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Geeky Alien
Splatchinko

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Splatchinko screenshot 1
Splatchinko Play the DEMO trailerWatch trailer on Steam ↗

Splatchinko

Stupidi Pixel · Published by Stratos Gaming · Official site ↗

Last updated 28 Sept 2026

Play as a lovestruck alien in this chaotic roguelike pachinko in pixel art! Launch your EYES across hostile planets, unlock bizarre mutations and build devastating combos as you tear through the galaxy to rescue your beloved.

Free to PlayComing SoonDJCTQ 14Full Controller Support

Free

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Prices can lag the live Steam store — always confirm before buying.

Indie, Strategy, Casual · 2026 · More free games

Navigate the unpredictable paths of Splatchinko, a 2026 indie strategy adventure where each move could mean life or death for your lovestruck alien. Unlock unique mutations and craft combos to outmaneuver foes in a quest to rescue your beloved across treacherous planets.

About this game

Since cosmic memory began, you have devoured entire worlds.

Then you discovered something even rarer than a supernova: love. Peace followed, at least until a mysterious entity kidnapped your beloved and disappeared somewhere across the galaxy.


Now, armed with an unreasonable number of powerful EYES, you must travel through hostile planets, collapsing realities and civilizations that probably deserved better. Everything in your power (and thirst of destruction) to find your beloved.

That’s Splatchinko: a turn-based arcade roguelike that blends pachinko inspired physics, destructive abilities and increasingly questionable builds. Fire your shots across chaotic battlefields, bend the rules of gravity and tear entire planets apart as you search the cosmos for the one you lost.

Launch, bounce and destroy

Every attack begins by launching your EYE across a battlefield packed with pegs, enemies, obstacles and explosive opportunities.

The more targets you hit as the EYE ricochets from left to right, the more damage you deal. Chain together rebounds, trigger special effects and unleash abilities capable of turning a carefully aimed shot into a spectacular cosmic disaster.

Choose your trajectory, exploit the shape of the board and try to predict where your shot will go next. Just remember that physics stopped taking responsibility a long time ago.

Collect and upgrade your EYES

Your alien is defined by the EYES you discover during each run. Every EYE grants new abilities and changes the way your shots behave, affecting damage, rebounds, status effects and interactions with the battlefield.

Experiment with different EYES, upgrade your favourite abilities and transform your alien into the galaxy destroying creature you always knew it could become.

Choose your path across the galaxy

No two journeys through the cosmos unfold in exactly the same way. Navigate branching maps filled with planets, battles, rewards, shops, bosses and unpredictable third contact encounters. Each decision determines which challenges you will face, which upgrades you can obtain and how prepared you will be for whatever waits farther along your route.

Discover new battlefields, confront strange civilizations and adapt your build as every run sends you through a different corner of a deeply confused galaxy.

You are searching for your beloved. If half the universe happens to explode along the way, consider it a side effect.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7/10 (64 bit)
  • Processor: AMD / Intel CPU (AMD FX-4300 or Intel i3-4130 or newer)
  • Memory: 8 GB RAM
  • Graphics: AMD / NVIDIA dedicated graphics
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard

Recommended

Recommended:
  • OS *: Windows 7/10 (64 bit)
  • Processor: AMD / Intel CPU (AMD FX-4300 or Intel i3-4130 or newer)
  • Graphics: AMD / NVIDIA dedicated graphics
  • DirectX: Version 12
  • Storage: 500 MB available space
  • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard

Supported Languages

English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese

Latest news

  • AnnouncementsOfficial

    Splatchinko first Live!

    Join us for a live session with the developer of Splatchinko! Come hang out, ask questions, and get a behind-the-scenes look at the game!
    Read full article on Community Announcements (Stratos Gaming)
  • Patch NotesOfficial

    Splatchinko Demo Update 0.8.7: The STRATOS Announcement & Visual Overhaul!

    Hi everyone!I have some absolutely incredible news to share with you all in Update 0.8.7. Splatchinko officially has a publisher! I am beyond excited to announce that I have partnered with Stratos to bring this game to life. As a solo developer, this is a huge dream come true, and it means I can focus entirely on making the game as chaotic, surreal, and amazing as possible. You will now see a shiny new Stratos splash screen when booting up the game!Alongside this massive announcement, this update brings a huge visual overhaul, new procedural content, and a glimpse into the full game's progression. Here is everything new in this update: 🚀 BIG ANNOUNCEMENT & Art UpgradesStratos Publisher Splash Screen: Welcome to the family, Stratos! New Star Map Graphics: The galactic map you navigate between runs has received a complete graphical overhaul. It looks better than ever! New Playable Character Sprites: The playable characters have received brand-new, updated sprites to match the evolving art style of the game. More Art by Federico: The incredibly talented Federico has provided stunning new illustrations for the tutorial and various other in-game elements. Brand-New Font: I’ve updated the game's main font to Cubic11, giving the UI a much cleaner and more stylized look. ⚙️ Gameplay, Content & BalanceLevel 3 Mutations Introduced: I have officially added Level 3 abilities (Mutations) into the full game's progression pool! Procedural Boards LV2 & LV3: The procedural generation just got deeper. I've added Level 2 and Level 3 procedural boards for enemy encounters, ensuring even more variety as you progress. "Infinite Explosion" Balance: Those crazy balls that "explode forever" are incredibly fun, but a bit too chaotic to have all the time. They are now strictly limited to spawning only once per run. Planet Descriptions: I have simplified the text descriptions for the planets to make them easier to read and understand at a glance. 🐛 Tech, Tutorials & Bug FixesTutorial Input Loc...
    Read full article on Community Announcements (madtly)
  • Patch NotesOfficial

    Splatchinko Demo Update 0.8.1: New Asteroid Art, Inside Loop Redesign & QoL!

    Hi everyone!I'm rolling out a new polish update for the Splatchinko demo! Version 0.8.1 focuses on rounding out some of the new features introduced in the massive 0.8 patch, improving the tutorials, and adding even more beautiful artwork to the game.Here is everything new in this update:🎨 Art & UI UpgradesMore Art by Federico Tramonte: The enemy UI and character portraits have received further improvements! Plus, I've added brand-new, hand-drawn enemy asteroids created by Federico to make the encounters look even better.Planetary Scene Update: Enemy creatures will now only be visible in the Planetary Scene after you have successfully defeated them in combat. A little bit of mystery makes the discovery much more rewarding!🛠️ Gameplay & Quality of LifeInside Loop Ball Redesign: The Inside Loop Ball has been completely redesigned! Give it a try and let me know how it fits into your builds now.Solidified Tutorials: I've made the main tutorial much more solid and reliable to help new players learn the ropes without hiccups.Bonus Game Tutorial: I've also added a brand-new, dedicated tutorial specifically for the bonus game!Safe First Encounters: To make early runs less punishing, I've ensured that the very first time you visit a mysterious (?) Event node, it will never give you a negative event.Map Node Balancing: Tweaked the "weight" of the map nodes to ensure a better, more balanced path generation during your runs.General QoL: Added various Quality of Life improvements across the board to make the UI and gameplay feel smoother.🐛 Bug FixesDemo Ending Screen: Fixed a bug that was affecting the final screen at the end of the demo.Text & Localization: Addressed various minor text bugs and typos throughout the game.Thank you so much to everyone who has been playing and giving feedback since the 0.8 release! Jump in, check out the new asteroids, and as always, let me know your thoughts on the Steam forums.Have fun, Fabio Taurisano. The Solo Developer of Splatchinko
    Read full article on Community Announcements (madtly)
  • Patch NotesOfficial

    Splatchinko Demo Update 0.8: The Big Enemy Overhaul & Procedural Boards!

    Hi everyone! I am incredibly proud to release Update 0.8 for the Splatchinko demo! This is a massive update that completely changes the flow of the game, bringing in brand-new art, fresh mechanics, and much smarter procedural generation.Please note: Because of the massive structural changes in this update, old save files are no longer supported. I have introduced a new save versioning system to better manage this in the future!Here is everything new in Update 0.8:🎨 Art & Enemy OverhaulNew Enemy Art & UI: Base enemies, Elites, and Boss fights have been completely redesigned! This includes a brand-new UI featuring beautiful, hand-drawn portraits created one by one by the talented Federico Tramonte!Expanded Roster: The demo now officially features 3 distinct Elite fights and 3 different Bosses to challenge your builds!Satellite Upgrades: Enemy satellites have been completely redesigned and visually improved, along with their specific UI.🎲 Gameplay & Procedural GenerationCharacter Reworks: Two of the three demo characters—Explosion and Precision —have been completely redraw and restructured for a better gameplay experience.Procedural Boards: Normal enemy encounters now use a brand-new procedural generation system for the boards, meaning no two fights will ever feel exactly the same.Interactive Board Elements: I’ve added special interactive elements to the boards! You will randomly find buttons that activate black holes, launch missiles, or trigger spaceship debris. Hitting these special elements will grant you awesome bonuses!Map Rebalancing: I've adjusted the procedural map nodes. You will now encounter more Elite fights along your path, and the overall composition of the map is much more balanced and fun.Smarter Board Resets: The board will now only reset during the enemy's turn (unless you use some specific, crazy abilities!).Friendly First Events: Good news! You will no longer encounter a negative event the very first time you visit a (?) Event node.💻 UI Enhancement...
    Read full article on Community Announcements (madtly)
  • Patch NotesOfficial

    Splatchinko Demo Update 0.7.9: Player Agency, Meta-Progression & Precision Aimin

    Hi everyone!I'm thrilled to release Update 0.7.9 for the Splatchinko demo! For this patch, my main goal was to drastically improve player agency and reduce turn passivity. I wanted to give proactive players more tools to manipulate the board and take control of the chaos once the ball is in motion.Here is everything new in this massive update:💥 Player Agency & New MutationsDozens of New Mutations: I’ve added a ton of new abilities to the pool!Gravitational Slap: You can now actively slap the balls while they are in play to change their trajectory!WormHole: Spawn black holes that completely invert gravity for a few seconds, flipping the board physics upside down.Balance Pass: Alongside the new additions, I have tweaked and rebalanced the existing abilities and Eyes for a fairer, more exciting experience.🔓 Persistent Meta-ProgressionKeep Your Unlocks: The demo no longer resets your meta-progression! Between runs, you will now permanently unlock new abilities and Eyes.End-of-Run Gifts: Even if you die and fail to kill the boss, your effort won't be for nothing. You will now receive a small gift at the end of your run to help you progress!🎮 Controls & UI UpgradesGamepad Input Refactor: I have completely rebuilt the controller input from the ground up! It now features a brand-new precision mechanism that is much more user-friendly and allows you to line up absolute precision shots.Enemy Damage UI: It looks and feels much better thanks to new visual effects and animations on the UI.🎙️ Audio & Bug FixesNew Voice Lines: I've added dozens of new funny little voice lines for the end-of-turn comments!Peg Text Fix: Squashed a minor bug affecting the text display on the pegs.Thank you so much for playing and helping me improve the game. I can't wait to see the crazy combos you pull off with the new active abilities. Let me know what you think of the new gamepad controls on the Steam forums!Have fun, Fabio Taurisano - Solo dev of Splatchinko
    Read full article on Community Announcements (madtly)

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