

Feature List

Current EA Version Features (As of 20250923):

1. Hero Upgrade Mechanism: Heroes gain experience points for each hit, repulse, kill, or headshot. Upon reaching a threshold, they automatically level up. Leveling increases key attributes that affect accuracy, carrying capacity, movement speed, attack speed, health points, and significantly enhances offensive capability.

2. Enemy Escape Mechanism: Individual enemy units possess a morale value. Injuries or deaths to themselves or other squad members reduce this individual morale. When morale drops to zero, it triggers a desertion. Enemy units also gradually lose morale and may eventually flee if they fail to locate player heroes or shelters during prolonged searches.

3. Overall Enemy Morale Mechanism: The enemy force has an overall morale value, which is key to winning each engagement. Every enemy unit killed or that flees reduces this overall morale. When it reaches zero, the entire enemy force retreats.

4. Provocation Mechanism: Feel like the enemy is retreating too easily while you still have fight left? Use the Taunt function. It will enrage the enemy, increasing their overall morale and causing them to launch attacks again.

5. Friendly Reputation Mechanism: Each enemy kill or repulse increases the village's Reputation. This leads to better side quests and rewards, but also attracts stronger and more numerous enemy attacks.

 

Planned Features for Next Version (Target Release: October):

1. Proactive side quests during strategic phases.

2. A revamped and more effective tech tree.

3. Enemy reinforcement calling and assembly mechanisms.

4. Optimization of enemy search and entry mechanics into tunnel openings.

5. More realistic linkage for weapon consumption/durability.

6. Improvements to weapon production and loot drop mechanisms.

 

20250913 DEMO Version Feature Overview:​​

1. Double-click the ground or a target while controlling the hero to activate sprint mode, increasing movement speed by 1.5x but generating noise within a certain range that attracts enemy attention.

2. Added behavioral sound mechanisms: enemies will track the player’s team based on sounds generated from actions, including sprinting, shooting, and melee kills.

3. Hero auto-counterattack can be enabled in the main menu. When activated, heroes will automatically return fire when attacked by enemies.

4. helters: Building underground shelters allows hiding population and food during combat phases, providing better protection against enemy attacks.

5. Medical Rooms: Constructing medical rooms unlocks jobs for producing health potions. These potions can be used in the warehouse hero interface during the strategy phase to heal injured heroes.

6. Armories: Building armories unlocks jobs for producing weapon parts, mines, bullets, caltrops, and heavy machine guns. Defensive structures can only be built after producing these resources, unlike previous versions where resources were unlimited.

7. Command Centers: Building command centers unlocks research jobs to generate tech points for upgrading the tech tree (though the tech tree is not fully implemented yet).

8. Mini-map improvements: Real-time synchronization between the main and mini-map camera positions, clearer mini-map icons, enemy survival count statistics, and visibility of shelter locations and statuses.

9. Strategy-phase passive side missions: Resource income is calculated each time the phase advances, but various disasters and incidents may affect earnings, reflecting the harsh setting.

10. Ammo reloading: Heroes and enemies are limited by weapon magazine capacity. Automatic reloading occurs when ammo is depleted, though players can manually reload.

11. Hit probability pie chart: When selecting a hero and switching weapons with keys 1 or 2, aiming at an enemy displays a pie chart showing hit probability (orange) and critical hit rate (red), helping players decide whether to attack or move closer.

12. More realistic grenade mechanics: Pressing G initiates grenade aiming, which can currently only be canceled by pressing Esc.

13. Tunnel entrance numbering: Ground and underground tunnel entrances are now numbered, making it easier for players to locate positions and design their underground networks.

14. New failure condition: Game over if all population in shelters is destroyed.

15. New critical mechanics: During the strategy phase, population will starve if food is insufficient. Additionally, before each battle, the system checks player resources. If the total food capacity across all shelters is less than the current food stock, the excess will be removed. Build more shelters underground to avoid losses!

16. Enemy patrols: Enemies patrol courtyards in squads and will enter tunnels if they discover entrances. Hope players can hold out!

 

20250804 DEMO Version Feature Overview:​​

1、Allows players to freely configure pre-game settings: adjust game difficulty (max enemy squad size), number of player-controlled heroes (1-3), and total enemy count (1-100) to facilitate understanding of game mechanics.

2、Supports unlimited-resource DIY tunnel and trap construction for testing underground systems.

3、Players can equip weapons and ammunition in the warehouse.

4、Hotkeys: 1/2 switch primary/secondary weapons; 3activates Provocation skill to lure enemies.

5、Shelters are available for housing populations and food supplies—must protect them from enemy discovery/attacks during battles.

6、Victory: Eliminate all enemies. Defeat: All player units perish.

7、Discover more details through gameplay or refer to tutorial videos.

8、Welcome to playtest and share valuable feedback!

 

Demo20250707 version game function introduction

1、Allows real-time DIY tunnels and traps during combat with no resource limits, enabling players to test the tunnel system freely.

2、Lets players freely set the number of hero characters (1-3) and enemy units (1-100) before battle, helping players experience the core combat mechanics.

3、Introduces hero luring skills, weapon noise attraction, enemy pursuit mechanics, and cone-shaped vision for players to explore key combat systems.

4、Simplified win/lose conditions: Victory by eliminating all enemies, defeat if all allies are wiped out.

Enemy auto-pathfinding AI.


About the Game

1931-1945: Their Childhood - Tunnel Warfare  

——Build Your Underground Great Wall in a Dynamic WWII Sandbox, Experience Historically Inspired Strategic Survival  

 

[V] Freely Construct Tunnel Networks  

[V] Realistic Enemy AI Launching Dynamic Raids  

[V] Village Management × Tech Tree Evolution  

[V] Data-Driven Combat Systems  

 

As an underground resistance commander, you'll defend against escalating enemy sweeps through tunnel engineering, resource allocation, and guerrilla tactics. Each assault dynamically adapts to your threat level - your tech choices unlock diverse combat styles from Trap Masters to Sniper Specialists. When invaders come, calmly direct your militia: split enemy forces using tunnel networks, protect civilians and food supplies, and repel brutal aggressors until final victory... Remember, every decision determines your village's survival!  

 

▌Core Experience  

• Infinite Tactical Combinations: Connect underground nodes to build unique defense systems  • Dynamic War Sandbox: Enemies adapt troop composition and strategy to your strength  

• Historical Immersion: Authentic 1940s Street fighting battleground  

• Multi-Dimensional Development: Train militia classes (Engineer/Sniper/Demolition Expert)  

• Endurance Challenge: Protect villagers and granaries through seasonal cycles until 1945  

 

"This is more than combat—it's the legacy of wisdom and perseverance. Can you keep the flame of hope alive through the raids?"  

 

Join us to build your own Underground Great Wall!  

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later versions
  • Processor: 2.8GHz Intel dual-core processor or AMD processor
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
  • Storage: 10 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

Simplified Chinese*, English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    New Year Update: Tutorial Now Live

    Version:​ V0.6.251230Commanders, Happy New Year!As we welcome 2026, 1931-1945: Their Childhood - Tunnel Warfarehas received a significant update. The “Beginner's Guide”​ option on the main menu is now active.This new tutorial level​ employs a step-by-step guidance​ system to help all commanders, especially new recruits, quickly grasp the essentials. We welcome all commanders to try it out.We welcome any feedback you may have after playing. Thank you for your continued support.Wishing all commanders a Happy New Year and great gaming in 2026!— The Dev Team
    Read full article on Community Announcements (红迹互动)
  • AnnouncementsOfficial

    New: Unlock the Tech Tree!

    Commanders, get ready for a strategic leap forward! This tech tree update introduces comprehensive upgrades, shifting the focus from basic survival to military expansion, designed to transform your village into a truly impregnable fortress. Here are the core highlights of this update:Core Strategic Upgrades: From Scraping By to ThrivingThis update significantly enhances your village's operational efficiency and covert survival​ capabilities, allowing you to face post-apocalyptic challenges with greater ease.Tunnel Digging and Maintenance Revamp: The new "Digging" tech will drastically reduce food consumption and optimize manpower, making the expansion of your tunnel network twice as effective. The "Maintenance" tech is an even bigger boon, eventually enabling zero consumption during repairs and full resource recovery when dismantling, greatly alleviating resource pressure.Quality-of-Life Improvements: Upgrading the "Stealth" tech permanently increases the maximum stealth level for all tunnel entrances, making your operations more secretive and secure. Simultaneously, the "Village" tech directly boosts your population and food storage caps, laying a solid foundation for population growth and long-term development.Military and Production Leap: Building a Powerful Automated Defense NetworkIt's time to fortify your village to the teeth! Production-related techs have received systematic enhancements, focusing on establishing a robust armaments production line.Dual Boost to Output and Workforce: Continuous output increase techs have been added for all key resources (like Food, Tech Points) and military supplies (Bullets, Mines, Grenades, etc.). More importantly, new corresponding workforce increase techs allow you to assign more personnel, enabling the establishment of large-scale automated production lines.Full Arsenal Unlock: Progressively unlock more powerful defensive weapons, from basic Tripwire Mines to potent Line-Detonated Mines. Combined with the "Trap" tech that...
    Read full article on Community Announcements (红迹互动)
  • Patch NotesOfficial

    update for the English language pack

    Hey Commanders, we've pushed a new update for the English language pack. As always, we welcome your feedback!
    Read full article on Community Announcements (红迹互动)
  • AnnouncementsOfficial

    Game Update20251015

    1.1 Quest System1. Added conversion between tunnel entrances and bunkers to construction tasks2. Modified trigger probability mechanism for active and passive quests3. Added prompt when resources are insufficient for the active side quest of delivering resources to guerrillas4. Completed quests are collapsed by default5. If there are new side quests, the quest interface will be displayed by default when returning to the strategy phase6. Adjustment of side quest refresh probability: Easy +5%, Medium +10%, Hard +15%. Reduced base probability (originally halved) 1.2 Combat Mechanics1. When a hero attacks enemies with a heavy machine gun, the hero will face the targeted enemy2. Modified to allow double-clicking to run into machine guns3. Modified to allow direct cross-floor access to machine guns4. Added statistics for the number of escaped enemies 1.3 UI Interface1. Added total changes in population, food, and reputation to the strategy phase settlement interface2. Added version number display at the bottom right corner of the home page3. Trap setup interface shows maximum available uses4. Optimized combat phase settlement display: Killed N enemies for XX reputation; Repelled N enemies for XX reputation 1.4 Map and Buildings1. Tunnel digging interface: Added corner markers on underground building icons to show construction quantities II. Deleted Content 2.1 Map and Buildings1. Removed water wells on main roads III. Bug Fixes 3.1 Combat Mechanics1. Fixed: When throwing grenades while running, the grenade launch point deviates from the hero's position2. Fixed: Enemy machine guns continue attacking after our soldiers die on heavy machine guns3. Fixed: Unable to throw grenades underground4. Fixed: Multiple soldiers can enter a bunker5. Fixed: Our soldiers in bunkers do not automatically return fire (auto-return fire function must be enabled)6. Fixed: Unable to double-click to run towards targets, can only walk7. Fixed: Enemies killed by ground spikes and mines not counted ...
    Read full article on Community Announcements (红迹互动)
  • Patch NotesOfficial

    Update Notes 20250927

    New Features: 1. Added proactive side missions. These missions have a chance to appear randomly. Players can exchange required items with guerrilla forces to gain reputation. Village population and reputation can also be increased by accepting refugees. Bug Fixes & Optimizations: 1. Optimized the display of some UI elements, including the Settlement Screen and information panels. 2. Adjusted the timer for the weapon destruction event. Weapons with 0 durability will now only be destroyed if they are not repaired for over 1 month, freeing up warehouse space. 3. Fixed some bugs related to timers during construction. 4. Optimized the calculation logic for the MAX button in construction tasks. 5. Improved the bunker health mechanic. Enemy forces must now deplete the bunker's health before being able to attack soldiers inside. 6. Optimized the enemy AI logic for attacking bunkers. 7. Fixed an issue where kills with grenades and heavy machine guns did not grant experience. 8. Fixed an issue where enemy icons were not visible on the minimap when under focused fire. 9. Grenade skills are now linked to the number of grenades remaining in the backpack. 10. Fixed issues where characters could get stuck in certain locations and where some tunnel entrances were inaccessible. 11. Fixed an issue where double-clicking to sprint towards a tunnel entrance or bunker did not work. 12. Added a progress bar display when a tunnel entrance is being discovered. The time calculation is now based on the real-time average level of the enemy squad instead of the highest level. 13. The tunnel entrance concealment level upgrade now takes effect after a construction task is completed, instead of instantly. 14. Heavy machine gun usage now consumes ammunition from the warehouse; it was previously free to use.
    Read full article on Community Announcements (红迹互动)

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