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Dawn

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Dawn

Bloomskull · Published by Bloomskull

Content notice: Minimal blood effects, crude language, alcohol consumption, dark themes, and violence.

1 user reviews — 0% positive (1 reviews)

Last updated 10 Oct 2026

Dawn is a dark fantasy post-apocalyptic survival horror game set in the ruins of a magical industrial revolution. Explore a surreal world overtaken by nature, where the horrors of the apocalypse emerge during the day and lie dormant by nightfall.

Early AccessDJCTQ 14
-40%

£3.77

£6.29

Lowest price we've ever recorded

View on Steam

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£3.77£6.29

Price history

4 Sept 2026Lowest: £3.77 · Highest: £3.7711 Oct 2026

Adventure, Indie, Early Access · 2026 · More under £5 games

Venture into the dark fantasy post-apocalypse of Dawn, where nature overtakes a magical industrial world. Navigate the eerie corridors by night to survive the day's threats.

About this game

Set in an early-2000s alternative history America, Dawn takes place decades after the collapse of a second industrial revolution.

After global oil reserves were depleted, the discovery of aura crystals—capable of generating near-limitless energy from a single gemstone—ushered in a new age of magical technology. Industries drained entire regions of the crystal, and its overuse bled into the air and soil, creating pollution beyond anything humanity had imagined.

It took only three days for the world to fall into extinction.

But life always finds a way.

You are a corpse, resurrected decades after the apocalypse. The only thing keeping you alive is a flower embedded in your skull. Night becomes your refuge, for when daylight comes, so do the abominations of the world. To survive, you must explore dangerous ruins, fight mutated flora, scavenge scarce supplies, and maintain your sanity amid the horrors around you.

WELCOME TO THE GARDEN

Enter The Garden, a vast unnamed valley nestled on the coast of New Hampshire. This sprawling natural landscape is dotted with the ruins of the industrial revolution. Explore a world full of handcrafted locations and characters, where every structure is unique and tells its own story.

FEAR DAYLIGHT

Hide by day, scavenge by night. Experience a unique day-night cycle where during the day, the monsters of The Garden hunt anything still alive; at night, these creatures become dormant, largely ignoring survivors. The night is yours.

SCAVENGE A FALLEN WORLD

Forge, sew, and craft using materials scavenged from across the ruins. Break down household objects, dismantle car engines, and search industrial remnants for valuable salvage.

KEEP YOUR CORPSE ALIVE

Being a walking corpse means you don't get hungry, thirsty, or ill. Your mind is just the same as always. Keep yourself sane in this cruel world by finding the smaller comforts such as homebaked goods, incense, and quiet nights by the fire. Your life is tethered to the life of your skull flower. Keep your flower alive by hydrating and fertilizing it, for whenever it is not in sunlight, it begins to wilt.

MAKE ALLIES

Meet the very few others who were resurrected, just not quite in the same way as you. Interact with the quiet but friendly skeletal population who came back before you. Help them with tasks they cannot complete alone and build your reputation, learning secrets, tips, and their personal stories.

BRUTAL COMBAT ENCOUNTERS

Face the horrors of the apocalypse in challenging one-on-one encounters. Wield a variety of weapons, from a one-handed buzzsaw to a crossbow or pipe bomb. Use magic to evade and reposition yourself, and call upon the extraordinary abilities of melodies to turn the tide.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: 64-bit Windows 10
  • Processor: Intel Core i5-4460 or AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 950 or AMD RX 560
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: Any

Recommended

Recommended:
  • OS: 64-bit Windows 10
  • Processor: Intel Core i5-9300H or AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1650 or AMD RX 570
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: Any

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Blighted Harvest 0.3.1 Quality of Life Patch

    Just some minor bug fixes and various quality of life improvements. -Moved some survivor corpse positions to be more noticable -All arrows now cost less feathers to craft (Glass: 2, Steel: 2, Bronze: 4) -Fixed the missing texture on the fried egg object -Fixed an audio bug that wouldn't let footsteps play when walking in the Stillwater Temple -Fixed a small clipping issue with glowshrooms in the carpenters barn -Fixed a bug that wouldn't save the state of the broken lantern posts in abode backyards -All nectar flowers now have a different position to make them less hidden away and now show the current amount of nectar they have generated -Barnabas’ trader signs now have hanging lanterns so they stick out better at night -Adjusted the amount of feathers looting birdnests gives -Fixed a few bugs with the repair armor action -Persephone will now immediately put the harvester away when gathering water. -Reduced the amount of glass, leather, and linen in the world. -Persephone can now cast flower glow on her pyrina even with not enough mana. This will give half the original glow time, and can only be casted when your glow is about to run out. The glow with this light is also much dimmer than usual. -Added a small mana regeneration tip if the player's mana is low. -Added 2 randomized scrap items in the rootarch abode -Added a tip that appears when picking up scrap for the first time to harvest scrap at a workbench for resources -Reduced the amount of thread gained from leather gloves -Added loading screen tips/lore info with there being 18 gameplay tips and 17 lorebook information that can appear -Crouching is no longer required to collect water -The “added to bag” notification now shows the inventory group the just picked up item belongs to. -Adjusted nighttime and interior exposure, making the lighting slightly brighter WARNING: Because the save system was altered in this patch, your 0.3 save will no longer be playable and you have to start a new save game. Sorry!
    Read full article on Community Announcements (Bloomskull)
  • Patch NotesOfficial

    UPDATE 0.3 BLIGHTED HARVEST EARLY LAUNCH!

    BLIGHTED HARVEST IS HERE EARLY!This update is pretty big and redefines the entire gameplay loop and irons out loads of bugs and balancing issues!With this update I'm confident to say that Dawn finally feels like its found its footing and I can't wait to begin working on 0.4 immediately! I hope you enjoy!PATCH NOTES:COOKING AND ALCHEMY-Added a completely new Cooking & Alchemy system, featuring improved user interfaces, rebalanced recipes, new meals, and damageable cookware.-Added new cooking ingredients: Watercress, crow egg, honeycomb, and aima berry.-Added Copper Bowl-Added new cookware: Cauldron, Mortar & Pestle, and Cleaver.-Reworked Prudence and Nocturnus potions with new effects.-Buffed Ambrosia, Charm, and Vigor.–Adjusted sanity loss and gain from consuming food.-All potion and food recipes have been adjusted.-Crafting and cooking now restore a small amount of sanity.-Removed several food items and ingredients including honey, flour, powdered milk, cheese, butter, bread, pound cake, honey treat, honey bar, fresh milk, oatmeal, and more.-Preserved food is now less common.-Persephone can now build campfires on any clear, solid ground. GARDENING-Completely overhauled the gardening system.-The hydration bar now shows the exact hydration level of the crop-Both blighted water and pure water can be used to water crops now-Added Improvised Plantfood as a craftable, weaker alternative to Plantfood-Added weed attacks.-Improved the gardening user interface.-Added new plant models for different growth stages.-Rain now hydrates crops MELODIES-Added Monster Hearts. Monsters now drop their hearts when killed.-Added Melody Basins, a new facility found at certain unmarked areas across the map. Monster Hearts and other resources can be used to craft melodies.-Added 3 new melodies: Rubus, Cynth, and Venling.-Equipped melodies now provide passive effects.-Equipped melodies are now lost upon death.-Removed Melody Cores and their associated fights. TOOLS-Removed the lockpicking min...
    Read full article on Community Announcements (Bloomskull)
  • Patch NotesOfficial

    Update 0.3: Blighted Harvest Releasing September 1st!

    Hello!Update 0.3: Blighted Harvest is just around the corner! All of the new exciting features are now fully implemented including a whole new melody system, redesigned gardening, improved combat, new quality of life features, a cooking system overhaul, and many many bug fixes!Play the new update on Tuesday, September 1st!
    Read full article on Community Announcements (Bloomskull)
  • Patch NotesOfficial

    Garden Renewed Patch 0.21

    Just a small patch before work on 0.3, introducing new control hotkey options and mouse settings. -Added customizable control hotkeys -Added Mouse sensitivity and Invert Y axis options -Slight edits to prelude text -Fixed setting for new lighting enabled option not being saved
    Read full article on Community Announcements (Bloomskull)
  • Patch NotesOfficial

    Update 2.0 Garden Renewed

    UI & Quality of Life -Completely redesigned the menu UI to better match the game's aesthetic. -Improved HUD layout to provide clearer and more useful player information. -Added a new crafting UI with component placement mechanics. -Reworked the in-game paper map and added new location icons. -Equipment slots now play sound effects. -Added tooltips for items required to repair abode facilities. -Players can now press E to close certain menus (Workbench, Sewing Machine, Bed) instead of only Tab or Escape. -Updated the Early Access tab in the main menu. -Added a new Early Access launch splash image. -Added sound effects to several main menu buttons that previously had none. -Changed the main menu music. -Added a save version compatibility prompt when loading older saves. -Added a new help section in the pause menu -Added new dynamic tutorial tips Combat & Equipment -Removed all melee weapons (Axe, Knife, Cog Mace, and Cursed Bat). -Added new harvester melee combat and harvester modification system. -Added Remnant, a new crossbow that players begin the game with. -Renamed both previous crossbows. -Added crossbow bolt variants, including two new bolts: Glass Bolt, Bronze Bolt -Monster stats have been rebalanced. Inventory & Crafting -Added a new inventory carry weight system. Each item category now has its own maximum carry weight. -Adjusted the weight of every item. -Removed all forging equipment and the forging system. -Added a new forging menu to the Workbench. -Added the Crucible and Clay Pot. -Removed cooking gear and replaced it with the Cauldron. -Adjusted various crafting and cooking recipes. -Added new items: -Machine Fragment -Scrap Wood -Glass Shard -Introduced a new Heavy Scrap mechanic, currently being tested with car batteries. NPCs -Removed NPC Reputation. -Added temporary NPC dialogue. -Added a new Chat interaction for NPCs. This feature will be expanded in a future update. -Trader menus have been adjusted to support the new items. World -Added a waterfal...
    Read full article on Community Announcements (Bloomskull)

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