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GladiArena

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GladiArena

Hardtack · Published by Hardtack

1 achievements

Last updated 28 Sept 2026

It's very inadequate. Please take care of it.

Early AccessDJCTQ 10

£4.29

Lowest price we've ever recorded

View on Steam

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Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.297 Oct 2026

Indie, Early Access · 2025 · More under £5 games

Engage in brutal combat within GladiArena, Hardtack’s dynamic indie early access experience set for 2025. Prepare to face relentless opponents in the gladiatorial arenas.

About this game

Unlock powerful skills by combining equipment!

Claim trophies in a fantasy autobattler where Orcs, Elves, and Humans clash.

Only 10 rounds. Victory depends on your strategy!

GladiArena is a fantasy autobattler where equipment and strategy rule the battlefield.
Players choose one of three races, Orc, Elf, or Human, then purchase and upgrade equipment, unlock skills, and build their own unique combat unit.

Battles are fought automatically, with each round featuring an AI battle against a random opponent.
Before each round, you must prepare for battle by purchasing or upgrading equipment in the shop, and your goal is to collect as many trophies as possible over a total of 10 rounds.
Someone will break your perfect build, while someone else will fall helplessly before your strategy.

In this world, only one kind of player survives: the one who makes the best combinations and the best decisions.

The latest update also adds Steam-based multiplayer.
Players can now create or join rooms through Steam Lobby and take part in round-based battles against other players.
Multiplayer battles were built with synchronized results and validation systems to allow battles to proceed more reliably under the same conditions.

This game is currently in Early Access, and the following features are planned to be added over time:

  • Expanded equipment variety

  • More weapons and armor

  • New skills and build combinations

  • Multiplayer stability improvements and additional content

  • Battle balance updates and presentation improvements

Some of the backgrounds and UI images in this game were created with the help of AI.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000
  • DirectX: Version 10
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 660 / AMD Radeon HD 7850
  • DirectX: Version 11
  • Storage: 2 GB available space

Supported Languages

English, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Korean

Latest news

  • Patch NotesOfficial

    Multiplayer Update and Battle Stability Improvements

    Hello, this is the developer of GladiArena. In this update, I added Steam-based multiplayer and also reworked the battle flow and result validation structure. Rather than simply attaching multiplayer features, I also revised the internal battle logic and round flow so that battles can proceed as consistently as possible under the same conditions. Main Update Contents Added Steam Lobby / P2P based multiplayer Added multiplayer room creation, search, and join features Added multiplayer round flow and result waiting UI Improved battle result synchronization and validation flow Refined the tick-based battle structure and improved stability Fixed bugs related to round progression, ready state, and result reflection Reduced the possibility of some battle result mismatches Cleaned up debug logs and internal processing structure Improved overall battle stability and performance Developer Notes This update was not only about adding multiplayer, but also about rechecking the battle structure itself. I tried to separate the logic that affects battle results from the visual presentation as much as possible, and also reinforced the flow for validating battle results. Because battle logic, result handling, round transitions, and UI reflection were all adjusted together, the game is now more stable than before, but there may still be unexpected issues. In particular, the following issues are still important to monitor: Cases where multiplayer battle results appear differently Cases where the round does not progress properly Cases where ready state or result UI does not update correctly Cases where the battle ends but does not move on to the next step If you encounter any issues, please report them with as much detail about the situation as possible. I will continue checking and improving the game.
    Read full article on Community Announcements (아이유팬)
  • Patch NotesOfficial

    Bug Fixes (25.07.01)

    Bug Fixes Fixed an issue where the character’s HP could drop below zero when a buff that prevents death for 7 seconds activates after reaching a certain HP threshold.
    Read full article on Community Announcements (아이유팬)
  • Patch NotesOfficial

    Trophy count issue fixed when obtained (25.06.29)

    Fixes Duplicate trophy acquisition bug fixed Fixed an issue where trophies were being awarded multiple times due to accumulation logic. Improvements Shop reroll shortcut key (Q) added Added a shortcut that allows rerolling in the shop using the Q key.
    Read full article on Community Announcements (아이유팬)

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