Skip to content
Geeky Alien
HARBINGER - Legacy Edition

Screenshots

HARBINGER - Legacy Edition screenshot 1
Infestation Update Trailer trailerWatch trailer on Steam ↗

HARBINGER - Legacy Edition

Asterik Games · Published by Asterik Games

Content notice: Harbinger centers around the horrific acts of a prominent, fictitious cult that utilizes its power to spread harm amongst the innocent. Harbinger largely shows the emotional impact they have during their attacks and activities. This includes and is not limited to; Abduction, torture, inhumane-experimentation, brainwashing, suicide, and mass-murder.

3 user reviews — 67% positive (3 reviews)

Last updated 28 Sept 2026

HARBINGER is a nightmarish action-horror adventure through the ruins of a north-eastern American city ravaged by an occult terrorist organization. In a world dominated by an advanced form of bio-terror, the only thing you can trust is the weapon by your side...

DJCTQ 18PvP

£4.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.99 · Highest: £4.999 Oct 2026

Action, Adventure, Indie · 2025 · More under £5 games

Explore the ruins of a once-thriving American city as you fight through an occult threat in HARBINGER - Legacy Edition. Trust your weapon to keep you alive in this intense action-horror adventure from Asterik Games.

About this game

In 2030, humanity will be rattled by its inaction.

The wound left behind to fester has burst with its rot, and with it...

An enemy that alters the entire concept of life itself on its head...

They make their mark on the world through violent, ruthless attacks on civilization.

Who they really are is unknown, WHAT they really are is unknown...

But they've proven to have no interest in democracy, nor do they discriminate on the lives they alter and take.

Will you fight for the future of humanity? Or will you aid in the downfall of all life as we know it?

HARBINGER : Legacy Edition is an action horror adventure through the world ravaged by

bio-terror and cultic activity,

It features five separate playable modes,

including the Main Story, Instant Action, Infestation, Multiplayer, and The Extraction!

The start of it all, the very first attack led by the cult in the north-east city that was once your home.

Facing horrific abominations of science, you'll need to play smart to make it out alive.

Uncover the reality of the attack through four heart-pounding chapters,

spanning from the unkempt halls of your apartment complex, to secretive underground labs and toxic disposal facilities.

Operation Extraction is a go, the Bio-Terrorism Prevention Agency (B.T.P.A.) has located the site of an experimental organism being created by the cult that secretes a chemical which heals even the most grievous of wounds.

Play as the B.T.P.A.'s elite Zeta Team and acquire the organism for humanity and destroy the Cult's research,

Or play as the Cult's newest team of elites with heightened battle-senses and preserve your findings!

Regardless of your side, you'll need to play it slower and smarter to avoid risking your mission...

Following the scent of a prominent Cult Leader, you've walked right into his trap.
In this mode, you'll need to play smart--and fast. If you want to live long enough to make it out.
Choose between three unlock-able characters, each having their own specialized load-out.
Explore Four unique locations, each with their own secrets to be uncovered.
Kill as many of the infesting abominations as you can, rack up as many points as possible, and get out alive!

A classic Online Arena experience spanning around the world and the B.T.P.A.'s fight against the Cult.

Join one of the BTPA's many world-wide divisions to fight for humanity, or reject your sense of self for the Cult,

Its your choice, and we won't judge. (Much.)

Multiplayer Arena supports three modes, Deathmatch, Team Deathmatch, and Infestation across eight different maps.

Supports up to six players.

Note : Multiplayer requires minor setup, consult the Manual for setup instructions.

The Multiplayer experience entirely offline with bots!

All it takes is to pick your mode, your map, and you've got an instant full match ready to go.

Supports all eight maps and all three game modes with slight alterations for the Singleplayer environment.

Bots will follow your commands, taunt dead players, and even run for health!

Get ready to shoot the works!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: AMD Athlon 64 X2 5200+ Dual Core 2.60 GHz / Intel Core 2 Duo E6420 Dual Core 2.13 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8800 GT 512MB or better / ATI Radeon HD 4830 512mb or better
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 24 GB available space
  • Sound Card: N/A
  • VR Support: No Official VR Support
  • Additional Notes: Internet Connection ONLY required for Online Multiplayer. HDD/SSD Both supported.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Progress Update x2 (Gore & Gunplay) - Important Information!

    Hello everyone, I want to give an update on the state of the new update for Harbinger, lovingly named "Gore & Gunplay" First up, before I give a small Show and tell, some important information! The update is not cancelled. "Yay! Woohoo! Let's Go!" The update IS being delayed! "Awwwhhh...." I'm currently in the process of moving houses, so I'm not really able to work on it as much as I'd like to, Also considering I'm completely re-writing and restructuring most of the enemy ai from scratch, I'd also like to ensure they don't release dumber than a sack of bricks. I'm also tuning every gun to have a more unique feel to them, including the FD-79, or as the Main Story puts it ... "What the f*%&! is this?!" There's now a slight overheating/locking mechanic, due to the weapon's experimental nature, the coolant systems need to be engaged manually, as it will randomly lock up upon firing due to poor heat dispersal. (There's a new note in-game explaining it better..) That's just a small example. Another change ; all weapons have had their recoil significantly reduced when aiming and not aiming in. The balancing mindset is this ; Player isn't aiming : higher recoil, no aim sway. Player IS aiming : lower recoil, aim sway. Mind you, I'm still in the process of fine tuning everything, but take a look! : I'd like to note that while the changes are palpable in a visual sense, they're A LOT more evident in feel. Oh, did you see something else? Harbinger - Legacy Edition is getting an improved visual identity!(And yes, that IS the flashlight in Chapter 1.)At the current second, that's all that I would like to present! But there's so much more coming, and in due time, I'll give more previews of whats to come in this next update.1.6.1 - Gore & Gunplay is really going to be like a night and day difference for Harbinger - Legacy Edition. As always, I look forward to hearing your thoughts on what's in the kitchen.Speak again soon! - Asterik Games
    Read full article on Community Announcements (MiraculousGlitch)
  • AnnouncementsOfficial

    Gore and Gunplay Progress Report

    Hello everyone! A progress report today, as this next update is taking some time to finish up. I would like to start with mentioning achievements!I may, or may not have accidentally listed them as available before they can actually be earned.I would like to elaborate on this mistake ;They are planned, but they are not the main focus at the moment. This next update, as the name implies, is almost entirely focused on gun-play and enemy dismemberment. I will definitely incorporate achievements in their own exclusive update later down the line.Onto some of the main goals for Gore & Gunplay :Goal 1 : Improve enemy logic and reactionsMy main focus are on the most prominent enemies in Harbinger to make them more interesting to fight. Braindead Type A and B, Braindead Agents, and all Gun Cultists will have a new Gore and Stun system I've built from the ground up.Including better hit detection, stunning, head stress, etc. There are two possible ways you can stun Cultists and Braindead now ;Weak WeaponryIf an enemy is hit with a weak gun, like an smg or pistol, and it does enough damage, you'll stop them in their tracks. They'll be unable to move for a second. You can use this to your advantage and begin unloading your gun into their heads, which now have a stress system...the more shots from weak weaponry into their head, the more likely it will be to explode!Strong Weaponry to the TorsoIf an enemy is hit with a strong weapon, and the shot hit them in the torso but didn't kill them, it will throw them down to the ground for a moment, being out of the fight while they stand back up. Shoot them again and aim for a vital limb!Pictured ; Pistol Cultist Gore and Ai in testing environment (Thomsfield Vickers now obliterates like the handheld automatic cannon it was meant to be)Another part of this topic ; Enemy intelligence.I have rebuilt the enemy Ai from the ground up as well, as they currently use the relatively same Ai they had in Experimental Edition, this new Ai not only per...
    Read full article on Community Announcements (MiraculousGlitch)
  • AnnouncementsOfficial

    Help Me Improve Harbinger! x3

    Hello everyone! I'm currently working on the next update, which will focus on improving gun-play and enemy responses. While I don't have a time-frame at the moment and it's a bit early to present anything, I can happily say that progress is moving forward well! Enemies will have a much more dynamic feel. As always, I'll sprinkle in some aesthetic changes. I'd also like to add that these new Ai interactions and changes will pave the way for the new demo! In the mean time,If you have the time.. (and interest!) please fill out the form to help me understand what I could do to improve Harbinger - Legacy Edition. I look forward to everyone's feedback! HARBINGER - Legacy Edition Survey Thank you all for your continued interest in my passion project! Seriously, even if it doesn't end up clicking with you, it means a lot. - Asterik Games
    Read full article on Community Announcements (MiraculousGlitch)
  • AnnouncementsOfficial

    HARBINGER - Legacy Edition Version 1.6 "Revamped Menus" Release!

    Hello everyone! A smaller update here. I've heard various complaints about how the Game's menu UI is hard to really understand, as well as unorganized and messy. So I've decided to make a quick patch that overhauls the game's Pause and Main Menus to look better and be more cohesive. Here's a change-log of all the changes I've made to these UI's to help make them better. I've also made texture/scaling changes to NPC's and items. Pause Menu : Added a title that displays "GAME PAUSED" Renamed menu item "Return to Terror" to "Resume Game" Re-Organized menu items (Resume Game is at the top, Save Progress is above Load Progress, and finally, return to main menu is on the bottom.) Replaced the Blood Splatter background with a simple color gradient. All Menu buttons are on the side rather than smack-dab in the middle OLD PAUSE MENU AND NEW PAUSE MENU COMPARED. Main Menu : Moved all menu elements to the sideRe-organized Menu elements. Renamed Menu item "Quit to Desktop" to "Quit to Launcher" for transparency Replaced the static backgrounds with dynamic ones dependent on which chapter was chosen. (Infestation and Multiplayer backgrounds are still static for the time being) Both Main Menu and Pause Menu : Added launcher UI sound effects, and slight click effects on the menu buttons to make the menu's acknowledge your presence more, rather than being simple static text. OLD MAIN MENU AND NEW MAIN MENU COMPARED. In-Game : Replaced Note 2 in M3 of the Main Story to represent lore happenings Removed an accidental Quick Load and Quick Save feature from the modes that don't naturally support saving, which would lead to extremely broken game-play Fixed Pistol Ammo Boxes not having any textures in Cultist's Campaign in The Extraction. Changed the Scope Overlay for the SR-7G Rifle Replaced the texture of the SMG Ammo Boxes Due to over-all performance, VR's Instant Action counterpart has had slight re-designs Re-scaled NPC height to be more in-line with the player'sLauncher : Fixed Cent...
    Read full article on Community Announcements (MiraculousGlitch)
  • AnnouncementsOfficial

    Help Me Improve Harbinger! x2

    Hello everyone! Recently, the new 1.5 update released, and with that in tow, I acknowledge that my work is far from done, and there's always improvements to be made. Harbinger may be "Released", and at a point that I'm comfortable to say it's not early access, but I'd be lying if I said I don't constantly think about what could be done next. So I've revamped the Google Form to ask more questions, and allow for a higher amount of feedback than before! If you have the time, (and interest!) please fill out the form to help me understand what I could do to improve Harbinger - Legacy Edition. I look forward to everyone's feedback! https://forms.gle/ntsQTmRYptD2PWVw7 Thank you all for your continued interest in my passion project! Seriously, even if it doesn't end up clicking with you, it means a lot. - Asterik Games
    Read full article on Community Announcements (MiraculousGlitch)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.