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Steam & Clicks

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Steam & Clicks

Victorian Studio · Published by Victorian Studio

1 user reviews — 100% positive (1 reviews) · 18 achievements

Last updated 28 Sept 2026

Build, upgrade, and fight! In a steampunk world overrun by the undead, Rose Mary uses her workshop to craft weapons and armor in this strategic clicker. Forge powerful gear and face turn-based battles to save her city!

DJCTQ 10

£4.29

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.294 Oct 2026

Casual · 2026 · More under £5 games

In Steam & Clicks, use your workshop to build powerful gear and face turn-based battles against the undead. Save your city through clever strategy and upgrades.

About this game

In a collapsing steampunk world, take control of Rose Mary, a brilliant mechanic who must defend her city from a recent undead invasion led by a bitter villain. With the help of the factory and workshop she inherited from her father, she’ll be able to craft a wide array of weapons, equipment, and most importantly, powerful battle armors!

⛏️CRAFT

Click to produce various resources and bring your arsenal to life. Each producer has a specific purpose and is directly tied to certain items.

⚙️UPGRADE

Invest in upgrades to supercharge your machines. Automate, increase output, and unlock synergies between producers to maximize your efficiency.

🔧EVOLVE

Upgrade your gear and unlock unique special effects. Each evolution boosts your stats and opens up new strategic possibilities.

🧠PLAN

Choose your battle armor and prepare your weapons. Unlock, manage, and analyze your workshop options to create powerful combos during fights.

💥FIGHT

Face hordes of zombies in turn-based battles! Progress through the map, take down increasingly tough enemies, and reach the villain’s castle at the heart of the chaos.

System Requirements

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Minimum

Minimum:
  • OS *: Win 7 or above
  • Processor: 1.66 GHz Dual Core Processor or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA since 2006 (GeForce 8), AMD since 2006 (Radeon HD 2000), Intel since 2012 (HD 4000 / IvyBridge)
  • Storage: 400 MB available space

Supported Languages

English, Portuguese - Brazil

Latest news

  • Patch NotesOfficial

    HOT FIX (1.1.2)

    👾 Bugs Fixed 👾✅ Translation files have been updated;✅ "Sold Out" text appeard even in the PT-BR translation;✅ Fixed an issue where the Tungsten icon was not appearing in the armor upgrade costs.
    Read full article on Community Announcements (Vector)
  • Patch NotesOfficial

    NEW PROFILE PICTURES AND MORE (1.1.1)

    ✨ New ✨✅ Achievements translated to PT-BR;✅ New community profile images. You can now change your Steam profile picture to one of the new images we've created. Just check the game avatars when editing your profile!🛠️ Changes 🛠️✅ Iron Auto-Bot upgrade titanium cost reduced;✅ Tungsten armor unlock cost reduced;✅ Slight increase to the Vaporium armor cost.👾 Bugs Fixed 👾✅ More translation file errors fixed;✅ New players were unable to unlock the Wooden Armor due to the previous update;✅ After deleting save data and reopening the game, old save files could conflict with the current one, causing a soft lock and null values;✅ The Copper Producer would not automatically produce after producing Titanium and Iron at the same time;✅ Titanium Armor had incorrect animations when using the Club or Knife;✅ Main menu particles were not stopping after being disabled in the options menu;✅ The audio system was not stopping music and sound effects properly;✅ The sound volume slider would copy the music volume slider position when switching between game scenes.
    Read full article on Community Announcements (Vector)
  • Patch NotesOfficial

    COMBAT SYSTEM UPDATE (1.1.0)

    ✨ New ✨✅ 3 new loading screen tips;✅ Next Page button added during the opening comic. This makes it clearer that the comic contains 4 pages;🛠️ Changes 🛠️✅ It is now possible to perform 2 different actions during the same turn in battles;✅ Battle tutorial updated to mention the 2 actions per turn feature;✅ The ESC key now opens/closes the Options menu;✅ The Skip button during comics has been moved up to make room for the new button;✅ The game's audio system has been reorganized. There are now 2 separate volume sliders: one for music and another for sound effects;✅ Loading screen tips have been rewritten to make them quicker to read;✅ Weapon upgrade costs have been reduced from level 6 and below;Dev Comment: We noticed that some weapons and skills were rarely used because they consumed an entire turn and often did not feel worth it. After some testing, we decided to take the risk of allowing players to perform 2 different actions per turn. As a result, some weapons and skills will become stronger, and certain builds should now be much more viable.📊 Balance Changes Weapons:🟡 All weapons have received adjustments to their damage scaling per level;🟡 Club, Knife, Pistol, Katana, and Grenade Launcher now gain special effects from level 7 onward.Dev Comment: During gameplay, many weapons became obsolete compared to slightly more upgraded alternatives, which discouraged players from using them. In this update, the damage scaling of all weapons has been reviewed and better balanced.Skills:🔴 Heal: healing scaling reduced at all levels;🟢 Electrify: slight increase to damage dealt;🟢 Electrify: upgrade costs reduced up to level 4;🔴 Electrify: now requires the Iron "Refined Material" upgrade to reach level 10.Armors:🟢 All armors have had their level 1 cost reduced;🟢 Copper and Titanium: shield scaling increased at all levels;🟢 Titanium: Missile ability cooldown reduced from 9 → 5.Enemies: 🟢 All enemies had their health scale riased from the first cemitery level onward;👾 Bug Fixes ...
    Read full article on Community Announcements (Vector)
  • Patch NotesOfficial

    HOT FIX (1.0.3)

    ✨ New✨✅ Sound effects for the remaining enemy abilities.🛠️ Changes 🛠️✅ The price of the "Final Armor" upgrade has been reduced for all producers;✅ Audio and visual feedback when trying to buy upgrades or evolve items.📊BalanceSkills:🟢 Heal: lower cooldown at all levels;🟢 Poison Dagger: lower cooldown at all levels;Dev Comment: These abilities needed a cooldown reduction due to the low value of only a single use. Now, at high upgrade levels, they may be able to bring better results in battles.Enemies:🔴 All enemies now have a 5% lower chance of repeating their secondary abilities;🟢 Vulture: now always uses its secondary ability (dodge) on the first turn;🟢 Vulture: base health 50 > 70;Dev Comment: Even though the Zombie Vulture is the weakest enemy in the game, it ended up falling below our expectations. Because of that, its main dodge mechanic was often being ignored. Now it will start by using this ability and will also be more durable.👾 Bugs Fixed 👾✅ Vulture was not playing its attack animation;✅ It was possible to pick up and drag items from the Workshop list even when they were outside the visible area;✅ Workshop item lists now remain in the same position after making upgrades;✅ The price text when upgrading items now changes color when you can afford the upgrade;✅ Items were still showing the upgrade button even when they should be locked;✅ It was not possible to click to start the game on the first launch;✅ More translation errors fixed;
    Read full article on Community Announcements (Vector)
  • Patch NotesOfficial

    HOT FIX 2 (1.0.2)

    ✨ New ✨✅ Exit button on the factory's HUD.🛠️ Changes 🛠️✅ Level 7 or Montain 1 now has a third zombie;✅ The info screen in the Workshop can now be closed by clicking outside of the window;✅ The game now starts in fullscreen.📊BalanceWeapons:🔴 Club: damage scale after lvl 5 got reduced.Dev's comment: This is the first balance update patch. The purpose of this nerf is to show that this weapon has lower damage scaling than the others despite its low upgrade cost. In addition, we want to encourage builds with different weapons that can be just as strong as the Club.Enemies:🔴 Woman Zombie: base health 120 > 110.🟢 Woman Zombie: base shield 20 > 25.🟢 Woman Zombie: 25% weak debuff for 2 > 3 turns🔴 Woman Zombie: debuff chance 50% > 40%🔴 Wanderer: base health 165 > 150.🟢 Wanderer: base shield 25 > 35.🔴 Strong Zombie: base health 200 > 185;🟢 Strong Zombie: base shield 30 > 45.🟢 Experiment: base shield 15 > 20.🟢 Experiment: 25% weak debuff for 2 > 3 turnsDev's comment: Keep in mind that the displayed health and shield values are not shown very clearly in-game and are only meant to give you an idea of how much has changed. The reason for this balance adjustment is to give more value to weapons and abilities that deal damage which ignores enemy shields.👾 Bugs Fixed 👾✅ Sound after receiving the weakness debuff was not playing;✅ Soft lock after buying all the time reduction upgrades from any producer, they got stuck forever;✅ The upgrade "Reduction Cost" was not showing the appropriate description;✅ The healing sound effect was too low compared to the battle music;✅ When using 2 fire weapons, the "out of ammo" icon could disappear when the other weapon got ammo left;✅ Equipping/unequipping weapons or abilities was not saving correctly, causing several bugs when starting battles or returning to the factory;✅ The collision area of upgrade icons when hovering the mouse over them was smaller than intended;✅ The “Final Armor” upgrade from Iron onward was missing and repeating the previous...
    Read full article on Community Announcements (Vector)

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