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Watch trailer on Steam ↗Loop Fighter
TOTO Studio · Published by TOTO Studio
2 user reviews — 100% positive (2 reviews) · 25 achievements
Last updated 10 Oct 2026
Loop Fighter is a fast-paced 2D bullet-hell roguelite. Dodge red fire, build powerful upgrade synergies, unlock new pilots, and chase faster clears across escalating difficulties.
£2.65
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Price history
Indie, Casual · 2026 · More under £5 games
Explore Loop Fighter, where each run through the game tests your reflexes against increasingly difficult levels. Build powerful upgrades and switch between pilots to outmaneuver red fire in fast-paced combat.
About this game
Loop Fighter is a fast-paced top-down roguelite shooter built around automatic targeting, dense bullet patterns, and evolving ship builds.
Survive 40 escalating waves, defeat randomized bosses, collect experience before it disappears, and shape each run through powerful upgrade choices.
KEY FEATURES
• Automatic Targeting, Pure Movement
Focus on dodging, positioning, and timing while your fighter locks onto enemies automatically.
• Multiple Playable Fighters
Unlock different ships, each with its own attack style, skill, and exclusive upgrade pool.
• Build-Driven Runs
Combine shared and ship-specific upgrades, including chain shots, split bullets, drones, shields, bouncing projectiles, heavy shots, and more.

• Escalating Enemy Pressure
Enemy waves grow faster and more dangerous as the run progresses, with combo-based pacing rewarding clean play.
• Randomized Boss Battles
Face different bosses with unique patterns and mechanics across your journey.
• Permanent Progression
Earn resources after each run, unlock new fighters, improve long-term power, and take on harder difficulties.
• Time Attack Challenge
Clear the game as fast as possible and challenge your own best records across multiple difficulty levels.
System Requirements
Will my PC run this? →Minimum
- OS: 需要 64 位处理器和操作系统
- Memory: 2 GB RAM
- Graphics: Intel Core i5
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
September 8, 2026 Update
This update brings the luminous fighter fleet together and fixes several issues in upgrades and projectile combat. Visuals - Updated all eight playable fighters with white crystalline hulls, distinct silhouettes, engine effects, and trails. Each fighter keeps its own accent color and primary projectile shape. Combat and Upgrades - Fixed upgrades that could reduce existing drone counts or rerolls. Permanent stats now give the same result regardless of upgrade order. - Improved fast projectile collision detection. Piercing shots now hit each enemy once per projectile. - Separated friendly and hostile projectile limits so player fire no longer removes enemy bullets to make room. - Fixed ricochet and fragment trigger ancestry to prevent unintended repeated chains. - Removed visual-load reductions to missile salvos, shadow-clone chances, chain jumps, ricochets, and fragments. - Damage numbers now reflect actual hull damage, including armor, overkill, and Boss phase protection. Fixed heavy projectile damage classification and Rook's counterattack direction. Removed a duplicate application of the assault damage multiplier. - Wave Overdrive now activates on the next wave. Bullet Transmute now stores a wider clearing pulse for the next dash landing and grants energy immediately. F retains its existing bullet-clearing role. - In-flight friendly projectiles are preserved when entering the upgrade selection. Fighter Upgrade Bay - Added current and next-rank bonus values to all 16 talent nodes. - Each Drone Dock rank now adds one starting drone, including for Kairo. Localization - Added the new stat labels and revised effect descriptions in all eight supported languages.Read full article on Community Announcements (XL)Patch NotesOfficial
July 13, 2026 Update Notes
This update focuses on the game's written presentation. I reviewed and rewrote text across the menus, combat, pilots, upgrades, and progression so the game reads more like a finished release and less like a temporary instruction sheet. Text and Presentation - Reworked the main menu, tutorial, guide, objectives, sectors, routes, and battle-condition text. - Rewrote pilot introductions, tactical notes, in-run upgrades, and Fighter Upgrade Bay descriptions. - Kept important mechanics and upgrade effects direct while removing unnecessary explanatory wording. - Standardized key terms used throughout combat and progression. Localization - Reviewed and updated all supported text in English, Simplified Chinese, Russian, Brazilian Portuguese, German, Turkish, French, and Japanese. - Adjusted sentence length and wording to reduce UI crowding across different languages. - Fixed inconsistent and placeholder-like phrasing found during the full text pass.Read full article on Community Announcements (XL)Patch NotesOfficial
July 10, 2026 Update Notes
This update focuses on run variety and clearer combat feedback. I wanted each launch to feel a little less fixed, while keeping the rules easy to understand. Gameplay - Added Battle Conditions. Each normal run now rolls one condition at the start. - Current conditions include Clear Skies, Dense Patrol, Armored Column, Volatile Signal, and Salvage Drift. - Conditions affect enemy mix, enemy health, enemy speed, red bullet speed, hazard frequency, wave density, spawn pacing, and rewards. Wave and Enemy Tuning - Dense Patrol now leans toward more light enemies and faster wave pressure. - Armored Column increases heavy enemy presence and enemy durability. - Volatile Signal increases hazard and red-fire pressure. - Salvage Drift lowers pressure slightly and improves run rewards. UI - The current Battle Condition is shown when the run begins. - The wave intel HUD now shows both the route type and current condition. Localization - Added full text for the new Battle Condition system in all supported languages.Read full article on Community Announcements (XL)Patch NotesOfficial
July 9, 2026 Update Notes
This update focuses on run choice, wave variety, and clearer boss pressure. The goal is to make each run feel less fixed while giving players a simple choice before launch. Route Choice - Added three selectable routes on the main menu: Stable, Strike, and Anomaly. - Routes now affect wave pacing, enemy mix, spawn intervals, rewards, and boss durability. - Stable is safer and steadier. Strike is faster with better rewards. Anomaly is more dangerous but pays more. Run Goals - Added route-specific expedition goals so each route has a clearer short-term target. - Rewards now scale with the route risk. Boss and Combat Feel - Boss phase changes now create a clear shockwave effect. - Higher-risk routes make bosses sturdier, giving boss fights more presence. Polish - Added full localization for the new route and goal text in all supported languages. - Improved controller and mouse navigation for the new main menu choices.Read full article on Community Announcements (XL)Patch NotesOfficial
June 29, 2026 Update Notes
This update keeps Loop Fighter focused on the single-player experience, with smoother run pacing, clearer upgrade direction, and better pressure changes during combat. Single-Player Flow - Runs now track recent performance. Clean waves can increase upcoming pressure, while repeated damage can briefly ease the pace. - Enemy spawn timing and batch size now react more smoothly to clean play, combo, health, and current screen pressure. - The wave director no longer over-corrects after one small mistake, but still helps when a run is clearly under pressure. Upgrade Choices - Added stronger build momentum. Once a build direction is forming, future choices are more likely to support it. - Fighter-specific upgrades, public mechanics, and flow upgrades now appear in a more readable mix. - Upgrade choices should feel less random while still leaving room for surprises. Polish - Kept performance safeguards around high-pressure waves, so the game can escalate without flooding the screen too hard.Read full article on Community Announcements (XL)






