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Watch trailer on Steam ↗Pixel Empires
PiqFocus Interactive · Published by PiqFocus Interactive
Mostly Negative — 33% positive (21 reviews) · 100 achievements
Last updated 10 Oct 2026
A pixel idle tower defense where your kingdom fights on its own. Workers gather, your army auto-battles endless waves, spells self-cast — you aim the bow, chain combos and choose what to upgrade. Bosses, titans, prestige, 100+ achievements. The night is endless. The bow is yours.
£4.59
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Price history
Indie, Strategy, Casual · 2026 · More under £5 games
Command your idle army through endless waves of enemies in this 2026 indie strategy game. Aim the bow, unlock achievements, and upgrade your empire with auto-battling workers and self-casting spells.
About this game
An idle tower defense in a pixel fantasy kingdom. Your village gathers, your army auto-battles, your tower rains arrows — it all runs on its own while you watch. But the bow on the wall is yours to draw, whenever the night gets loud.

Workers chop wood, mine gold and herd meat — all on their own. Your army auto-battles. Your tower auto-fires. Your spells self-cast. Sit back and watch hundreds of pixel troops clash at 60 FPS, or grab the controls whenever you want. Active when you want it. Idle when you don't.

The waves never stop coming — there is no game over, only the next dusk. Every 5 waves a new modifier flips the rules: Burning Ground, Armored Horde, Glass Cannon, Necromancer and more. And the game watches you back — dynamic difficulty adapts to how fast you clear, sending elite squads when you steamroll and easing off when you struggle.

Enemies don't just swarm — they arrive in company formations. Five shapes: Crescent, Shield Wall, Wedge, Pincer and Fan. They hold rank in lockstep, march on your line, then breach it wave by wave. Real-time-tactics chaos, fought automatically.

Every 5th wave brings a boss. Every 25th brings a screen-filling TITAN — it telegraphs, charges, dashes through your ranks and flings your soldiers into the air. 18 unique enemies, 17 special abilities (web shots, ground slams, exploding dynamite, shell guards) and 6 mutations keep every horde dangerous.

30 spells across 9 elements — Fire, Ice, Lightning, Holy, Poison, Dark, Earth, Water and Special. Build a deck (3 slots, expand to 10) and chain 15 cross-element combos: Apocalypse Drop, Absolute Zero, Superconductor, Golden Execution. Ultimate spells fill the whole screen.

Your troops grow stronger as they fight. Watch them evolve: Bronze → Silver → Gold → Diamond → and beyond. Power you can see — every tier a new metallic shine, every rank a visible step up. There is no final tier, only the next color.

End a reign, begin a stronger one. Prestige to earn permanent Crowns and spend them across 9 Crown Shop tracks that never cap out. Each run, draw from a pool of 36 roguelike perks — risk-and-reward picks that reshape how you play.

Your army holds the line on its own. The tower doesn't. Aim your arrows, time your spell combos, hold the gate at the worst moment — or step back and let the kingdom fight while you plan the next upgrade. The choice is always yours.

There is no ceiling. A 16-node skill tree across 3 branches, enemy research, Plague Covenant pacts, 100+ achievements and full 30-language support. Whether it's Wave 1 or Wave 1000, the climb never ends — only the hand that draws the next arrow.
KEY FEATURES
- Idle tower defense / auto-battler — it plays itself, you optimize
- Endless waves, no game over, dynamic difficulty (DDA) + 8 wave modifiers
- Enemy company formations — 5 shapes that march and breach
- Bosses every 5 waves, screen-filling Titans every 25
- 18 enemies, 17 abilities, 6 mutations
- 30 spells, 9 elements, 15 cross-element combos, deck up to 10
- Endless color evolution: Bronze → Silver → Gold → Diamond → beyond
- Prestige + 9 Crown Shop tracks + 36 roguelike perks
- 16-node skill tree, 59 upgrades, 4 unit types, 4 player formations
- 100+ Steam achievements + Leaderboards + Steam Cloud
- ECS-powered — hundreds of units at 60 FPS, runs on a potato
- 30 languages (TR, EN, JA, ZH-CN, ZH-TW, KO, AR, TH and more)
- Singleplayer PvE. No pay-to-win. No microtransactions. One purchase.
A demo is available — try it free. The night is endless. The bow is yours.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 SP1+
- Processor: Intel Core i3-2100 / AMD FX-6300
- Memory: 4 GB RAM
- Graphics: Intel HD 4600 / NVIDIA GeForce GTX 650
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: Broadband internet connection
Recommended
- OS: Windows 10
- Processor: Intel Core i5-6500 / AMD Ryzen 3 1200
- Memory: 8 MB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560
Supported Languages
Latest news
Patch NotesOfficial
Version 1.14 Patch Notes
Army & Evolution - Evolution levels are visible again in the evolve tab, including post-Diamond levels such as Diamond +1, Diamond +2, etc. - Evolution bonuses have been significantly improved so evolving units feels more rewarding. - Evolution now also grants movement speed. - Healers no longer show a damage bonus in the evolve UI. - Healer evolution now increases healing output instead of damage. - Soldier scaling has been improved for later waves so army investment stays more relevant past wave 100+. - Existing soldiers now refresh their stats at wave start, so new scaling/upgrades are applied more reliably. Balance - Evolution bonus scaling updated: - Damage / Healing: stronger per-tier gains. - HP: stronger per-tier gains. - Movement Speed: new per-tier bonus. - Army late-game scaling now takes upgrades, abilities, evolution, prestige power, and current wave progress into account. UI / UX - Crown shop perks now show level and total buff information more clearly. - Evolution bonus text now shows the actual current total effect instead of vague or misleading values. - Healer evolution text now says healing, not damage. Bug Fixes - Fixed an issue where some waves could give no XP when enemies were killed through special/tamed/charmed interactions. - Fixed evolve UI using clamped Diamond tier display, which hid post-Diamond progress. - Fixed healer evolve bonuses being displayed incorrectly as damage. Localization - Added/updated evolution bonus and description localization keys across all localization JSON files. - Evolution tooltip text now supports the new damage/heal/HP/speed display in every language file.Read full article on Community Announcements (ahmetbabagil817)Patch NotesOfficial
ver 1.12: buffed late game unit stats based on player feedback , Miathan
ver 1.12: buffed late game unit stats based on player feedback , MiathanRead full article on Community Announcements (ahmetbabagil817)Patch NotesOfficial
ver 1.11: monster waves are getting into ships when they kill your all soldiers
monster waves are getting into ships when they kill your all soldiersRead full article on Community Announcements (ahmetbabagil817)Patch NotesOfficial
aspect ratio bug fixed
aspect ratio bug fixedRead full article on Community Announcements (ahmetbabagil817)Patch NotesOfficial
ver 1.10: now enemies attack your base and can steal resources
ver 1.10: now enemies attack your base and can steal resourcesRead full article on Community Announcements (ahmetbabagil817)






