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Watch trailer on Steam ↗Last 4 Days
Anaxanthia · Published by Anaxanthia
Last updated 10 Oct 2026
Turn-based tactics meets base building in a desperate battle for survival against a rogue AI army. Five squads. Four days. Each battlefield a vital link in the plan. Manage your units, fortify your position and think ahead, as what you decide today, you may regret tomorrow.
In Last 4 Days, strategize your way through a tense turn-based battle. Command five squads across four crucial days, fortifying positions and outsmarting an relentless AI foe.
About this game
Last 4 Days is a turn-based tactics game about the desperate battle for survival against a rogue AI army. Five squads. Four days. One last chance for humanity.
In one last desperate attempt to defeat the killing machines, the old nuclear warheads have become humanity’s last hope. Central Command has deployed the remaining special forces to five key locations, each one a vital step in Project Clean Sweep. In order for humankind to have a fighting chance, you need to manage your soldiers, fortify your position and think ahead.
Time is of the Essence
Tick-tock! Each combat turn advances the clock. Every downtime action eats into the hours before the next assault. Rest, build, prep, or risk going in unprepared.
It’s All Connected
In each map, you play out the same four days. Choices made in one location impact the next. Did you choose to reallocate that soldier? Lose them now, gain them back on the next map. Did you ignore a distress call? It may come back to haunt you…
Strategize and Adapt
Combat is tight, turn-based, and lethal. Different enemies require different methods, you need to adapt your tactics as new threats emerge. Every unit matters. Every bullet counts.
Pick Your Squad
At the beginning of each map, you assemble your team. Will you take a sniper, an engineer or a bomb technician? Each class comes with unique capabilities and upgrade paths.
Treasure Your Soldiers
Reinforcements are rare, and death is permanent. Heal, rest, resupply; do what it takes to keep your squad in the fight.
Build the Battlefield to Your Advantage
Fortify your position with the right defenses to give your squad the home ground advantage. Smart layouts increase your team's chance at survival, but time and supplies are limited.
Plan Carefully
The work never stops! Between attack waves, each unit operates on their own schedule. Assign tasks hour by hour – rest, build, repair – and manage fatigue carefully.
Scarcity
Success in combat earns you additional support from Central Command, but supplies are scarce and limited. Defensive walls or offensive turrets? Each choice informs your strategy.
Play Again
Try out different play styles: assemble a different squad, choose other supplies or test fresh fortification strategies. Not every success is the same; see which badges you unlocked and try to collect them all! Randomization and player decisions make every playthrough unique, whether you're tackling a single map or the full campaign.
Key features:
Single-player tactical loop combining combat, building, and planning
One overarching campaign in which decisions ripple forward across five maps
Turn-based squad combat with class abilities, upgrades, and permadeath
Battlefield construction features that directly impact combat
Tactical choices driven by scarce, randomized supplies
Replayable maps and skirmish mode for shorter game sessions (1-3 hours)
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or newer
- Processor: Intel i5-4590 or similar
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1050 or similar
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Demo Patch 1
Hello, early combatants!Thanks to all your testing and feedback, we’ve already shipped the first patch for the demo.This update includes a mix of usability improvements and bug fixes:Added visible keyboard shortcuts to missing UI elementsFixed incorrect key rebinding behaviorUnits now automatically switch back to their primary weaponClicking the currently selected unit now automatically activates MOVEAdded a Streamer Mode option to mute copyrighted music (currently this means all music)Fixed a potential freeze when an enemy exploded while triggering overwatchFixed a case where overwatch would not trigger if a REV crossed spikesFixed gather loot tasks failing with “unable to reach destination”Fixed being unable to build items overlapping with Jammer rangeThanks again for helping us improve the demo.Keep the bullets flying :-)— Team Last 4 DaysRead full article on Community Announcements (Anaxanthia)AnnouncementsOfficial
Demo Drops March 9 – Join Us for Day 1
On March 9 at 6 pm CET, we’re launching our very first public demo as part of #TurnBasedThursdayFest here on steam, together with a brand-new trailer.This demo is an early battlefield prototype.It’s a focused slice of the experience.It will be a little rough.It will be missing things.But that’s exactly why we’re releasing it now.We’re building this to become something great, and we want to do that together with you!This demo is us planting a flag.Inside, you’ll get:A first look at tactical combatA glimpse of squad roles and synergiesThe foundations of our base-building layerA taste of the pressure of the 4-day countdownAfter you play, tell us everything:What feels strong?What is unclear?What would make you say “just one more round”?March 9 is Day 1.If you like where this is going, please consider wishlisting. It genuinely helps a small studio like ours more than you might think.See you on the battlefield. -- Team Last 4 DaysRead full article on Community Announcements (Anaxanthia)AnnouncementsOfficial
Happy Holidays Everyone!
As the turkeys are roasting in the oven, we’re taking a couple of days off.2025 has been busy, and before things really kick into high gear, it’s time to recharge for what’s going to be an even bigger 2026!We’re cooking up a brand-new trailer, lining up our first Steam playtest in January, and aiming for a first demo in March 2026. On top of that, we’re planning to grow the team and bring the community - that's you! - even closer into the development of Last 4 Days.We’re super excited about what’s coming next… but that’s a story for the new year 😉For now, it’s time to kick back, relax, and stuff our bellies.Wishing you all an awesome holiday season!— Team Last 4 DaysRead full article on Community Announcements (Anaxanthia)Patch NotesOfficial
October Update
Hey everyone! We just hit our first 100 followers here on Steam, thank you so much for the support! 💪We’ve also launched our official Discord server, where we’ll be sharing behind-the-scenes updates, sneak peeks, and chatting directly with you all. Join the DiscordWe're also doing a playtest next week! If you’d like to be part of it and help shape the game from very early on, make sure to hop into the Discord.More to come soon,Last 4 Days TeamRead full article on Community Announcements (Anaxanthia)AnnouncementsOfficial
Gamescom 2025
We'll be attending Gamescom this year where you'll be able to play an early version of our demo. First time we'll be showing the game to everyone so we're very excited!You can find us at the Indie Arena Booth with the other Belgian games from Wednesday to Sunday in Hall 10 (booths 13 and 14).One day earlier, on the 19th of August, we'll also be present at Courage Cologne.Read full article on Community Announcements (Anaxanthia)






